Difference between revisions of "Wonders"
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Line 18: | Line 18: | ||
| Arid or Sand | | Arid or Sand | ||
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* 600{{icon|stone|16px}} | * 600 {{icon|stone|16px}} | ||
| | | | ||
* -50% start [[laws|law]] cost | * -50% start [[laws|law]] cost | ||
| | | | ||
*+4 {{icon|culture|16px}} | *+4 {{icon|culture|16px}} | ||
* +1{{icon|orders|16px}} | *+1 {{icon|orders|16px}} | ||
|- | |- | ||
| [[File:Ziggurat.jpg|100px]] | | [[File:Ziggurat.jpg|100px]] | ||
Line 29: | Line 29: | ||
| [[Religions|Holy City]] | | [[Religions|Holy City]] | ||
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* 600{{icon|stone|16px}} | * 600 {{icon|stone|16px}} | ||
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* -20% [[improvements]] cost | * -20% [[improvements]] cost | ||
* +20{{icon|civics|16px}} | * +20 {{icon|civics|16px}} | ||
| | | | ||
* +4 {{icon|culture|16px}} | * +4 {{icon|culture|16px}} | ||
|- | |- | ||
| [[File:Oracle.jpg|100px]] | | [[File:Oracle.jpg|100px]] | ||
Line 40: | Line 40: | ||
| Hill | | Hill | ||
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* 400{{icon|stone|16px}} | * 400 {{icon|stone|16px}} | ||
* 200{{icon|food|16px}} | * 200 {{icon|food|16px}} | ||
| | | | ||
* +1 [[Tech Tree|tech card]] hand size | * +1 [[Tech Tree|tech card]] hand size | ||
* free [[Agent]] in all Holy Cities | * free [[Agent]] in all Holy Cities | ||
| | | | ||
* +4 {{icon|culture|16px}} | * +4 {{icon|culture|16px}} | ||
* +10{{icon| | * +10 {{icon|money|16px}} for every religion with followers in the city | ||
|- | |- | ||
| [[File:Hanging gradens.jpg|100px]] | | [[File:Hanging gradens.jpg|100px]] | ||
Line 53: | Line 53: | ||
| Adjacent River | | Adjacent River | ||
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* 400{{icon|stone|16px}} | * 400 {{icon|stone|16px}} | ||
* 200{{icon|wood|16px}} | * 200 {{icon|wood|16px}} | ||
| | | | ||
* +20% {{icon|growth|16px}} in all cities | * +20% {{icon|growth|16px}} in all cities | ||
| | | | ||
* +4 {{icon|culture|16px}} | * +4 {{icon|culture|16px}} | ||
|} | |} | ||
Line 78: | Line 78: | ||
| Adajcent City center | | Adajcent City center | ||
| | | | ||
* 600{{icon|stone|16px}} | * 600 {{icon|stone|16px}} | ||
* 300{{icon|iron|16px}} | * 300 {{icon|iron|16px}} | ||
| | | | ||
* +1{{icon|growth|16px}} | * +1 {{icon|growth|16px}} for every cultural level | ||
* +100{{icon|culture|16px}} in all cities on completion | * +100 {{icon|culture|16px}} in all cities on completion | ||
| | | | ||
* +6{{icon|culture|16px}} | * +6 {{icon|culture|16px}} | ||
|- | |- | ||
| [[File:Lighthouse.jpg|100px]] | | [[File:Lighthouse.jpg|100px]] | ||
Line 90: | Line 90: | ||
| Coastal water | | Coastal water | ||
| | | | ||
* 600{{icon|stone|16px}} | * 600 {{icon|stone|16px}} | ||
* 300{{icon|iron|16px}} | * 300 {{icon|iron|16px}} | ||
| | | | ||
* +100% Nets output in all cities | * +100% Nets output in all cities | ||
| | | | ||
* +6{{icon|culture|16px}} | * +6 {{icon|culture|16px}} | ||
* +5{{icon|money|16px}} | * +5 {{icon|money|16px}} for every [[specialist]] | ||
* extends trade network | * extends trade network | ||
|- | |- | ||
Line 103: | Line 103: | ||
| Hill | | Hill | ||
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* 900{{icon|stone|16px}} | * 900 {{icon|stone|16px}} | ||
| | | | ||
* -1{{icon| | * -1 {{icon|discontent|16px}} in all cities with Temple | ||
| | | | ||
* +1{{icon|culture|16px}} | * +1{{icon|culture|16px}} for every [[specialist]] | ||
|- | |- | ||
| [[File:Apadana.jpg |100px]] | | [[File:Apadana.jpg |100px]] | ||
Line 113: | Line 113: | ||
| Adajcent City center | | Adajcent City center | ||
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* 900{{icon|stone|16px}} | * 900 {{icon|stone|16px}} | ||
| | | | ||
* -50%{{icon|maintenance|16px}} in all cities | * -50% {{icon|maintenance|16px}} in all cities | ||
* +20 {{icon|civics|16px}} | * +20 {{icon|civics|16px}} | ||
| | | | ||
* +6{{icon|culture|16px}} | * +6 {{icon|culture|16px}} | ||
|} | |} | ||
Line 138: | Line 138: | ||
| Adajcent City center | | Adajcent City center | ||
| | | | ||
* 800{{icon|stone|16px}} | * 800 {{icon|stone|16px}} | ||
* 400{{icon|wood|16px}} | * 400 {{icon|wood|16px}} | ||
| | | | ||
* +1{{icon|civics|16px}} in all cities for every Elder [[Specialist]] | * +1 {{icon|civics|16px}} in all cities for every Elder [[Specialist]] | ||
| | | | ||
* +8{{icon|culture|16px}} | * +8 {{icon|culture|16px}} | ||
* +50%{{icon|science|16px}} | * +50% {{icon|science|16px}} | ||
|- | |- | ||
| [[File:Hanging gradens.jpg|100px]] | | [[File:Hanging gradens.jpg|100px]] | ||
Line 150: | Line 150: | ||
| Coastal water | | Coastal water | ||
| | | | ||
* 400{{icon|stone|16px}} | * 400 {{icon|stone|16px}} | ||
* 800{{icon|iron|16px}} | * 800 {{icon|iron|16px}} | ||
| | | | ||
* +2{{icon|civics|16px}} | * +2 {{icon|civics|16px}} in all connected cities | ||
| | | | ||
* +8{{icon|culture|16px}} | * +8 {{icon|culture|16px}} | ||
* +1 level for new units | * +1 level for new units | ||
* extends trade network | * extends trade network | ||
Line 163: | Line 163: | ||
| Hill | | Hill | ||
| | | | ||
* 1,200{{icon|stone|16px}} | * 1,200 {{icon|stone|16px}} | ||
| | | | ||
* +0.5{{icon|orders|16px}} in all cities for every Forum [[Projects|project]] | * +0.5 {{icon|orders|16px}} in all cities for every Forum [[Projects|project]] | ||
| | | | ||
* +8{{icon|culture|16px}} | * +8 {{icon|culture|16px}} | ||
* +2{{icon|civics|16px}} | * +2 {{icon|civics|16px}} for every religion with followers in the city | ||
|- | |- | ||
| [[File:Hanging gradens.jpg|100px]] | | [[File:Hanging gradens.jpg|100px]] | ||
Line 174: | Line 174: | ||
| Hill | | Hill | ||
| | | | ||
* 1,200{{icon|stone|16px}} | * 1,200 {{icon|stone|16px}} | ||
| | | | ||
* +40%{{icon|culture|16px}} in all cities | * +40% {{icon|culture|16px}} in all cities | ||
| | | | ||
* +8{{icon|culture|16px}} | * +8{{icon|culture|16px}} | ||
* New [[Units]] start with ''Guard I'' | * New [[Units]] start with ''Guard I'' promotionvi | ||
|} | |} | ||
Line 199: | Line 199: | ||
| Adajcent City center | | Adajcent City center | ||
| | | | ||
* 1,200{{icon|stone|16px}} | * 1,200 {{icon|stone|16px}} | ||
* 600{{icon|food|16px}} | * 600 {{icon|food|16px}} | ||
| | | | ||
* +40{{icon|training|16px}} | * +40 {{icon|training|16px}} | ||
* New Mounted units start with ''Swift'' promotion | * New Mounted units start with ''Swift'' promotion | ||
| | | | ||
* +10{{icon|culture|16px}} | * +10 {{icon|culture|16px}} | ||
* +10 XP | * +10 XP for Idle mounted units | ||
|- | |- | ||
| [[File:Hanging gradens.jpg|100px]] | | [[File:Hanging gradens.jpg|100px]] | ||
Line 212: | Line 212: | ||
| Adajcent City center | | Adajcent City center | ||
| | | | ||
* 1,200{{icon|stone|16px}} | * 1,200 {{icon|stone|16px}} | ||
* 600{{icon|wood|16px}} | * 600 {{icon|wood|16px}} | ||
| | | | ||
* -1{{icon| | * -1 {{icon|discontent|16px}} from luxury resources in all cities | ||
* | * Creates a Caravan every 10 years | ||
| | | | ||
* +10{{icon|culture|16px}} | * +10 {{icon|culture|16px}} | ||
* +2{{icon|growth|16px}} | * +2 {{icon|growth|16px}} | ||
|- | |- | ||
| [[File:Hanging gradens.jpg|100px]] | | [[File:Hanging gradens.jpg|100px]] | ||
Line 225: | Line 225: | ||
| Holy City | | Holy City | ||
| | | | ||
* 1,800{{icon|stone|16px}} | * 1,800 {{icon|stone|16px}} | ||
| | | | ||
* +40{{icon|training|16px}} | * +40 {{icon|training|16px}} | ||
* +2{{icon|civics|16px}} | * +2 {{icon|civics|16px}} for every cultural level in all State Religion cities | ||
| | | | ||
* +10{{icon|culture|16px}} | * +10 {{icon|culture|16px}} | ||
|- | |- | ||
| [[File:Hanging gradens.jpg|100px]] | | [[File:Hanging gradens.jpg|100px]] | ||
Line 236: | Line 236: | ||
| Holy City | | Holy City | ||
| | | | ||
* 1,800{{icon|stone|16px}} | * 1,800 {{icon|stone|16px}} | ||
| | | | ||
* -2{{icon| | * -2 {{icon|discontent|16px}} in all cities | ||
* +40 {{icon|civics|16px}} | |||
| | | | ||
* +10{{icon|culture|16px}} | * +10 {{icon|culture|16px}} | ||
|} | |} | ||
[[Category:Cities]] | [[Category:Cities]] |
Revision as of 17:45, 8 November 2021
Wonders are remarkable improvements that can only be built once. Wonders are urban improvements, built by a worker units on valid map tile inside the borders of a city at the appropriate Cultural level. Although constructing a wonder cost large amount of resources and takes longer much than other improvements, they also grant local bonus to the city and powerful nation-wide bonuses when completed. Completing a wonder also grants 2 Victory points to the nation and a Legitimacy boost to the leader. When a nation begins building a wonder, all other nations will be notified (even if that nation hadn't been met) and will not be able to build the same wonder for the rest of the game.
1st Tier Wonders
Icon | Name | Requirements | Resources cost | National effects | Local effects |
---|---|---|---|---|---|
The Pyramids | Arid or Sand |
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|||
The Great Ziggurat | Holy City |
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The Oracle | Hill | ||||
The Hanging Gardens | Adjacent River |
2nd Tier Wonders
Icon | Name | Requirements | Resources cost | National effects | Local effects |
---|---|---|---|---|---|
The Ishtar Gate | Adajcent City center | ||||
The Lighthouse | Coastal water |
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| ||
The Necropolis | Hill |
| |||
The Apadana | Adajcent City center |
3rd Tier Wonders
Icon | Name | Requirements | Resources cost | National effects | Local effects |
---|---|---|---|---|---|
The Musaeum | Adajcent City center |
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|||
The Colossus | Coastal water | ||||
The Acropolis | Hill |
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The Mausoleum | Hill |
|
4th Tier Wonders
Icon | Name | Requirements | Resources cost | National effects | Local effects |
---|---|---|---|---|---|
The Circus Maximus | Adajcent City center | ||||
The Via Recta Souk | Adajcent City center | ||||
The Pantheon | Holy City | ||||
The Hagia Sophia | Holy City |