Yields: Difference between revisions

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Created page with "This page lists an overview of the types of '''resources''' that can be found. ==List of resources== * Food [apple]: Used to feed units. * Growth [plant sprout]: When a City..."
 
Bersaelor (talk | contribs)
format as table with proper icons
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==List of resources==
==List of resources==
* Food [apple]: Used to feed units.  
{|class="wikitable sortable"
* Growth [plant sprout]: When a City's Growth fills up, the City gains a Laborer. Basic ways to improve Growth include training Farmers and Baths.  
!style="text-align:center;"|Icon
* Civic [Hammer]: Used to develop Specialists and finish Projects. Unused Civics go into the national stockpile, which can be used to enact Laws and establish Theologies. Increase Civics by building Courthouses and Forums I.  
!style="text-align:center;"|Name
* Culture [Blue Column]: When a City's Culture fills up, a positive event occurs. The City's overall Culture Level affects what improvements and Wonders can be built. Improve Culture by building Shrines and Theaters.
!style="text-align:center;"|Description
* Science [Purple Beaker]: Used to research technology
|-
* Training [Red Shield]: Used to train military units
|{{icon|food}}
* Unrest [Black circle]: Unknown
|Food
* Orders [Scroll]: Amount of actions a player can take per turn.
|Used to feed units.  
* Stone [Grey Stone]: Used to build certain buildings, such as wonders or shrines, or improvements.
|-
* Gold [Coin]: Used for any activity that requires gold. It's the main monetary unit.
|{{icon|growth}}
* Iron [Hammer and Anvil]: Used for military units.
|Growth
* Wood [Yellow Tree]: Used for certain buildings or improvements.
|When a city's growth fills up, the city gains a citizen. Basic ways to improve growth include training farmers and baths.
* Luxuries [Diamond]: Used to improve opinion with families or rival empires.
|-
|{{icon|Stone}}
|Stone
|Used to build certain buildings, such as wonders or shrines, or improvements.
|-
|{{icon|gold}}
|Gold
|Used for any activity that requires gold. It's the main monetary unit.
|-
|{{icon|Iron}}
| Iron
|Used for military units.
|-
|{{icon| Wood}}
| Wood
|Used for certain buildings, military units or improvements.
|-
|{{icon|civic}}
|Civic
|Used to develop Specialists and finish Projects. Unused Civics go into the national stockpile, which can be used to enact Laws and establish Theologies. Increase Civics by building Courthouses and Forums.
|-
|{{icon|Culture}}
|Culture
|When a City's Culture fills up, a positive event occurs. The City's overall Culture Level affects what improvements and Wonders can be built. Improve Culture by building Shrines and Theaters.
|-
|{{icon| Science}}
|Science
|Used to research technology.
|-
|{{icon| Training}}
|Training
|Used to train military units.
|-
|{{icon| Unrest}}
|Unrest
|As your city gains discontent its levels of unrest increase.
|-
|{{icon| Orders}}
|Orders
|Amount of actions a player can take per turn.
|-
|{{icon| Luxuries}}
| Luxuries
|Used to improve opinion with families or rival empires.  
|}

Revision as of 00:06, 15 May 2020

This page lists an overview of the types of resources that can be found.

List of resources

Icon Name Description
Food Used to feed units.
Growth When a city's growth fills up, the city gains a citizen. Basic ways to improve growth include training farmers and baths.
Stone Used to build certain buildings, such as wonders or shrines, or improvements.
No Icon Found Gold Used for any activity that requires gold. It's the main monetary unit.
Iron Used for military units.
Wood Used for certain buildings, military units or improvements.
No Icon Found Civic Used to develop Specialists and finish Projects. Unused Civics go into the national stockpile, which can be used to enact Laws and establish Theologies. Increase Civics by building Courthouses and Forums.
Culture When a City's Culture fills up, a positive event occurs. The City's overall Culture Level affects what improvements and Wonders can be built. Improve Culture by building Shrines and Theaters.
Science Used to research technology.
Training Used to train military units.
No Icon Found Unrest As your city gains discontent its levels of unrest increase.
Orders Amount of actions a player can take per turn.
No Icon Found Luxuries Used to improve opinion with families or rival empires.