Difference between revisions of "Wonders"

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Revision as of 09:23, 12 January 2023

Wonders are remarkable improvements that can only be built once. Wonders are urban improvements, built by a worker units on valid map tile inside the borders of a city at the appropriate Cultural level. Although constructing a wonder cost large amount of resources and takes longer much than other improvements, they also grant local bonus to the city and powerful nation-wide bonuses when completed. Completing a wonder also grants 2 Victory points to the nation and a Legitimacy boost to the leader. When a nation begins building a wonder, all other nations will be notified (even if that nation hadn't been met) and will not be able to build the same wonder for the rest of the game.

1st Tier Wonders

  • Minimum Cultural level: Weak
  • Construction time: 10 turns
  • Civics Cost: 100Civics.png civics
Icon Name Requirements Resources cost National effects Local effects
Pyramids.jpg The Pyramids Arid or Sand
  • 600 Stone.png
  • -50% start law cost
  • +4 Culture.png
  • +1 Orders.png
Ziggurat.jpg The Great Ziggurat Holy City
  • 600 Stone.png
  • +4 Culture.png
Oracle.jpg The Oracle Hill
  • 400 Stone.png
  • 200 Food.png
  • +4 Culture.png
  • +10 Money.png for every religion with followers in the city
Hanging gradens.jpg The Hanging Gardens Adjacent River
  • 400 Stone.png
  • 200 Wood.png
  • +20% Growth.png in all cities
  • +4 Culture.png

2nd Tier Wonders

  • Minimum Cultural Level: Developing
  • Construction time: 12 turns
  • Civics Cost: 200Civics.png civics
Icon Name Requirements Resources cost National effects Local effects
Ishtar gate.jpg The Ishtar Gate Adjacent City center
  • 600 Stone.png
  • 300 Iron.png
  • +1 Growth.png for every cultural level
  • +100 Culture.png in all cities on completion
  • +6 Culture.png
Lighthouse.jpg The Lighthouse Coastal water
  • 600 Stone.png
  • 300 Iron.png
  • +100% Nets output in all cities
Necropolis.jpg The Necropolis Hill
  • 900 Stone.png
  • -1 Discontent.png in all cities with Temple
Apadana.jpg The Apadana Adjacent City center
  • 900 Stone.png
  • -50% Maintenance.png in all cities
  • +20 Civics.png
  • +6 Culture.png

3rd Tier Wonders

  • Minimum Cultural Level: Strong
  • Construction time: 14 turns
  • Civics Cost: 300Civics.png civics
Icon Name Requirements Resources cost National effects Local effects
Hanging gradens.jpg The Musaeum Adjacent City center
  • 800 Stone.png
  • 400 Wood.png
  • +8 Culture.png
  • +50% Science.png
Hanging gradens.jpg The Colossus Coastal water
  • 400 Stone.png
  • 800 Iron.png
  • +2 Civics.png in all connected cities
  • +8 Culture.png
  • +1 level for new units
  • extends trade network
Hanging gradens.jpg The Acropolis Hill
  • 1,200 Stone.png
  • +0.5 Orders.png in all cities for every Forum project
  • +8 Culture.png
  • +2 Civics.png for every religion with followers in the city
Hanging gradens.jpg The Mausoleum Hill
  • 1,200 Stone.png
  • +40% Culture.png in all cities
  • +8Culture.png
  • New Units start with Guard I

4th Tier Wonders

  • Minimum Cultural Level: Legendary
  • Construction time: 16 turns
  • Civics Cost: 400Civics.png civics
Icon Name Requirements Resources cost National effects Local effects
Hanging gradens.jpg The Circus Maximus Adjacent City center
  • 1,200 Stone.png
  • 600 Food.png
  • +40 Training.png
  • New Mounted units start with Swift promotion
  • +10 Culture.png
  • +10 XP for Idle mounted units
Hanging gradens.jpg The Via Recta Souk Adjacent City center
  • 1,200 Stone.png
  • 600 Wood.png
  • -1 Discontent.png from luxury resources in all cities
  • Creates a Caravan every 10 years
  • +10 Culture.png
  • +2 Growth.png
Hanging gradens.jpg The Pantheon Holy City
  • 1,800 Stone.png
  • +40 Training.png
  • +2 Civics.png for every cultural level in all State Religion cities
  • +10 Culture.png
Hanging gradens.jpg The Hagia Sophia Holy City
  • 1,800 Stone.png
  • -2 Discontent.png in all cities
  • +40 Civics.png
  • +10 Culture.png