Units can be either of two types: Civilian units (which require Growth) or Military units (which require Training). This page lists all known units.
Civilian Units[edit]
The Production increase is each time this particular unit is built in the same city (it is no longer by unit type since Patches).
|
Build
|
Cost
|
Upkeep
|
Stats
|
|
Name
|
Initial
|
Increase
|
|
|
Strength
|
Move
|
Vision
|
Upgrades
|
Notes
|
|
80
|
10
|
100
|
2
|
3
|
2
|
4
|
Worker
|
Found City, Harvest. Cannot attack.
|
|
60
|
10
|
0
|
2
|
3
|
2
|
4
|
Militia
|
Harvest, Build Improvement, Build Road. Cannot attack.
|
|
60
|
0
|
0
|
0
|
3
|
3
|
5
|
|
4 Fatigue, Harvest, Stealth in Trees, Ignore ZOC. Cannot attack.
|
|
80
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0
|
0
|
0
|
3
|
2
|
3
|
|
Caravan Mission. Cannot attack.
|
Disciple
|
80
|
10
|
0
|
2
|
3
|
3
|
3
|
|
Build Religious Improvement, Spread Religion, Establish Theology. Cannot attack. Standing on Religion Improvements gives Yields: +1 Science on Monastery, -1 Discontent on Temple, +1 Orders on Cathedral.
|
|
60
|
0
|
0
|
1
|
3
|
2
|
4
|
Conscript
|
Melee, Infantry, Has ZOC
|
|
100
|
0
|
0
|
2
|
5
|
2
|
4
|
|
Melee, Infantry, Polearm, Has ZOC, +25% vs Mounted
|
Military Units[edit]
All infantry and mounted units can Pillage and appoint Generals. All Infantry units have Zone of Control.
|
Build
|
Cost
|
Upkeep
|
Stats
|
|
Name
|
|
|
|
|
|
|
|
|
|
|
Strength
|
Range
|
Move
|
Vision
|
Traits
|
Upgrades
|
Notes
|
Nation
|
|
60
|
0
|
0
|
50
|
0
|
0
|
0
|
0
|
1
|
0
|
4
|
|
2
|
4
|
Melee, Infantry
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Axeman, Spearman
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Can Fortify
|
|
|
80
|
0
|
0
|
100
|
0
|
0
|
0
|
0
|
2
|
0
|
5
|
|
2
|
4
|
Melee, Infantry
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Maceman, Swordsman
|
Can Fortify, +25% vs Polearm, starts with Cleave I
|
|
|
80
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0
|
50
|
50
|
0
|
0
|
0
|
0
|
2
|
0
|
5
|
|
2
|
4
|
Melee, Infantry, Polearm
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Pikeman, Swordsman
|
Can Fortify, +50% vs Mounted, starts with Pierce I
|
|
|
100
|
0
|
0
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150
|
0
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1
|
1
|
0
|
3
|
0
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6
|
|
2
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4
|
Melee, Infantry
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Pikeman, Swordsman
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Can Fortify, +25% vs Infantry
|
|
|
120
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0
|
0
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200
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0
|
2
|
0
|
0
|
4
|
0
|
8
|
|
2
|
4
|
Melee, Infantry
|
|
Can Fortify, +50% vs Infantry, starts with Cleave II
|
|
|
100
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0
|
50
|
100
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0
|
1
|
0
|
0
|
3
|
0
|
8
|
|
2
|
4
|
Melee, Infantry, Polearm
|
|
Can Fortify, +100% vs Mounted, starts with Pierce II
|
|
|
60
|
0
|
0
|
0
|
50
|
0
|
0
|
0
|
0
|
1
|
4
|
2
|
2
|
4
|
Ranged, Infantry
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Archer, Longbowman
|
|
|
|
80
|
0
|
100
|
0
|
0
|
0
|
0
|
2
|
0
|
0
|
5
|
3
|
2
|
4
|
Ranged, Infantry
|
Longbowman, Crossbowman
|
|
|
|
100
|
0
|
150
|
0
|
0
|
1
|
0
|
3
|
0
|
0
|
8
|
3
|
2
|
4
|
Ranged, Infantry
|
|
|
|
|
100
|
0
|
100
|
50
|
0
|
1
|
0
|
3
|
0
|
0
|
8
|
1
|
2
|
4
|
Ranged, Infantry
|
|
+50% vs Melee, starts with Pierce II
|
|
|
120
|
0
|
100
|
100
|
0
|
2
|
0
|
0
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4
|
0
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10
|
1
|
2
|
4
|
Ranged, Siege
|
|
+50% vs Ranged, starts with Cleave II and Pierce II
|
|
|
80
|
50
|
50
|
0
|
0
|
0
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2
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0
|
0
|
0
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5
|
|
3
|
5
|
Melee, Mounted, Horse
|
Horseman, Horse Archer
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Ignores ZOC, Starts with Rout
|
|
|
100
|
100
|
0
|
50
|
0
|
1
|
3
|
0
|
0
|
0
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6
|
|
3
|
5
|
Melee, Mounted, Horse
|
Cataphract
|
Ignores ZOC, Starts with Rout
|
|
|
160
|
100
|
0
|
100
|
0
|
2
|
4
|
0
|
0
|
0
|
10
|
|
3
|
5
|
Melee, Mounted, Horse
|
|
Ignores ZOC, Starts with Rout and Circle
|
|
|
100
|
100
|
50
|
0
|
0
|
1
|
3
|
0
|
0
|
0
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6
|
2
|
3
|
5
|
Ranged, Mounted, Horse
|
|
|
|
|
80
|
100
|
50
|
0
|
0
|
1
|
3
|
0
|
0
|
0
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5
|
2
|
3
|
5
|
Ranged, Mounted, Camel
|
|
+1 Fatigue, +50% vs Horse, starts with Nomad
|
|
|
100
|
100
|
0
|
50
|
0
|
1
|
3
|
0
|
0
|
0
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6
|
|
2
|
4
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Melee, Mounted, Elephant
|
|
starts with Rout, Panic
|
|
|
120
|
0
|
150
|
0
|
0
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1
|
0
|
2
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0
|
0
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6
|
3
|
2
|
4
|
Ranged, Infantry
|
Cimmerian Archer
|
starts with Splash I
|
Babylonia
|
|
160
|
0
|
200
|
0
|
0
|
2
|
0
|
4
|
0
|
0
|
8
|
3
|
2
|
4
|
Ranged, Infantry
|
|
starts with Splash I
|
Babylonia
|
|
120
|
100
|
50
|
0
|
0
|
1
|
2
|
0
|
0
|
0
|
6
|
|
2
|
5
|
Melee, Mounted, Elephant
|
Turreted Elephant
|
starts with Rout, Panic, Circle
|
Carthage
|
|
160
|
100
|
100
|
0
|
0
|
2
|
4
|
0
|
0
|
0
|
8
|
|
2
|
5
|
Melee, Mounted, Elephant
|
|
starts with Rout, Panic, Circle
|
Carthage
|
|
120
|
100
|
50
|
0
|
0
|
1
|
2
|
0
|
0
|
0
|
6
|
2
|
4
|
6
|
Ranged, Mounted, Horse
|
Mounted Lancer
|
Ignores ZOC
|
Egypt
|
|
160
|
100
|
100
|
0
|
0
|
1
|
3
|
0
|
0
|
0
|
8
|
2
|
4
|
6
|
Ranged, Mounted, Horse
|
|
Ignores ZOC
|
Egypt
|
|
120
|
0
|
50
|
100
|
0
|
1
|
0
|
0
|
2
|
0
|
6
|
|
2
|
4
|
Melee, Infantry, Polearm
|
Phalangite
|
Can Fortify, +50% vs Mounted, starts with Formation, Pierce I
|
Greece
|
|
160
|
0
|
100
|
100
|
0
|
2
|
0
|
0
|
4
|
0
|
8
|
|
2
|
4
|
Melee, Infantry, Polearm
|
|
Can Fortify, +50% vs Mounted, starts with Formation, Pierce I
|
Greece
|
|
120
|
100
|
50
|
0
|
0
|
1
|
2
|
0
|
0
|
0
|
6
|
|
3
|
5
|
Melee, Mounted, Horse
|
Three Man Chariot
|
Ignores ZOC, starts with Rout, Circle
|
Hatti
|
|
160
|
100
|
100
|
0
|
0
|
2
|
4
|
0
|
0
|
0
|
8
|
|
3
|
5
|
Melee, Mounted, Horse
|
|
Ignores ZOC, starts with Rout, Circle
|
Hatti
|
|
120
|
50
|
0
|
100
|
0
|
1
|
0
|
0
|
2
|
0
|
6
|
2
|
3
|
4
|
Ranged, Mounted, Horse
|
Cataphract Archer
|
Ignores ZOC, starts with Rout
|
Persia
|
|
160
|
100
|
0
|
100
|
0
|
2
|
0
|
0
|
4
|
0
|
8
|
2
|
3
|
4
|
Ranged, Mounted, Horse
|
|
Ignores ZOC, starts with Rout
|
Persia
|
|
120
|
0
|
0
|
150
|
0
|
1
|
0
|
0
|
2
|
0
|
6
|
|
2
|
4
|
Melee, Infantry
|
Legionary
|
Can Fortify, Can Testudo, +25% vs Infantry
|
Rome
|
|
160
|
0
|
0
|
200
|
0
|
2
|
0
|
0
|
4
|
0
|
8
|
|
2
|
4
|
Melee, Infantry
|
|
Can Fortify, Can Testudo, +25% vs Infantry
|
Rome
|
Military Siege Units[edit]
All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage.
|
Build
|
Cost
|
Upkeep
|
Stats
|
|
Name
|
|
|
|
|
|
|
|
|
Strength
|
Range
|
Move
|
Vision
|
Upgrades
|
Notes
|
Nation
|
|
100
|
50
|
100
|
0
|
1
|
0
|
3
|
0
|
6
|
1
|
1
|
3
|
Polybolos
|
+100% vs Infantry, starts with Pierce III
|
|
|
100
|
50
|
0
|
100
|
1
|
0
|
0
|
3
|
6
|
2-4
|
1
|
3
|
Mangonel
|
Must be Unlimbered before attacking, starts with Splash I
|
|
|
120
|
100
|
0
|
100
|
2
|
0
|
0
|
4
|
8
|
2-5
|
1
|
3
|
|
Must be Unlimbered before attacking, starts with Splash II
|
|
|
80
|
50
|
50
|
0
|
1
|
2
|
0
|
0
|
6
|
|
1
|
3
|
Siege Tower
|
Melee, +25% vs Ranged, starts with Assault
|
Assyria
|
|
100
|
100
|
50
|
0
|
2
|
4
|
0
|
0
|
8
|
|
1
|
3
|
|
Melee, +25% vs Ranged, starts with Assault
|
Assyria
|
Military Water Units[edit]
All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage and appoint Generals.
|
Build
|
Cost
|
Upkeep
|
Stats
|
Name
|
|
|
|
|
|
Strength
|
Move
|
Vision
|
|
80
|
50
|
50
|
0
|
2
|
6
|
3
|
5
|
|
100
|
100
|
50
|
1
|
3
|
8
|
4
|
6
|
|
120
|
150
|
50
|
2
|
4
|
10
|
5
|
7
|
Military Traits[edit]
Name
|
Feature
|
Melee
|
- across River -50%
- Counterattacks for 1HP during melee combat
|
Infantry
|
Defending Urban +25%
|
Polearm
|
ZOC blocks Mounted
|
Ranged
|
- attack into Trees -50%
- attack into Scrub -25%
|
Mounted
|
- attacking Siege +50%
- attack into Flat/Clear +25%
|
Siege
|
- attack into Urban +50%
- Ignores distance modifier
|