Difference between revisions of "Wonders"

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'''Wonders''' are remarkable improvements that can only be built once. Wonders are urban improvements, built by a worker [[units]] on valid map tile inside the borders of a city at the appropriate [[Cities|Cultural level]]. Although constructing a wonder cost  large amount of resources and takes longer much than other improvements, they also grant local bonus to the city and powerful nation-wide bonuses when completed. Completing a wonder also grants 2 [[Victory conditions|Victory points]] to the nation and a [[Legitimacy]] boost to the leader. When a nation begins building a wonder, all other nations will be notified (even if that nation hadn't been met) and will not be able to build the same wonder for the rest of the game.
==1st Tier Wonders==
* Minimum Cultural level: Weak
* Construction time: 10 turns
* Civics Cost: 100{{icon|civics|16px}} civics
{| class="wikitable sortable"
{| class="wikitable sortable"
! width="50px" | Icon
! width="130px" | Name
! width="80px" | Requirements
! width="80px" | Resources cost
! width="160px" | National effects
! width="180px" | Local effects
|-
|-
! Name !! Cost !! Time to build !! Effects !
| [[File:Pyramids.jpg|100px]]
| ''The Pyramids''
| Arid or Sand
|
* 600 {{icon|stone|16px}}
|
* -50% start [[laws|law]] cost
|
*+4 {{icon|culture|16px}}
*+1 {{icon|orders|16px}}
|-
|-
| Pyramids || 600{{icon|stone|16px}} || 10|| +4 {{icon|culture|16px}}, +1{{icon|orders|16px}}, -25% initial law cost
| [[File:Ziggurat.jpg|100px]]
| ''The Ziggurat''
| [[Religions|Holy City]]
|
* 600 {{icon|stone|16px}}
|
* -20% [[improvements]] cost
* +20 {{icon|civics|16px}}
|
* +4 {{icon|culture|16px}}  
|-
|-
| Ziggurat || 600{{icon|stone|16px}} || 10|| +4 {{icon|culture|16px}}, -10% improvement cost
| [[File:Oracle.jpg|100px]]
| ''The Oracle''
| Hill
|
* 400 {{icon|stone|16px}}
* 200 {{icon|food|16px}}
|
* +1 [[Tech Tree|tech card]] hand size
* free [[Agent]] in all Holy Cities
|
* +4 {{icon|culture|16px}}  
* +10 {{icon|money|16px}}  for every religion with followers in the city
|-
|-
| Oracle || 200{{icon|food|16px}} 400{{icon|stone|16px}}|| 10|| +4 {{icon|culture|16px}}, +10{{icon|gold|16px}} per religion, +1 tech card hand, all holy cities visible
| [[File:Hanging gradens.jpg|100px]]
| ''The Hanging Gardens''
| Adjacent River
|
* 400 {{icon|stone|16px}}
* 200 {{icon|wood|16px}}
|
* +20% {{icon|growth|16px}} in all cities
|
* +4 {{icon|culture|16px}}  
|}
 
==2nd Tier Wonders==
* Minimum Cultural Level: Developing
* Construction time: 12 turns
* Civics Cost: 200{{icon|civics|16px}} civics
 
{| class="wikitable sortable"
! width="50px" | Icon
! width="130px" | Name
! width="80px" | Requirements
! width="80px" | Resources cost
! width="160px" | National effects
! width="180px" | Local effects
|-
|-
| Hanging gardens || 200{{icon|wood|16px}} 400{{icon|stone|16px}}|| 10|| +4 {{icon|culture|16px}}, +4 {{icon|science|16px}}, +20% {{icon|growth|16px}} (all cities)
| [[File:Ishtar gate.jpg|100px]]
| ''The Ishtar Gate''
| Adjacent City center
|
* 600 {{icon|stone|16px}}
* 300 {{icon|iron|16px}}
|  
* +1 {{icon|growth|16px}} for every cultural level
* +100 {{icon|culture|16px}} in all cities on completion
|
* +6 {{icon|culture|16px}}
|-
|-
| Ishtar gate || 300{{icon|iron|16px}} 600{{icon|stone|16px}}|| 12|| +6 {{icon|culture|16px}}, +1 {{icon|growth|16px}} per culture level, +1 culture level (all cities)
| [[File:Lighthouse.jpg|100px]]
| ''The Lighthouse''
| Coastal water
|
* 600 {{icon|stone|16px}}
* 300 {{icon|iron|16px}}
|  
* +100% Nets output in all cities
* -10 upgrade years for Hamlet Improvements
|
* +6 {{icon|culture|16px}}  
* Spreads borders
|-
|-
| Necropolis || 900{{icon|stone|16px}} || 12|| +6 {{icon|culture|16px}}, +1 {{icon|culture|16px}} per specialist, +2{{icon|culture|16px}} per temple
| [[File:Necropolis.jpg|100px]]
| ''The Necropolis''
| Hill
|
* 900 {{icon|stone|16px}}
|  
* +1 {{icon|happiness|16px}} in all cities with Temple
|
* +1{{icon|culture|16px}} for every [[specialist]]
|-
|-
| Lighthouse || 300{{icon|iron|16px}} 600{{icon|stone|16px}}|| 12|| +6 {{icon|culture|16px}}, +2{{icon|gold|16px}} per specialist, +50%{{icon|gold|16px}} coast cities
| [[File:Apadana.jpg |100px]]
| ''The Apadana''
| Adjacent City center
|
* 900 {{icon|stone|16px}}
|
* -50% {{icon|maintenance|16px}} in all cities
* +20 {{icon|civics|16px}}  
|
* +6 {{icon|culture|16px}}  
|}
 
==3rd Tier Wonders==
* Minimum Cultural Level: Strong
* Construction time: 14 turns
* Civics Cost: 300{{icon|civics|16px}} civics
 
{| class="wikitable sortable"
! width="50px" | Icon
! width="130px" | Name
! width="80px" | Requirements
! width="80px" | Resources cost
! width="160px" | National effects
! width="180px" | Local effects
|-
|-
| Apadana || 300{{icon|food|16px}} 600{{icon|stone|16px}}|| 12|| +6 {{icon|culture|16px}}, +4 {{icon|civic|16px}}, +0.5 {{icon|orders|16px}} per state religion city
| [[File:Hanging gradens.jpg|100px]]
| ''The Musaeum''
| Adjacent City center
|
* 800 {{icon|stone|16px}}
* 400 {{icon|wood|16px}}
|  
* +1 {{icon|civics|16px}} in all cities for every Elder [[Specialist]]
|
* +8 {{icon|culture|16px}}
* +50% {{icon|science|16px}}  
|-
|-
| The mausoleum || 1200{{icon|stone|16px}}|| 14|| +20 {{icon|culture|16px}}, +4 {{icon|civic|16px}} per connected city
| [[File:Hanging gradens.jpg|100px]]
| ''The Colossus''
| Coastal water
|
* 400 {{icon|stone|16px}}
* 800 {{icon|iron|16px}}
|  
* +2 {{icon|civics|16px}} in all connected cities
|
* +8 {{icon|culture|16px}}  
* +1 level for new units
* Spreads borders
|-
|-
| The musauem|| 400{{icon|wood|16px}} 800{{icon|stone|16px}}|| 14|| +8 {{icon|culture|16px}}, +4 {{icon|science|16px}} per culture level, elder specialist +4 {{icon|culture|16px}} (all cities)
| [[File:Hanging gradens.jpg|100px]]
| ''The Acropolis''
| Hill
|
* 1,200 {{icon|stone|16px}}
|
* +0.5 {{icon|orders|16px}} in all cities for every Forum [[Projects|project]]
|
* +8 {{icon|culture|16px}}  
* +2 {{icon|civics|16px}} for every religion with followers in the city
|-
|-
| Acropolis || 400{{icon|wood|16px}} 800{{icon|stone|16px}}|| 14|| +8 {{icon|culture|16px}}, +2 {{icon|civic|16px}} per religion, forum gives +0.5 {{icon|orders|16px}} per turn
| [[File:Hanging gradens.jpg|100px]]
|-
| ''The Mausoleum''
| Colussus || 800{{icon|iron|16px}} 400{{icon|stone|16px}}|| 14|| +8 {{icon|culture|16px}}, +0.5 {{icon|orders|16px}} per culture level, all units start with [[guard 1]] (spreads borders and trade network)
| Hill
|
* 1,200 {{icon|stone|16px}}
|  
* +40% {{icon|culture|16px}} in all cities
|
* +8{{icon|culture|16px}}  
* New [[Units]] start with ''Guard I''
|}
 
==4th Tier Wonders==
* Minimum Cultural Level: Legendary
* Construction time: 16 turns
* Civics Cost: 400{{icon|civics|16px}} civics
 
{| class="wikitable sortable"
! width="50px" | Icon
! width="130px" | Name
! width="80px" | Requirements
! width="80px" | Resources cost
! width="160px" | National effects
! width="180px" | Local effects
|-
|-
| Circus maximus|| 600{{icon|food|16px}} 1200{{icon|stone|16px}}|| 16|| +10 {{icon|culture|16px}}, +5 {{icon|training|16px}}, +2hp for idle mounted, all new mounted units get [[swift]] (all cities)
| [[File:Hanging gradens.jpg|100px]]
| ''The Circus Maximus''
| Adjacent City center
|
* 1,200 {{icon|stone|16px}}
* 600 {{icon|food|16px}}
|  
* +40 {{icon|training|16px}}  
* New Mounted units start with ''Swift'' promotion
|
* +10 {{icon|culture|16px}}  
* +10 XP  for Idle mounted units
|-
|-
| Pantheon || 600{{icon|wood|16px}} 1200{{icon|stone|16px}}|| 16|| +10 {{icon|culture|16px}}, +1 {{icon|orders|16px}} per religion, +2 {{icon|civic|16px}} per culture level, free great merchant
| [[File:Hanging gradens.jpg|100px]]
| ''The Via Recta Souk''
| Adjacent City center
|
* 1,200 {{icon|stone|16px}}
* 600 {{icon|wood|16px}}
|  
* +1 {{icon|happiness|16px}} from luxury resources in all cities
* Creates a Caravan every 10 years
|
* +10 {{icon|culture|16px}}  
* +2 {{icon|growth|16px}}  
|-
|-
| Grand bazaar || 600{{icon|food|16px}} 1200{{icon|stone|16px}}|| 16|| +10 {{icon|culture|16px}}, +2 {{icon|growth|16px}}, -1 {{icon|unrest|16px}} per luxury (all cities)
| [[File:Hanging gradens.jpg|100px]]
| ''The Pantheon''
| Holy City
|
* 1,800 {{icon|stone|16px}}
|  
* +40 {{icon|training|16px}}  
* +2 {{icon|civics|16px}} for every cultural level in all State Religion cities
|
* +10 {{icon|culture|16px}}  
|-
|-
| Hagia sophia || 600{{icon|iron|16px}} 1200{{icon|stone|16px}}|| 16|| -2 {{icon|unrest|16px}} per year, +50% {{icon|culture|16px}} (all cities)
| [[File:Hanging gradens.jpg|100px]]
| ''The Hagia Sophia''
| Holy City
|
* 1,800 {{icon|stone|16px}}
|
* +2 {{icon|happiness|16px}} in all cities
* +40 {{icon|civics|16px}}
|
* +10 {{icon|culture|16px}}  
|}
|}
[[Category:Cities]]

Revision as of 17:13, 23 February 2023

Wonders are remarkable improvements that can only be built once. Wonders are urban improvements, built by a worker units on valid map tile inside the borders of a city at the appropriate Cultural level. Although constructing a wonder cost large amount of resources and takes longer much than other improvements, they also grant local bonus to the city and powerful nation-wide bonuses when completed. Completing a wonder also grants 2 Victory points to the nation and a Legitimacy boost to the leader. When a nation begins building a wonder, all other nations will be notified (even if that nation hadn't been met) and will not be able to build the same wonder for the rest of the game.

1st Tier Wonders

  • Minimum Cultural level: Weak
  • Construction time: 10 turns
  • Civics Cost: 100Civics.png civics
Icon Name Requirements Resources cost National effects Local effects
Pyramids.jpg The Pyramids Arid or Sand
  • 600 Stone.png
  • -50% start law cost
  • +4 Culture.png
  • +1 Orders.png
Ziggurat.jpg The Ziggurat Holy City
  • 600 Stone.png
  • +4 Culture.png
Oracle.jpg The Oracle Hill
  • 400 Stone.png
  • 200 Food.png
  • +4 Culture.png
  • +10 Money.png for every religion with followers in the city
Hanging gradens.jpg The Hanging Gardens Adjacent River
  • 400 Stone.png
  • 200 Wood.png
  • +20% Growth.png in all cities
  • +4 Culture.png

2nd Tier Wonders

  • Minimum Cultural Level: Developing
  • Construction time: 12 turns
  • Civics Cost: 200Civics.png civics
Icon Name Requirements Resources cost National effects Local effects
Ishtar gate.jpg The Ishtar Gate Adjacent City center
  • 600 Stone.png
  • 300 Iron.png
  • +1 Growth.png for every cultural level
  • +100 Culture.png in all cities on completion
  • +6 Culture.png
Lighthouse.jpg The Lighthouse Coastal water
  • 600 Stone.png
  • 300 Iron.png
  • +100% Nets output in all cities
  • -10 upgrade years for Hamlet Improvements
  • +6 Culture.png
  • Spreads borders
Necropolis.jpg The Necropolis Hill
  • 900 Stone.png
  • +1 Happiness.png in all cities with Temple
Apadana.jpg The Apadana Adjacent City center
  • 900 Stone.png
  • -50% Maintenance.png in all cities
  • +20 Civics.png
  • +6 Culture.png

3rd Tier Wonders

  • Minimum Cultural Level: Strong
  • Construction time: 14 turns
  • Civics Cost: 300Civics.png civics
Icon Name Requirements Resources cost National effects Local effects
Hanging gradens.jpg The Musaeum Adjacent City center
  • 800 Stone.png
  • 400 Wood.png
  • +8 Culture.png
  • +50% Science.png
Hanging gradens.jpg The Colossus Coastal water
  • 400 Stone.png
  • 800 Iron.png
  • +2 Civics.png in all connected cities
  • +8 Culture.png
  • +1 level for new units
  • Spreads borders
Hanging gradens.jpg The Acropolis Hill
  • 1,200 Stone.png
  • +0.5 Orders.png in all cities for every Forum project
  • +8 Culture.png
  • +2 Civics.png for every religion with followers in the city
Hanging gradens.jpg The Mausoleum Hill
  • 1,200 Stone.png
  • +40% Culture.png in all cities
  • +8Culture.png
  • New Units start with Guard I

4th Tier Wonders

  • Minimum Cultural Level: Legendary
  • Construction time: 16 turns
  • Civics Cost: 400Civics.png civics
Icon Name Requirements Resources cost National effects Local effects
Hanging gradens.jpg The Circus Maximus Adjacent City center
  • 1,200 Stone.png
  • 600 Food.png
  • +40 Training.png
  • New Mounted units start with Swift promotion
  • +10 Culture.png
  • +10 XP for Idle mounted units
Hanging gradens.jpg The Via Recta Souk Adjacent City center
  • 1,200 Stone.png
  • 600 Wood.png
  • +1 Happiness.png from luxury resources in all cities
  • Creates a Caravan every 10 years
  • +10 Culture.png
  • +2 Growth.png
Hanging gradens.jpg The Pantheon Holy City
  • 1,800 Stone.png
  • +40 Training.png
  • +2 Civics.png for every cultural level in all State Religion cities
  • +10 Culture.png
Hanging gradens.jpg The Hagia Sophia Holy City
  • 1,800 Stone.png
  • +2 Happiness.png in all cities
  • +40 Civics.png
  • +10 Culture.png