Difference between revisions of "Wonders"
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(Created page with "{| class="wikitable sortable" |- ! Name !! Cost !! Time to build !! Effects ! |- | Pyramids || 600s || 10|| +4 culture, 1 order, -25% initial law cost | |- | Ziggurat || 600s...") |
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! Name !! Cost !! Time to build !! Effects ! | ! Name !! Cost !! Time to build !! Effects ! | ||
|- | |- | ||
| Pyramids || 600s || 10|| +4 culture, 1 order, -25% initial law cost | | Pyramids || 600s || 10|| +4 culture, 1 order, -25% initial law cost | ||
|- | |- | ||
| Ziggurat || 600s || 10|| +4 culture, -10% improvement cost | | Ziggurat || 600s || 10|| +4 culture, -10% improvement cost | ||
|- | |- | ||
| Oracle || 200f 400s|| 10|| +4 culture, +10g per religion, +1 tech card hand, all holy cities visible | | Oracle || 200f 400s|| 10|| +4 culture, +10g per religion, +1 tech card hand, all holy cities visible | ||
|- | |- | ||
| Hanging gardens || 200w 400s|| 10|| +4 culture, +4 science, +20% growth (all cities) | | Hanging gardens || 200w 400s|| 10|| +4 culture, +4 science, +20% growth (all cities) | ||
|- | |- | ||
| Ishtar gate || 300i 600s|| 12|| +6 culture, +1 growth per culture level, +1 culture level (all cities) | | Ishtar gate || 300i 600s|| 12|| +6 culture, +1 growth per culture level, +1 culture level (all cities) | ||
|- | |- | ||
| Necropolis || 900s || 12|| +6 culture, +1 culture per specialist, +2c per temple| | | Necropolis || 900s || 12|| +6 culture, +1 culture per specialist, +2c per temple| | ||
|- | |- | ||
| Lighthouse || 300i 600s|| 12|| +6 culture, +2g per specialist, +50%g coast cities | | Lighthouse || 300i 600s|| 12|| +6 culture, +2g per specialist, +50%g coast cities | ||
|- | |- | ||
| Apadana || 300f 600s|| 12|| +6 culture, +4 law, 0.5 order per state religion city | | Apadana || 300f 600s|| 12|| +6 culture, +4 law, 0.5 order per state religion city | ||
|- | |- | ||
| The mausoleum || 1200s|| 14|| +20 culture, +4 law per connected city | | The mausoleum || 1200s|| 14|| +20 culture, +4 law per connected city | ||
|- | |- | ||
| The musauem|| 400w 800s|| 14|| +8 culture, +4 science per culture level, elder specialist +4 culture (all cities) | | The musauem|| 400w 800s|| 14|| +8 culture, +4 science per culture level, elder specialist +4 culture (all cities) | ||
|- | |- | ||
| Acropolis || 400w 800s|| 14|| +8 culture, +2 law per religion, forum gives 0.5 orders per turn | | Acropolis || 400w 800s|| 14|| +8 culture, +2 law per religion, forum gives 0.5 orders per turn | ||
|- | |- | ||
| Colussus || 800i 400s|| 14|| +8 culture, 0.5 orders per culture level, all units start with guard 1 (spreads borders and trade network) | | Colussus || 800i 400s|| 14|| +8 culture, 0.5 orders per culture level, all units start with guard 1 (spreads borders and trade network) | ||
|- | |- | ||
| Circus maximus|| 600f 1200s|| 16|| +10 culture, +5 military, +2hp for idle mounted, all new mounted units get swift (all cities) | | Circus maximus|| 600f 1200s|| 16|| +10 culture, +5 military, +2hp for idle mounted, all new mounted units get swift (all cities) | ||
|- | |- | ||
| Pantheon || 600w 1200s|| 16|| +10 culture, +1 order per religion, +2 law per culture level, free great merchant | | Pantheon || 600w 1200s|| 16|| +10 culture, +1 order per religion, +2 law per culture level, free great merchant | ||
|- | |- | ||
| Grand bazaar || 600f 1200s|| 16|| +10 culture, +2 growth, +1 happiness per luxury (all cities) | | Grand bazaar || 600f 1200s|| 16|| +10 culture, +2 growth, +1 happiness per luxury (all cities) | ||
|- | |- | ||
| Hagia sophia || 600i 1200s|| 16|| +2 happiness per year, +50% culture (all cities) | | Hagia sophia || 600i 1200s|| 16|| +2 happiness per year, +50% culture (all cities) | ||
|} | |} |
Revision as of 23:57, 25 May 2020
Name | Cost | Time to build | Effects ! |
---|---|---|---|
Pyramids | 600s | 10 | +4 culture, 1 order, -25% initial law cost |
Ziggurat | 600s | 10 | +4 culture, -10% improvement cost |
Oracle | 200f 400s | 10 | +4 culture, +10g per religion, +1 tech card hand, all holy cities visible |
Hanging gardens | 200w 400s | 10 | +4 culture, +4 science, +20% growth (all cities) |
Ishtar gate | 300i 600s | 12 | +6 culture, +1 growth per culture level, +1 culture level (all cities) |
Necropolis | 900s | 12 | |
Lighthouse | 300i 600s | 12 | +6 culture, +2g per specialist, +50%g coast cities |
Apadana | 300f 600s | 12 | +6 culture, +4 law, 0.5 order per state religion city |
The mausoleum | 1200s | 14 | +20 culture, +4 law per connected city |
The musauem | 400w 800s | 14 | +8 culture, +4 science per culture level, elder specialist +4 culture (all cities) |
Acropolis | 400w 800s | 14 | +8 culture, +2 law per religion, forum gives 0.5 orders per turn |
Colussus | 800i 400s | 14 | +8 culture, 0.5 orders per culture level, all units start with guard 1 (spreads borders and trade network) |
Circus maximus | 600f 1200s | 16 | +10 culture, +5 military, +2hp for idle mounted, all new mounted units get swift (all cities) |
Pantheon | 600w 1200s | 16 | +10 culture, +1 order per religion, +2 law per culture level, free great merchant |
Grand bazaar | 600f 1200s | 16 | +10 culture, +2 growth, +1 happiness per luxury (all cities) |
Hagia sophia | 600i 1200s | 16 | +2 happiness per year, +50% culture (all cities) |