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! Name !! Cost !! Time to build !! Effects !
! Name !! Cost !! Time to build !! Effects !
|-
|-
| Pyramids || 600s || 10|| +4 culture, +1 order, -25% initial law cost  
| Pyramids || 600{{icon|stone|16px}} || 10|| +4 {{icon|culture|16px}}, +1{{icon|orders|16px}}, -25% initial law cost  
|-
|-
| Ziggurat || 600s || 10|| +4 culture, -10% improvement cost
| Ziggurat || 600{{icon|stone|16px}} || 10|| +4 {{icon|culture|16px}}, -10% improvement cost
|-
|-
| Oracle || 200f 400s|| 10|| +4 culture, +10g per religion, +1 tech card hand, all holy cities visible
| Oracle || 200{{icon|food|16px}} 400{{icon|stone|16px}}|| 10|| +4 {{icon|culture|16px}}, +10{{icon|gold|16px}} per religion, +1 tech card hand, all holy cities visible
|-
|-
| Hanging gardens || 200w 400s|| 10|| +4 culture, +4 science, +20% growth (all cities)
| Hanging gardens || 200{{icon|wood|16px}} 400{{icon|stone|16px}}|| 10|| +4 {{icon|culture|16px}}, +4 {{icon|science|16px}}, +20% {{icon|growth|16px}} (all cities)
|-
|-
| Ishtar gate || 300i 600s|| 12|| +6 culture, +1 growth per culture level, +1 culture level (all cities)
| Ishtar gate || 300{{icon|iron|16px}} 600{{icon|stone|16px}}|| 12|| +6 {{icon|culture|16px}}, +1 {{icon|growth|16px}} per culture level, +1 culture level (all cities)
|-
|-
| Necropolis || 900s || 12|| +6 culture, +1 culture per specialist, +2c per temple
| Necropolis || 900{{icon|stone|16px}} || 12|| +6 {{icon|culture|16px}}, +1 {{icon|culture|16px}} per specialist, +2{{icon|culture|16px}} per temple
|-
|-
| Lighthouse || 300i 600s|| 12|| +6 culture, +2g per specialist, +50% g coast cities
| Lighthouse || 300{{icon|iron|16px}} 600{{icon|stone|16px}}|| 12|| +6 {{icon|culture|16px}}, +2{{icon|gold|16px}} per specialist, +50%{{icon|gold|16px}} coast cities
|-
|-
| Apadana || 300f 600s|| 12|| +6 culture, +4 law, +0.5 orders per state religion city
| Apadana || 300{{icon|food|16px}} 600{{icon|stone|16px}}|| 12|| +6 {{icon|culture|16px}}, +4 {{icon|civic|16px}}, +0.5 {{icon|orders|16px}} per state religion city
|-
|-
| The mausoleum || 1200s|| 14|| +20 culture, +4 law per connected city
| The mausoleum || 1200{{icon|stone|16px}}|| 14|| +20 {{icon|culture|16px}}, +4 {{icon|civic|16px}} per connected city
|-
|-
| The musauem|| 400w 800s|| 14|| +8 culture, +4 science per culture level, elder specialist +4 culture (all cities)
| The musauem|| 400{{icon|wood|16px}} 800{{icon|stone|16px}}|| 14|| +8 {{icon|culture|16px}}, +4 {{icon|science|16px}} per culture level, elder specialist +4 {{icon|culture|16px}} (all cities)
|-
|-
| Acropolis || 400w 800s|| 14|| +8 culture, +2 law per religion, forum gives +0.5 orders per turn
| Acropolis || 400{{icon|wood|16px}} 800{{icon|stone|16px}}|| 14|| +8 {{icon|culture|16px}}, +2 {{icon|civic|16px}} per religion, forum gives +0.5 {{icon|orders|16px}} per turn
|-
|-
| Colussus || 800i 400s|| 14|| +8 culture, +0.5 orders per culture level, all units start with guard 1 (spreads borders and trade network)
| Colussus || 800{{icon|iron|16px}} 400{{icon|stone|16px}}|| 14|| +8 {{icon|culture|16px}}, +0.5 {{icon|orders|16px}} per culture level, all units start with [[guard 1]] (spreads borders and trade network)
|-
|-
| Circus maximus|| 600f 1200s|| 16|| +10 culture, +5 military, +2hp for idle mounted, all new mounted units get swift (all cities)
| Circus maximus|| 600{{icon|food|16px}} 1200{{icon|stone|16px}}|| 16|| +10 {{icon|culture|16px}}, +5 {{icon|training|16px}}, +2hp for idle mounted, all new mounted units get [[swift]] (all cities)
|-
|-
| Pantheon || 600w 1200s|| 16|| +10 culture, +1 order per religion, +2 law per culture level, free great merchant
| Pantheon || 600{{icon|wood|16px}} 1200{{icon|stone|16px}}|| 16|| +10 {{icon|culture|16px}}, +1 {{icon|orders|16px}} per religion, +2 {{icon|civic|16px}} per culture level, free great merchant
|-
|-
| Grand bazaar || 600f 1200s|| 16|| +10 culture, +2 growth, +1 happiness per luxury (all cities)
| Grand bazaar || 600{{icon|food|16px}} 1200{{icon|stone|16px}}|| 16|| +10 {{icon|culture|16px}}, +2 {{icon|growth|16px}}, -1 {{icon|unrest|16px}} per luxury (all cities)
|-
|-
| Hagia sophia || 600i 1200s|| 16|| +2 happiness per year, +50% culture (all cities)
| Hagia sophia || 600{{icon|iron|16px}} 1200{{icon|stone|16px}}|| 16|| -2 {{icon|unrest|16px}} per year, +50% {{icon|culture|16px}} (all cities)
|}
|}

Revision as of 19:45, 26 May 2020

Name Cost Time to build Effects !
Pyramids 600 10 +4 , +1, -25% initial law cost
Ziggurat 600 10 +4 , -10% improvement cost
Oracle 200 400 10 +4 , +10No Icon Found per religion, +1 tech card hand, all holy cities visible
Hanging gardens 200 400 10 +4 , +4 , +20% (all cities)
Ishtar gate 300 600 12 +6 , +1 per culture level, +1 culture level (all cities)
Necropolis 900 12 +6 , +1 per specialist, +2 per temple
Lighthouse 300 600 12 +6 , +2No Icon Found per specialist, +50%No Icon Found coast cities
Apadana 300 600 12 +6 , +4 No Icon Found, +0.5 per state religion city
The mausoleum 1200 14 +20 , +4 No Icon Found per connected city
The musauem 400 800 14 +8 , +4 per culture level, elder specialist +4 (all cities)
Acropolis 400 800 14 +8 , +2 No Icon Found per religion, forum gives +0.5 per turn
Colussus 800 400 14 +8 , +0.5 per culture level, all units start with guard 1 (spreads borders and trade network)
Circus maximus 600 1200 16 +10 , +5 , +2hp for idle mounted, all new mounted units get swift (all cities)
Pantheon 600 1200 16 +10 , +1 per religion, +2 No Icon Found per culture level, free great merchant
Grand bazaar 600 1200 16 +10 , +2 , -1 No Icon Found per luxury (all cities)
Hagia sophia 600 1200 16 -2 No Icon Found per year, +50% (all cities)