Patch 3

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Design[edit]

  • All reform techs now give +1 Victory Point
  • Reform techs now go up in cost 25% each time they are researched
  • All units have had their vision range increased by one
  • Mounted units now get a *25% penalty when attacking settlements (cities, tribe camps)
  • Polearm units exert ZOC against Mounted units
  • Camel Archer loses Nomad Trait, gains 25% bonus vs Horse Units
  • City borders have had their vision range increased by one
  • The Holy War law no longer provides training to State Religion cities
  • Holy War: Now adds “Can Hurry Unit Production with Money” to State Religion cities
  • The Secularism law has been changed so that all cities now have a -50% chance per year to produce rebel units (Down from -100%)
  • The Volunteers Law can now Hurry all City Production with Population, rather than just Units
  • The Veneration Theology now yields +20 Gold per Monastery (Up from +10)
  • Trade League adjusted from: Unlocks Convoy, +3 Growth in Coastal Cities to: Unlocks Convoy, can Sell for the same price as Buying
  • Monetary Reform changed from: can Sell for the same price as Buying to: No Discontent penalty from Hurrying, -1 Discontent per year
  • Calligraphy: Now gives Libraries 4 Culture and 2 Science, from 4 Science
  • Resource cost per population based on culture has been rebalanced
  • Improvements without specialists now cost Maintenance
  • Building an Urban improvement on a non-Urban tile costs more Stone
  • A capture capital ambition has been added
  • Founding a Patrons Seat no longer grants the Seat +1 Culture level, now adds a Great Minister to court
  • Patrons Seat no longer has “Can Hurry Project Production with Money”
  • All Patron Cities now have “Can Hurry Project Production with Money”
  • The price for buying additional orders now has more volatility
  • Excess orders are now always sold for 10 gold (This will not affect market cost)
  • Tribes now spawn faster at higher difficulty levels
  • Tribes raiding range now scales with difficulty
  • Alliances now always cost a lump sum payment
  • Commander Archetype no longer has “Can Hurry City Production with Population”
  • Commander Archetype now has “Can Hurry City Production with Orders”
  • The Dealmaker trait has been updated
  • This trait now gives Governors a -50% Improvement Cost buff
  • Bypassed heir is now a relationship with the Leader or Heir, rather than a trait

Art[edit]

  • The barbarian marauder unit has received some animation updates
  • This unit now has attack and hit animations
  • The combat idle animation for this unit has been updated
  • The Pantheon Wonder has been updated with a greybox model
  • The Odeon and Town models have been updated

UI[edit]

  • Tech Tree rework
  • These changes are to better communicate to players what techs are currently available, and which will be available soon
  • Adding minimap minimize button
  • The unit list tab has been updated to sort units similarly to how they are listed in the unit pop up help text
  • More consistent layout for player/tribe selection panels
  • An ‘All Candidates’ option has been added to the Choose General/Governor/Council pop up
  • This option will show all candidates, even those who already have a job
  • Selection panels have received some small revisions to standardize them and remove unnecessary elements
  • Family portraits have been spaced out a bit on the relatives section of the character actions panel
  • The Inheritance screen background has been updated
  • The specialist widget in the City screen has been improved
  • Family widgets have been improved
  • And indicator arrow has been added to show which active cycle group is selected
  • Added new category icons for Worker
  • Worker filters moved to a context menu
  • The Training yield icon has been updated to better differentiate it from Maintenance
  • Various icons have received a polish update
  • Added Action Icons
  • Anchor
  • Unlimber
  • Add Urban
  • Add General
  • Found City

Audio[edit]

  • Music is now unlocked after researching the Drama tech
  • This feature is still in progress, music will still not start until reaching turn 10 regardless of whether or not Drama has been researched
  • Add audio for worker actions
  • Cutting
  • Digging
  • Mining
  • Farming
  • Building

New Events[edit]

  • Prophecy
  • Your scouts investigate some nearby ruins and make a shocking discovery
  • The Diviner
  • Your scouts find an interesting character upon investigating some nearby ruins
  • Face in Gold
  • Another civilization arrives in your court to discuss coinage
  • Mechanical Wonders
  • An heir from another nation arrives in your court and has a request after spending time with your great scientist
  • A Flirtation
  • Your spouse is openly flirting with someone during a goodwill banquet, gossip ensues
  • Caravan of Love
  • The heir of another nation shows some interest in your heir during a visit to celebrate relations between your nations
  • Unrequited
  • You receive some troubling news about the heir of another nation after their recent visit to your nation
  • True Inheritance
  • Your servants discover that your heir is missing from their chambers and has left a note for you
  • Pleasure Banquet
  • Just as an eventful day full of contests and performances seems to be wrapping up, more wine is brought to the hall and your subjects request the festivities continue
  • Funeral Procession
  • Following the death of a person from your nation, their family requests a funeral procession to honor their military career
  • Visitor from the East
  • A noted scholar and philosopher arrives in your nation and requests an audience with you
  • Mysterious Sickness
  • Citizens in one of your cities are suffering from a mysterious disease and your scientists demand immediate action
  • The Pox Spreads
  • The pox continues to ravage the city it started in, and has begun to spread
  • After the Death
  • After several difficult years, the mysterious sickness seems to be receding, and you must decide how to mark this moment for generations to come
  • A Confirmation
  • Your spouse comes to you with a demand regarding your heir
  • Unfaithful Tidings
  • Rumors about your are circulating in the capital, and your spouse approaches you with a simple plea
  • Uncanny
  • Rumors of your heir’s uncanny abilities have reached the court, and many wish to inquire about their knowledge
  • Lovesick
  • You visit the academy where your child is studying rhetorics, and find that they have wooed many of their classmates
  • Youthful Zeal
  • You visit the academy of rhetorics, and you and your child end up in an argument about court policies
  • Eager for Combat
  • You receive news that your child is unhappy with their lessons at the academy of tactics, and then they send a demand
  • Peaceable Kingdom
  • Your child visits home and has acquired an interest in caring for animals, and you must suggest how they further their interests
  • Returning Soldier
  • A soldier comes home
  • Physical Confrontation
  • An incident at the tactics academy requires your attention
  • Ancient Lessons
  • Your child finds something in nearby ruins
  • Rule of Law
  • Your child visits court
  • Unhealthy Interests
  • Your child shows an interest in poisons
  • A Funny Feeling
  • You wake up with stomach pains

AI[edit]

  • AI animations no longer speed up when moving more than one step
  • This change is to address user reports that AI has unfair movement advantages
  • AI more aggressive in pursuing targets that are revealed but not visible
  • AI no longer chops trees inside other players' territory

Miscellaneous Changes[edit]

  • Some units have received some minor name updates
  • The Catapult unit is now called the Onager
  • The Onager unit is now called the Mangonel
  • The Raider unit is now called the Marauder
  • Some tutorial events have received minor edits
  • The introduction tutorial event will now always fire regardless of tutorial settings
  • The introduction tutorial event has received some text edits
  • Multiple changes have been made to change the “Empire” term to “Nations, to clear up inconsistent use of terms
  • The help text for unlimbering and anchoring actions has been updated
  • The pillaged text now appears again
  • The camera now pans to AI founding cities

Bug Fixes[edit]

  • Fixed an issue where players could not remarry after their spouse died
  • Fixed an issue with making decisions after using the undo button
  • Fixed crash from event that spawns rebel units around barbarian cities
  • Fixed an issue where dead characters could still provided bonuses
  • Fixed an issue where aqueducts could provide multiple fresh water bonuses
  • Fixed an issue where the diplomacy icons shown in the empires tab were inconsistent sizes
  • Fixed some alignment issues with unit cooldown icons
  • Fixed an issue where civics icons would sometimes appear incorrectly on the inheritance screen
  • Fixed an issue where characters that were placed in Council roles did not have their actions list update appropriately
  • Fixed an issue with courtier and royal family member costs
  • Fixed an issue where some actions were incorrectly being put into context menus when selecting foreign leaders
  • Fixed some issues with text placement and scaling on the selected character and family panel UI elements
  • Fixed an issue where some UI elements weren’t properly hidden in certain full screen menus
  • Fixed an issue with locking tooltips for characters
  • Fixed an issue where the camera could still be zoomed in and out with a pop up active
  • Fixed an issue where AI would not attack captured cities that were in a state of anarchy
  • Fixed bug with Miners working on Laurion Mines
  • General improvements have been made to address performance issues
  • Fixed various event issues