Wonders: Difference between revisions

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Added culture requirement information
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Listed below are all wonders. Wonders that require "Weak" culture take 10 turns, "Developing" culture take 12 turns, "Strong" culture take 14 turns and "Legendary" culture take 16 turns.
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Name !! Cost !! Time to build !! Effects !
! Name !! Cost !! Time to build !! Effects !
|-
|-
| Pyramids || 600{{icon|stone|16px}} || 10|| +4 {{icon|culture|16px}}, +1{{icon|orders|16px}}, -25% initial law cost  
| Pyramids || 600{{icon|stone|16px}} || style='background: #e0e0ff' | 10|| +4 {{icon|culture|16px}}, +1{{icon|orders|16px}}, -25% initial law cost  
|-
|-
| Ziggurat || 600{{icon|stone|16px}} || 10|| +4 {{icon|culture|16px}}, -10% improvement cost
| Ziggurat || 600{{icon|stone|16px}} || style='background: #e0e0ff' |10|| +4 {{icon|culture|16px}}, -10% improvement cost
|-
|-
| Oracle || 200{{icon|food|16px}} 400{{icon|stone|16px}}|| 10|| +4 {{icon|culture|16px}}, +10{{icon|gold|16px}} per religion, +1 tech card hand, all holy cities visible
| Oracle || 200{{icon|food|16px}} 400{{icon|stone|16px}}|| style='background: #e0e0ff' |10|| +4 {{icon|culture|16px}}, +10{{icon|gold|16px}} per religion, +1 tech card hand, all holy cities visible
|-
|-
| Hanging gardens || 200{{icon|wood|16px}} 400{{icon|stone|16px}}|| 10|| +4 {{icon|culture|16px}}, +4 {{icon|science|16px}}, +20% {{icon|growth|16px}} (all cities)
| Hanging gardens || 200{{icon|wood|16px}} 400{{icon|stone|16px}}|| style='background: #e0e0ff' |10|| +4 {{icon|culture|16px}}, +4 {{icon|science|16px}}, +20% {{icon|growth|16px}} (all cities)
|-
|-
| Ishtar gate || 300{{icon|iron|16px}} 600{{icon|stone|16px}}|| 12|| +6 {{icon|culture|16px}}, +1 {{icon|growth|16px}} per culture level, +1 culture level (all cities)
| Ishtar gate || 300{{icon|iron|16px}} 600{{icon|stone|16px}}|| style='background: #b0b0ff' |12|| +6 {{icon|culture|16px}}, +1 {{icon|growth|16px}} per culture level, +1 culture level (all cities)
|-
|-
| Necropolis || 900{{icon|stone|16px}} || 12|| +6 {{icon|culture|16px}}, +1 {{icon|culture|16px}} per specialist, +2{{icon|culture|16px}} per temple
| Necropolis || 900{{icon|stone|16px}} || style='background: #b0b0ff' |12|| +6 {{icon|culture|16px}}, +1 {{icon|culture|16px}} per specialist, +2{{icon|culture|16px}} per temple
|-
|-
| Lighthouse || 300{{icon|iron|16px}} 600{{icon|stone|16px}}|| 12|| +6 {{icon|culture|16px}}, +2{{icon|gold|16px}} per specialist, +50%{{icon|gold|16px}} coast cities
| Lighthouse || 300{{icon|iron|16px}} 600{{icon|stone|16px}}|| style='background: #b0b0ff' |12|| +6 {{icon|culture|16px}}, +2{{icon|gold|16px}} per specialist, +50%{{icon|gold|16px}} coast cities
|-
|-
| Apadana || 300{{icon|food|16px}} 600{{icon|stone|16px}}|| 12|| +6 {{icon|culture|16px}}, +4 {{icon|civic|16px}}, +0.5 {{icon|orders|16px}} per state religion city
| Apadana || 300{{icon|food|16px}} 600{{icon|stone|16px}}|| style='background: #b0b0ff' |12|| +6 {{icon|culture|16px}}, +4 {{icon|civic|16px}}, +0.5 {{icon|orders|16px}} per state religion city
|-
|-
| The mausoleum || 1200{{icon|stone|16px}}|| 14|| +20 {{icon|culture|16px}}, +4 {{icon|civic|16px}} per connected city
| The mausoleum || 1200{{icon|stone|16px}}|| style='background: #9090ff' |14|| +20 {{icon|culture|16px}}, +4 {{icon|civic|16px}} per connected city
|-
|-
| The musauem|| 400{{icon|wood|16px}} 800{{icon|stone|16px}}|| 14|| +8 {{icon|culture|16px}}, +4 {{icon|science|16px}} per culture level, elder specialist +4 {{icon|culture|16px}} (all cities)
| The musauem|| 400{{icon|wood|16px}} 800{{icon|stone|16px}}|| style='background: #9090ff'|14|| +8 {{icon|culture|16px}}, +4 {{icon|science|16px}} per culture level, elder specialist +4 {{icon|culture|16px}} (all cities)
|-
|-
| Acropolis || 400{{icon|wood|16px}} 800{{icon|stone|16px}}|| 14|| +8 {{icon|culture|16px}}, +2 {{icon|civic|16px}} per religion, forum gives +0.5 {{icon|orders|16px}} per turn
| Acropolis || 400{{icon|wood|16px}} 800{{icon|stone|16px}}|| style='background: #9090ff'|14|| +8 {{icon|culture|16px}}, +2 {{icon|civic|16px}} per religion, forum gives +0.5 {{icon|orders|16px}} per turn
|-
|-
| Colussus || 800{{icon|iron|16px}} 400{{icon|stone|16px}}|| 14|| +8 {{icon|culture|16px}}, +0.5 {{icon|orders|16px}} per culture level, all units start with [[guard 1]] (spreads borders and trade network)
| Colussus || 800{{icon|iron|16px}} 400{{icon|stone|16px}}|| style='background: #9090ff'|14|| +8 {{icon|culture|16px}}, +0.5 {{icon|orders|16px}} per culture level, all units start with [[guard 1]] (spreads borders and trade network)
|-
|-
| Circus maximus|| 600{{icon|food|16px}} 1200{{icon|stone|16px}}|| 16|| +10 {{icon|culture|16px}}, +5 {{icon|training|16px}}, +2hp for idle mounted, all new mounted units get [[swift]] (all cities)
| Circus maximus|| 600{{icon|food|16px}} 1200{{icon|stone|16px}}|| style='background: #7070ff'|16|| +10 {{icon|culture|16px}}, +5 {{icon|training|16px}}, +2hp for idle mounted, all new mounted units get [[swift]] (all cities)
|-
|-
| Pantheon || 600{{icon|wood|16px}} 1200{{icon|stone|16px}}|| 16|| +10 {{icon|culture|16px}}, +1 {{icon|orders|16px}} per religion, +2 {{icon|civic|16px}} per culture level, free great merchant
| Pantheon || 600{{icon|wood|16px}} 1200{{icon|stone|16px}}|| style='background: #7070ff'|16|| +10 {{icon|culture|16px}}, +1 {{icon|orders|16px}} per religion, +2 {{icon|civic|16px}} per culture level, free great merchant
|-
|-
| Grand bazaar || 600{{icon|food|16px}} 1200{{icon|stone|16px}}|| 16|| +10 {{icon|culture|16px}}, +2 {{icon|growth|16px}}, -1 {{icon|unrest|16px}} per luxury (all cities)
| Grand bazaar || 600{{icon|food|16px}} 1200{{icon|stone|16px}}|| style='background: #7070ff'|16|| +10 {{icon|culture|16px}}, +2 {{icon|growth|16px}}, -1 {{icon|unrest|16px}} per luxury (all cities)
|-
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| Hagia sophia || 600{{icon|iron|16px}} 1200{{icon|stone|16px}}|| 16|| -2 {{icon|unrest|16px}} per year, +50% {{icon|culture|16px}} (all cities)
| Hagia sophia || 600{{icon|iron|16px}} 1200{{icon|stone|16px}}|| style='background: #7070ff'|16|| -2 {{icon|unrest|16px}} per year, +50% {{icon|culture|16px}} (all cities)
|}
|}

Revision as of 19:57, 26 May 2020

Listed below are all wonders. Wonders that require "Weak" culture take 10 turns, "Developing" culture take 12 turns, "Strong" culture take 14 turns and "Legendary" culture take 16 turns.

Name Cost Time to build Effects !
Pyramids 600 10 +4 , +1, -25% initial law cost
Ziggurat 600 10 +4 , -10% improvement cost
Oracle 200 400 10 +4 , +10No Icon Found per religion, +1 tech card hand, all holy cities visible
Hanging gardens 200 400 10 +4 , +4 , +20% (all cities)
Ishtar gate 300 600 12 +6 , +1 per culture level, +1 culture level (all cities)
Necropolis 900 12 +6 , +1 per specialist, +2 per temple
Lighthouse 300 600 12 +6 , +2No Icon Found per specialist, +50%No Icon Found coast cities
Apadana 300 600 12 +6 , +4 No Icon Found, +0.5 per state religion city
The mausoleum 1200 14 +20 , +4 No Icon Found per connected city
The musauem 400 800 14 +8 , +4 per culture level, elder specialist +4 (all cities)
Acropolis 400 800 14 +8 , +2 No Icon Found per religion, forum gives +0.5 per turn
Colussus 800 400 14 +8 , +0.5 per culture level, all units start with guard 1 (spreads borders and trade network)
Circus maximus 600 1200 16 +10 , +5 , +2hp for idle mounted, all new mounted units get swift (all cities)
Pantheon 600 1200 16 +10 , +1 per religion, +2 No Icon Found per culture level, free great merchant
Grand bazaar 600 1200 16 +10 , +2 , -1 No Icon Found per luxury (all cities)
Hagia sophia 600 1200 16 -2 No Icon Found per year, +50% (all cities)