Patch 3
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Design[edit]
- All reform techs now give +1 Victory Point
- Reform techs now go up in cost 25% each time they are researched
- All units have had their vision range increased by one
- Mounted units now get a *25% penalty when attacking settlements (cities, tribe camps)
- Polearm units exert ZOC against Mounted units
- Camel Archer loses Nomad Trait, gains 25% bonus vs Horse Units
- City borders have had their vision range increased by one
- The Holy War law no longer provides training to State Religion cities
- Holy War: Now adds “Can Hurry Unit Production with Money” to State Religion cities
- The Secularism law has been changed so that all cities now have a -50% chance per year to produce rebel units (Down from -100%)
- The Volunteers Law can now Hurry all City Production with Population, rather than just Units
- The Veneration Theology now yields +20 Gold per Monastery (Up from +10)
- Trade League adjusted from: Unlocks Convoy, +3 Growth in Coastal Cities to: Unlocks Convoy, can Sell for the same price as Buying
- Monetary Reform changed from: can Sell for the same price as Buying to: No Discontent penalty from Hurrying, -1 Discontent per year
- Calligraphy: Now gives Libraries 4 Culture and 2 Science, from 4 Science
- Resource cost per population based on culture has been rebalanced
- Improvements without specialists now cost Maintenance
- Building an Urban improvement on a non-Urban tile costs more Stone
- A capture capital ambition has been added
- Founding a Patrons Seat no longer grants the Seat +1 Culture level, now adds a Great Minister to court
- Patrons Seat no longer has “Can Hurry Project Production with Money”
- All Patron Cities now have “Can Hurry Project Production with Money”
- The price for buying additional orders now has more volatility
- Excess orders are now always sold for 10 gold (This will not affect market cost)
- Tribes now spawn faster at higher difficulty levels
- Tribes raiding range now scales with difficulty
- Alliances now always cost a lump sum payment
- Commander Archetype no longer has “Can Hurry City Production with Population”
- Commander Archetype now has “Can Hurry City Production with Orders”
- The Dealmaker trait has been updated
- This trait now gives Governors a -50% Improvement Cost buff
- Bypassed heir is now a relationship with the Leader or Heir, rather than a trait
Art[edit]
- The barbarian marauder unit has received some animation updates
- This unit now has attack and hit animations
- The combat idle animation for this unit has been updated
- The Pantheon Wonder has been updated with a greybox model
- The Odeon and Town models have been updated
UI[edit]
- Tech Tree rework
- These changes are to better communicate to players what techs are currently available, and which will be available soon
- Adding minimap minimize button
- The unit list tab has been updated to sort units similarly to how they are listed in the unit pop up help text
- More consistent layout for player/tribe selection panels
- An ‘All Candidates’ option has been added to the Choose General/Governor/Council pop up
- This option will show all candidates, even those who already have a job
- Selection panels have received some small revisions to standardize them and remove unnecessary elements
- Family portraits have been spaced out a bit on the relatives section of the character actions panel
- The Inheritance screen background has been updated
- The specialist widget in the City screen has been improved
- Family widgets have been improved
- And indicator arrow has been added to show which active cycle group is selected
- Added new category icons for Worker
- Worker filters moved to a context menu
- The Training yield icon has been updated to better differentiate it from Maintenance
- Various icons have received a polish update
- Added Action Icons
- Anchor
- Unlimber
- Add Urban
- Add General
- Found City
Audio[edit]
- Music is now unlocked after researching the Drama tech
- This feature is still in progress, music will still not start until reaching turn 10 regardless of whether or not Drama has been researched
- Add audio for worker actions
- Cutting
- Digging
- Mining
- Farming
- Building
New Events[edit]
- Prophecy
- Your scouts investigate some nearby ruins and make a shocking discovery
- The Diviner
- Your scouts find an interesting character upon investigating some nearby ruins
- Face in Gold
- Another civilization arrives in your court to discuss coinage
- Mechanical Wonders
- An heir from another nation arrives in your court and has a request after spending time with your great scientist
- A Flirtation
- Your spouse is openly flirting with someone during a goodwill banquet, gossip ensues
- Caravan of Love
- The heir of another nation shows some interest in your heir during a visit to celebrate relations between your nations
- Unrequited
- You receive some troubling news about the heir of another nation after their recent visit to your nation
- True Inheritance
- Your servants discover that your heir is missing from their chambers and has left a note for you
- Pleasure Banquet
- Just as an eventful day full of contests and performances seems to be wrapping up, more wine is brought to the hall and your subjects request the festivities continue
- Funeral Procession
- Following the death of a person from your nation, their family requests a funeral procession to honor their military career
- Visitor from the East
- A noted scholar and philosopher arrives in your nation and requests an audience with you
- Mysterious Sickness
- Citizens in one of your cities are suffering from a mysterious disease and your scientists demand immediate action
- The Pox Spreads
- The pox continues to ravage the city it started in, and has begun to spread
- After the Death
- After several difficult years, the mysterious sickness seems to be receding, and you must decide how to mark this moment for generations to come
- A Confirmation
- Your spouse comes to you with a demand regarding your heir
- Unfaithful Tidings
- Rumors about your are circulating in the capital, and your spouse approaches you with a simple plea
- Uncanny
- Rumors of your heir’s uncanny abilities have reached the court, and many wish to inquire about their knowledge
- Lovesick
- You visit the academy where your child is studying rhetorics, and find that they have wooed many of their classmates
- Youthful Zeal
- You visit the academy of rhetorics, and you and your child end up in an argument about court policies
- Eager for Combat
- You receive news that your child is unhappy with their lessons at the academy of tactics, and then they send a demand
- Peaceable Kingdom
- Your child visits home and has acquired an interest in caring for animals, and you must suggest how they further their interests
- Returning Soldier
- A soldier comes home
- Physical Confrontation
- An incident at the tactics academy requires your attention
- Ancient Lessons
- Your child finds something in nearby ruins
- Rule of Law
- Your child visits court
- Unhealthy Interests
- Your child shows an interest in poisons
- A Funny Feeling
- You wake up with stomach pains
AI[edit]
- AI animations no longer speed up when moving more than one step
- This change is to address user reports that AI has unfair movement advantages
- AI more aggressive in pursuing targets that are revealed but not visible
- AI no longer chops trees inside other players' territory
Miscellaneous Changes[edit]
- Some units have received some minor name updates
- The Catapult unit is now called the Onager
- The Onager unit is now called the Mangonel
- The Raider unit is now called the Marauder
- Some tutorial events have received minor edits
- The introduction tutorial event will now always fire regardless of tutorial settings
- The introduction tutorial event has received some text edits
- Multiple changes have been made to change the “Empire” term to “Nations, to clear up inconsistent use of terms
- The help text for unlimbering and anchoring actions has been updated
- The pillaged text now appears again
- The camera now pans to AI founding cities
Bug Fixes[edit]
- Fixed an issue where players could not remarry after their spouse died
- Fixed an issue with making decisions after using the undo button
- Fixed crash from event that spawns rebel units around barbarian cities
- Fixed an issue where dead characters could still provided bonuses
- Fixed an issue where aqueducts could provide multiple fresh water bonuses
- Fixed an issue where the diplomacy icons shown in the empires tab were inconsistent sizes
- Fixed some alignment issues with unit cooldown icons
- Fixed an issue where civics icons would sometimes appear incorrectly on the inheritance screen
- Fixed an issue where characters that were placed in Council roles did not have their actions list update appropriately
- Fixed an issue with courtier and royal family member costs
- Fixed an issue where some actions were incorrectly being put into context menus when selecting foreign leaders
- Fixed some issues with text placement and scaling on the selected character and family panel UI elements
- Fixed an issue where some UI elements weren’t properly hidden in certain full screen menus
- Fixed an issue with locking tooltips for characters
- Fixed an issue where the camera could still be zoomed in and out with a pop up active
- Fixed an issue where AI would not attack captured cities that were in a state of anarchy
- Fixed bug with Miners working on Laurion Mines
- General improvements have been made to address performance issues
- Fixed various event issues