Difference between revisions of "Wonders"

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(description, seperated tables by tiers, icons, category:cities)
(negative Discontent -> positive Happiness)
(10 intermediate revisions by 4 users not shown)
Line 18: Line 18:
| Arid or Sand
| Arid or Sand
|
|
* 600{{icon|stone|16px}}
* 600 {{icon|stone|16px}}
|
|
* -25% start [[laws|law]] cost
* -50% start [[laws|law]] cost
|
|
*+4 {{icon|culture|16px}} per turn
*+4 {{icon|culture|16px}}  
* +1{{icon|orders|16px}} per turn
*+1 {{icon|orders|16px}}  
|-
|-
| [[File:Ziggurat.jpg|100px]]
| [[File:Ziggurat.jpg|100px]]
| ''The Great Ziggurat''
| ''The Ziggurat''
| [[Religions|Holy City]]
| [[Religions|Holy City]]
|
|
* 600{{icon|stone|16px}}
* 600 {{icon|stone|16px}}
|
|
* -20% [[improvements]] cost
* -20% [[improvements]] cost
* +20 {{icon|civics|16px}}
|
|
* +4 {{icon|culture|16px}} per turn
* +4 {{icon|culture|16px}}  
|-
|-
| [[File:Oracle.jpg|100px]]
| [[File:Oracle.jpg|100px]]
Line 39: Line 40:
| Hill
| Hill
|
|
* 400{{icon|stone|16px}}
* 400 {{icon|stone|16px}}
* 200{{icon|food|16px}}
* 200 {{icon|food|16px}}
|  
|  
* +1 [[Tech Tree|tech card]] hand size
* +1 [[Tech Tree|tech card]] hand size
* free [[Agent]] in all Holy Cities
* free [[Agent]] in all Holy Cities
|
|
* +4 {{icon|culture|16px}} per turn
* +4 {{icon|culture|16px}}  
* +10{{icon|gold|16px}} per turn for every religion with followers in the city
* +10 {{icon|money|16px}} for every religion with followers in the city
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| [[File:Hanging gradens.jpg|100px]]
Line 52: Line 53:
| Adjacent River
| Adjacent River
|
|
* 400{{icon|stone|16px}}
* 400 {{icon|stone|16px}}
* 200{{icon|wood|16px}}
* 200 {{icon|wood|16px}}
|
|
* +20% {{icon|growth|16px}} in all cities
* +20% {{icon|growth|16px}} in all cities
|
|
* +4 {{icon|culture|16px}} per turn
* +4 {{icon|culture|16px}}  
|}
|}


Line 75: Line 76:
| [[File:Ishtar gate.jpg|100px]]
| [[File:Ishtar gate.jpg|100px]]
| ''The Ishtar Gate''  
| ''The Ishtar Gate''  
| Adajcent City center
| Adjacent City center
|
|
* 600{{icon|stone|16px}}
* 600 {{icon|stone|16px}}
* 300{{icon|iron|16px}}
* 300 {{icon|iron|16px}}
|  
|  
* +1{{icon|growth|16px}} per turn for every cultural level
* +1 {{icon|growth|16px}} for every cultural level
* +100{{icon|culture|16px}} in all cities on completion
* +100 {{icon|culture|16px}} in all cities on completion
|
|
* +6{{icon|culture|16px}} per turn
* +6 {{icon|culture|16px}}
|-
|-
| [[File:Lighthouse.jpg|100px]]
| [[File:Lighthouse.jpg|100px]]
Line 89: Line 90:
| Coastal water
| Coastal water
|
|
* 600{{icon|stone|16px}}
* 600 {{icon|stone|16px}}
* 300{{icon|iron|16px}}
* 300 {{icon|iron|16px}}
|  
|  
* +50%{{icon|money|16px}} in all coastal cities
* +100% Nets output in all cities
* -10 upgrade years for Hamlet Improvements
|
|
* +6{{icon|culture|16px}} per turn
* +6 {{icon|culture|16px}}  
* +5{{icon|money|16px}} per turn for every [[specialist]]
* Spreads borders
* extends trade network
|-
|-
| [[File:Necropolis.jpg|100px]]
| [[File:Necropolis.jpg|100px]]
Line 102: Line 103:
| Hill
| Hill
|
|
* 900{{icon|stone|16px}}
* 900 {{icon|stone|16px}}
|  
|  
* -1{{icon|unrest|16px}} per turn in all cities with Temple
* +1 {{icon|happiness|16px}} in all cities with Temple
|
|
* +1{{icon|culture|16px}} per turn for every [[specialist]]
* +1{{icon|culture|16px}} for every [[specialist]]
|-
|-
| [[File:Apadana.jpg |100px]]
| [[File:Apadana.jpg |100px]]
| ''The Apadana''  
| ''The Apadana''  
| Adajcent City center
| Adjacent City center
|
|
* 900{{icon|stone|16px}}
* 900 {{icon|stone|16px}}
|  
|  
* -50%{{icon|maintenance|16px}} in all cities
* -50% {{icon|maintenance|16px}} in all cities
* +20 {{icon|civics|16px}} per turn
* +20 {{icon|civics|16px}}  
|
|
* +6{{icon|culture|16px}} per turn
* +6 {{icon|culture|16px}}  
|}
|}


Line 135: Line 136:
| [[File:Hanging gradens.jpg|100px]]
| [[File:Hanging gradens.jpg|100px]]
| ''The Musaeum''  
| ''The Musaeum''  
| Adajcent City center
| Adjacent City center
|
|
* 800{{icon|stone|16px}}
* 800 {{icon|stone|16px}}
* 400{{icon|wood|16px}}
* 400 {{icon|wood|16px}}
|  
|  
* +1{{icon|civics|16px}} in all cities for every Elder [[Specialist]]
* +1 {{icon|civics|16px}} in all cities for every Elder [[Specialist]]
|
|
* +8{{icon|culture|16px}} per turn
* +8 {{icon|culture|16px}}
* +50%{{icon|science|16px}} per turn
* +50% {{icon|science|16px}}  
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| [[File:Hanging gradens.jpg|100px]]
Line 149: Line 150:
| Coastal water
| Coastal water
|
|
* 400{{icon|stone|16px}}
* 400 {{icon|stone|16px}}
* 800{{icon|iron|16px}}
* 800 {{icon|iron|16px}}
|  
|  
* +2{{icon|civics|16px}} per turn in all connected cities
* +2 {{icon|civics|16px}} in all connected cities
|
|
* +8{{icon|culture|16px}} per turn
* +8 {{icon|culture|16px}}  
* +1 level for new units
* +1 level for new units
* extends trade network
* Spreads borders
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| [[File:Hanging gradens.jpg|100px]]
Line 162: Line 163:
| Hill
| Hill
|
|
* 1,200{{icon|stone|16px}}
* 1,200 {{icon|stone|16px}}
|  
|  
* +0.5{{icon|orders|16px}} in all cities for every Forum [[Projects|project]]
* +0.5 {{icon|orders|16px}} in all cities for every Forum [[Projects|project]]
|
|
* +8{{icon|culture|16px}} per turn
* +8 {{icon|culture|16px}}  
* +2{{icon|civics|16px}} per turn for every religion with followers in the city
* +2 {{icon|civics|16px}} for every religion with followers in the city
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| [[File:Hanging gradens.jpg|100px]]
Line 173: Line 174:
| Hill
| Hill
|
|
* 1,200{{icon|stone|16px}}
* 1,200 {{icon|stone|16px}}
|  
|  
* +40%{{icon|culture|16px}} in all cities
* +40% {{icon|culture|16px}} in all cities
|
|
* +8{{icon|culture|16px}} per turn
* +8{{icon|culture|16px}}  
* New [[Units]] start with ''Guard I'' [[promotions|promotion]]
* New [[Units]] start with ''Guard I''
|}
|}


Line 196: Line 197:
| [[File:Hanging gradens.jpg|100px]]
| [[File:Hanging gradens.jpg|100px]]
| ''The Circus Maximus''  
| ''The Circus Maximus''  
| Adajcent City center
| Adjacent City center
|
|
* 1,200{{icon|stone|16px}}
* 1,200 {{icon|stone|16px}}
* 600{{icon|food|16px}}
* 600 {{icon|food|16px}}
|  
|  
* +40{{icon|training|16px}} per turn
* +40 {{icon|training|16px}}  
* New Mounted units start with ''Swift'' promotion
* New Mounted units start with ''Swift'' promotion
|
|
* +10{{icon|culture|16px}} per turn
* +10 {{icon|culture|16px}}  
* +10 XP per turn for Idle mounted units
* +10 XP for Idle mounted units
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| [[File:Hanging gradens.jpg|100px]]
| ''The Via Recta Souk''  
| ''The Via Recta Souk''  
| Adajcent City center
| Adjacent City center
|
|
* 1,200{{icon|stone|16px}}
* 1,200 {{icon|stone|16px}}
* 600{{icon|wood|16px}}
* 600 {{icon|wood|16px}}
|  
|  
* -1{{icon|unrest|16px}} per turn from luxury resources in all cities
* +1 {{icon|happiness|16px}} from luxury resources in all cities
* New Mounted units start with ''Swift'' promotion
* Creates a Caravan every 10 years
|
|
* +10{{icon|culture|16px}} per turn
* +10 {{icon|culture|16px}}  
* +2{{icon|growth|16px}} per turn
* +2 {{icon|growth|16px}}  
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| [[File:Hanging gradens.jpg|100px]]
Line 224: Line 225:
| Holy City
| Holy City
|
|
* 1,800{{icon|stone|16px}}
* 1,800 {{icon|stone|16px}}
|  
|  
* +40{{icon|training|16px}} per turn
* +40 {{icon|training|16px}}  
* +2{{icon|civics|16px}} per turn for every cultural level in all State Religion cities
* +2 {{icon|civics|16px}} for every cultural level in all State Religion cities
|
|
* +10{{icon|culture|16px}} per turn
* +10 {{icon|culture|16px}}  
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| [[File:Hanging gradens.jpg|100px]]
Line 235: Line 236:
| Holy City
| Holy City
|
|
* 1,800{{icon|stone|16px}}
* 1,800 {{icon|stone|16px}}
|  
|  
* -2{{icon|unrest|16px}} per turn in all cities
* +2 {{icon|happiness|16px}} in all cities
* +40 {{icon|civics|16px}}
|
|
* +10{{icon|culture|16px}} per turn
* +10 {{icon|culture|16px}}  
|}
|}


[[Category:Cities]]
[[Category:Cities]]

Revision as of 17:13, 23 February 2023

Wonders are remarkable improvements that can only be built once. Wonders are urban improvements, built by a worker units on valid map tile inside the borders of a city at the appropriate Cultural level. Although constructing a wonder cost large amount of resources and takes longer much than other improvements, they also grant local bonus to the city and powerful nation-wide bonuses when completed. Completing a wonder also grants 2 Victory points to the nation and a Legitimacy boost to the leader. When a nation begins building a wonder, all other nations will be notified (even if that nation hadn't been met) and will not be able to build the same wonder for the rest of the game.

1st Tier Wonders

  • Minimum Cultural level: Weak
  • Construction time: 10 turns
  • Civics Cost: 100Civics.png civics
Icon Name Requirements Resources cost National effects Local effects
Pyramids.jpg The Pyramids Arid or Sand
  • 600 Stone.png
  • -50% start law cost
  • +4 Culture.png
  • +1 Orders.png
Ziggurat.jpg The Ziggurat Holy City
  • 600 Stone.png
  • +4 Culture.png
Oracle.jpg The Oracle Hill
  • 400 Stone.png
  • 200 Food.png
  • +4 Culture.png
  • +10 Money.png for every religion with followers in the city
Hanging gradens.jpg The Hanging Gardens Adjacent River
  • 400 Stone.png
  • 200 Wood.png
  • +20% Growth.png in all cities
  • +4 Culture.png

2nd Tier Wonders

  • Minimum Cultural Level: Developing
  • Construction time: 12 turns
  • Civics Cost: 200Civics.png civics
Icon Name Requirements Resources cost National effects Local effects
Ishtar gate.jpg The Ishtar Gate Adjacent City center
  • 600 Stone.png
  • 300 Iron.png
  • +1 Growth.png for every cultural level
  • +100 Culture.png in all cities on completion
  • +6 Culture.png
Lighthouse.jpg The Lighthouse Coastal water
  • 600 Stone.png
  • 300 Iron.png
  • +100% Nets output in all cities
  • -10 upgrade years for Hamlet Improvements
  • +6 Culture.png
  • Spreads borders
Necropolis.jpg The Necropolis Hill
  • 900 Stone.png
  • +1 Happiness.png in all cities with Temple
Apadana.jpg The Apadana Adjacent City center
  • 900 Stone.png
  • -50% Maintenance.png in all cities
  • +20 Civics.png
  • +6 Culture.png

3rd Tier Wonders

  • Minimum Cultural Level: Strong
  • Construction time: 14 turns
  • Civics Cost: 300Civics.png civics
Icon Name Requirements Resources cost National effects Local effects
Hanging gradens.jpg The Musaeum Adjacent City center
  • 800 Stone.png
  • 400 Wood.png
  • +8 Culture.png
  • +50% Science.png
Hanging gradens.jpg The Colossus Coastal water
  • 400 Stone.png
  • 800 Iron.png
  • +2 Civics.png in all connected cities
  • +8 Culture.png
  • +1 level for new units
  • Spreads borders
Hanging gradens.jpg The Acropolis Hill
  • 1,200 Stone.png
  • +0.5 Orders.png in all cities for every Forum project
  • +8 Culture.png
  • +2 Civics.png for every religion with followers in the city
Hanging gradens.jpg The Mausoleum Hill
  • 1,200 Stone.png
  • +40% Culture.png in all cities
  • +8Culture.png
  • New Units start with Guard I

4th Tier Wonders

  • Minimum Cultural Level: Legendary
  • Construction time: 16 turns
  • Civics Cost: 400Civics.png civics
Icon Name Requirements Resources cost National effects Local effects
Hanging gradens.jpg The Circus Maximus Adjacent City center
  • 1,200 Stone.png
  • 600 Food.png
  • +40 Training.png
  • New Mounted units start with Swift promotion
  • +10 Culture.png
  • +10 XP for Idle mounted units
Hanging gradens.jpg The Via Recta Souk Adjacent City center
  • 1,200 Stone.png
  • 600 Wood.png
  • +1 Happiness.png from luxury resources in all cities
  • Creates a Caravan every 10 years
  • +10 Culture.png
  • +2 Growth.png
Hanging gradens.jpg The Pantheon Holy City
  • 1,800 Stone.png
  • +40 Training.png
  • +2 Civics.png for every cultural level in all State Religion cities
  • +10 Culture.png
Hanging gradens.jpg The Hagia Sophia Holy City
  • 1,800 Stone.png
  • +2 Happiness.png in all cities
  • +40 Civics.png
  • +10 Culture.png