Difference between revisions of "Wonders"

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Listed below are all wonders. Wonders that require "Weak" culture take 10 turns, "Developing" culture take 12 turns, "Strong" culture take 14 turns and "Legendary" culture take 16 turns.
'''Wonders''' are remarkable improvements that can only be built once. Wonders are urban improvements, built by a worker [[units]] on valid map tile inside the borders of a city at the appropriate [[Cities|Cultural level]]. Although constructing a wonder cost  large amount of resources and takes longer much than other improvements, they also grant local bonus to the city and powerful nation-wide bonuses when completed. Completing a wonder also grants 2 [[Victory conditions|Victory points]] to the nation and a [[Legitimacy]] boost to the leader. When a nation begins building a wonder, all other nations will be notified (even if that nation hadn't been met) and will not be able to build the same wonder for the rest of the game.
 
==1st Tier Wonders==
* Minimum Cultural level: Weak
* Construction time: 10 turns
* Civics Cost: 100{{icon|civics|16px}} civics


{| class="wikitable sortable"
{| class="wikitable sortable"
! width="50px" | Icon
! width="130px" | Name
! width="80px" | Requirements
! width="80px" | Resources cost
! width="160px" | National effects
! width="180px" | Local effects
|-
|-
! Name !! Cost !! Time to build !! Effects
| [[File:Pyramids.jpg|100px]]
| ''The Pyramids''
| Arid or Sand
|
* 600{{icon|stone|16px}}
|
* -25% start [[laws|law]] cost
|
*+4 {{icon|culture|16px}} per turn
* +1{{icon|orders|16px}} per turn
|-
|-
| Pyramids || 600{{icon|stone|16px}} || style='background: #e0e0ff' | 10|| +4 {{icon|culture|16px}}, +1{{icon|orders|16px}}, -25% initial law cost
| [[File:Ziggurat.jpg|100px]]
| ''The Great Ziggurat''
| [[Religions|Holy City]]
|
* 600{{icon|stone|16px}}
|
* -20% [[improvements]] cost
|
* +4 {{icon|culture|16px}} per turn
|-
|-
| Ziggurat || 600{{icon|stone|16px}} || style='background: #e0e0ff' |10|| +4 {{icon|culture|16px}}, -10% improvement cost
| [[File:Oracle.jpg|100px]]
| ''The Oracle''
| Hill
|
* 400{{icon|stone|16px}}
* 200{{icon|food|16px}}
|  
* +1 [[Tech Tree|tech card]] hand size
* free [[Agent]] in all Holy Cities
|
* +4 {{icon|culture|16px}} per turn
* +10{{icon|gold|16px}} per turn for every religion with followers in the city
|-
|-
| Oracle || 200{{icon|food|16px}} 400{{icon|stone|16px}}|| style='background: #e0e0ff' |10|| +4 {{icon|culture|16px}}, +10{{icon|gold|16px}} per religion, +1 tech card hand, all holy cities visible
| [[File:Hanging gradens.jpg|100px]]
| ''The Hanging Gardens''
| Adjacent River
|
* 400{{icon|stone|16px}}
* 200{{icon|wood|16px}}
|
* +20% {{icon|growth|16px}} in all cities
|
* +4 {{icon|culture|16px}} per turn
|}
 
==2nd Tier Wonders==
* Minimum Cultural Level: Developing
* Construction time: 12 turns
* Civics Cost: 200{{icon|civics|16px}} civics
 
{| class="wikitable sortable"
! width="50px" | Icon
! width="130px" | Name
! width="80px" | Requirements
! width="80px" | Resources cost
! width="160px" | National effects
! width="180px" | Local effects
|-
|-
| Hanging Gardens || 200{{icon|wood|16px}} 400{{icon|stone|16px}}|| style='background: #e0e0ff' |10|| +4 {{icon|culture|16px}}, +4 {{icon|science|16px}}, +20% {{icon|growth|16px}} (all cities)
| [[File:Ishtar gate.jpg|100px]]
| ''The Ishtar Gate''
| Adajcent City center
|
* 600{{icon|stone|16px}}
* 300{{icon|iron|16px}}
|  
* +1{{icon|growth|16px}} per turn for every cultural level
* +100{{icon|culture|16px}} in all cities on completion
|
* +6{{icon|culture|16px}} per turn
|-
|-
| Ishtar Gate || 300{{icon|iron|16px}} 600{{icon|stone|16px}}|| style='background: #b0b0ff' |12|| +6 {{icon|culture|16px}}, +1 {{icon|growth|16px}} per culture level, +1 culture level (all cities)
| [[File:Lighthouse.jpg|100px]]
| ''The Lighthouse''
| Coastal water
|
* 600{{icon|stone|16px}}
* 300{{icon|iron|16px}}
|  
* +50%{{icon|money|16px}} in all coastal cities
|
* +6{{icon|culture|16px}} per turn
* +5{{icon|money|16px}} per turn for every [[specialist]]
* extends trade network
|-
|-
| Necropolis || 900{{icon|stone|16px}} || style='background: #b0b0ff' |12|| +6 {{icon|culture|16px}}, +1 {{icon|culture|16px}} per specialist, +2{{icon|culture|16px}} per temple
| [[File:Necropolis.jpg|100px]]
| ''The Necropolis''
| Hill
|
* 900{{icon|stone|16px}}
|
* -1{{icon|unrest|16px}} per turn in all cities with Temple
|
* +1{{icon|culture|16px}} per turn for every [[specialist]]
|-
|-
| Lighthouse || 300{{icon|iron|16px}} 600{{icon|stone|16px}}|| style='background: #b0b0ff' |12|| +6 {{icon|culture|16px}}, +2{{icon|gold|16px}} per specialist, +50%{{icon|gold|16px}} coast cities
| [[File:Apadana.jpg |100px]]
| ''The Apadana''
| Adajcent City center
|
* 900{{icon|stone|16px}}
|
* -50%{{icon|maintenance|16px}} in all cities
* +20 {{icon|civics|16px}} per turn
|
* +6{{icon|culture|16px}} per turn
|}
 
==3rd Tier Wonders==
* Minimum Cultural Level: Strong
* Construction time: 14 turns
* Civics Cost: 300{{icon|civics|16px}} civics
 
{| class="wikitable sortable"
! width="50px" | Icon
! width="130px" | Name
! width="80px" | Requirements
! width="80px" | Resources cost
! width="160px" | National effects
! width="180px" | Local effects
|-
|-
| Apadana || 300{{icon|food|16px}} 600{{icon|stone|16px}}|| style='background: #b0b0ff' |12|| +6 {{icon|culture|16px}}, +4 {{icon|civic|16px}}, +0.5 {{icon|orders|16px}} per state religion city
| [[File:Hanging gradens.jpg|100px]]
| ''The Musaeum''
| Adajcent City center
|
* 800{{icon|stone|16px}}
* 400{{icon|wood|16px}}
|  
* +1{{icon|civics|16px}} in all cities for every Elder [[Specialist]]
|
* +8{{icon|culture|16px}} per turn
* +50%{{icon|science|16px}} per turn
|-
|-
| The Mausoleum || 1200{{icon|stone|16px}}|| style='background: #9090ff' |14|| +20 {{icon|culture|16px}}, +4 {{icon|civic|16px}} per connected city
| [[File:Hanging gradens.jpg|100px]]
| ''The Colossus''
| Coastal water
|
* 400{{icon|stone|16px}}
* 800{{icon|iron|16px}}
|  
* +2{{icon|civics|16px}} per turn in all connected cities
|
* +8{{icon|culture|16px}} per turn
* +1 level for new units
* extends trade network
|-
|-
| The Musauem || 400{{icon|wood|16px}} 800{{icon|stone|16px}}|| style='background: #9090ff'|14|| +8 {{icon|culture|16px}}, +4 {{icon|science|16px}} per culture level, elder specialist +4 {{icon|culture|16px}} (all cities)
| [[File:Hanging gradens.jpg|100px]]
| ''The Acropolis''
| Hill
|
* 1,200{{icon|stone|16px}}
|
* +0.5{{icon|orders|16px}} in all cities for every Forum [[Projects|project]]
|
* +8{{icon|culture|16px}} per turn
* +2{{icon|civics|16px}} per turn for every religion with followers in the city
|-
|-
| Acropolis || 400{{icon|wood|16px}} 800{{icon|stone|16px}}|| style='background: #9090ff'|14|| +8 {{icon|culture|16px}}, +2 {{icon|civic|16px}} per religion, forum gives +0.5 {{icon|orders|16px}} per turn
| [[File:Hanging gradens.jpg|100px]]
| ''The Mausoleum''
| Hill
|
* 1,200{{icon|stone|16px}}
|  
* +40%{{icon|culture|16px}} in all cities
|
* +8{{icon|culture|16px}} per turn
* New [[Units]] start with ''Guard I'' [[promotions|promotion]]
|}
 
==4th Tier Wonders==
* Minimum Cultural Level: Legendary
* Construction time: 16 turns
* Civics Cost: 400{{icon|civics|16px}} civics
 
{| class="wikitable sortable"
! width="50px" | Icon
! width="130px" | Name
! width="80px" | Requirements
! width="80px" | Resources cost
! width="160px" | National effects
! width="180px" | Local effects
|-
|-
| Colussus || 800{{icon|iron|16px}} 400{{icon|stone|16px}}|| style='background: #9090ff'|14|| +8 {{icon|culture|16px}}, +0.5 {{icon|orders|16px}} per culture level, all units start with [[Guard I]] (spreads borders and trade network)
| [[File:Hanging gradens.jpg|100px]]
| ''The Circus Maximus''
| Adajcent City center
|
* 1,200{{icon|stone|16px}}
* 600{{icon|food|16px}}
|  
* +40{{icon|training|16px}} per turn
* New Mounted units start with ''Swift'' promotion
|
* +10{{icon|culture|16px}} per turn
* +10 XP per turn for Idle mounted units
|-
|-
| Circus Maximus|| 600{{icon|food|16px}} 1200{{icon|stone|16px}}|| style='background: #7070ff'|16|| +10 {{icon|culture|16px}}, +5 {{icon|training|16px}}, +2hp for idle mounted, all new mounted units get [[Swift]] (all cities)
| [[File:Hanging gradens.jpg|100px]]
| ''The Via Recta Souk''
| Adajcent City center
|
* 1,200{{icon|stone|16px}}
* 600{{icon|wood|16px}}
|  
* -1{{icon|unrest|16px}} per turn from luxury resources in all cities
* New Mounted units start with ''Swift'' promotion
|
* +10{{icon|culture|16px}} per turn
* +2{{icon|growth|16px}} per turn
|-
|-
| Pantheon || 600{{icon|wood|16px}} 1200{{icon|stone|16px}}|| style='background: #7070ff'|16|| +10 {{icon|culture|16px}}, +1 {{icon|orders|16px}} per religion, +2 {{icon|civic|16px}} per culture level, free great merchant
| [[File:Hanging gradens.jpg|100px]]
| ''The Pantheon''
| Holy City
|
* 1,800{{icon|stone|16px}}
|  
* +40{{icon|training|16px}} per turn
* +2{{icon|civics|16px}} per turn for every cultural level in all State Religion cities
|
* +10{{icon|culture|16px}} per turn
|-
|-
| Grand Bazaar || 600{{icon|food|16px}} 1200{{icon|stone|16px}}|| style='background: #7070ff'|16|| +10 {{icon|culture|16px}}, +2 {{icon|growth|16px}}, -1 {{icon|unrest|16px}} per luxury (all cities)
| [[File:Hanging gradens.jpg|100px]]
|-
| ''The Hagia Sophia''
| Hagia Sophia || 600{{icon|iron|16px}} 1200{{icon|stone|16px}}|| style='background: #7070ff'|16|| -2 {{icon|unrest|16px}} per year, +50% {{icon|culture|16px}} (all cities)
| Holy City
|
* 1,800{{icon|stone|16px}}
|  
* -2{{icon|unrest|16px}} per turn in all cities
|
* +10{{icon|culture|16px}} per turn
|}
|}
[[Category:Cities]]

Revision as of 20:24, 7 July 2021

Wonders are remarkable improvements that can only be built once. Wonders are urban improvements, built by a worker units on valid map tile inside the borders of a city at the appropriate Cultural level. Although constructing a wonder cost large amount of resources and takes longer much than other improvements, they also grant local bonus to the city and powerful nation-wide bonuses when completed. Completing a wonder also grants 2 Victory points to the nation and a Legitimacy boost to the leader. When a nation begins building a wonder, all other nations will be notified (even if that nation hadn't been met) and will not be able to build the same wonder for the rest of the game.

1st Tier Wonders

  • Minimum Cultural level: Weak
  • Construction time: 10 turns
  • Civics Cost: 100Civics.png civics
Icon Name Requirements Resources cost National effects Local effects
Pyramids.jpg The Pyramids Arid or Sand
  • 600Stone.png
  • -25% start law cost
  • +4 Culture.png per turn
  • +1Orders.png per turn
Ziggurat.jpg The Great Ziggurat Holy City
  • 600Stone.png
  • +4 Culture.png per turn
Oracle.jpg The Oracle Hill
  • 400Stone.png
  • 200Food.png
  • +4 Culture.png per turn
  • +10No Icon Found per turn for every religion with followers in the city
Hanging gradens.jpg The Hanging Gardens Adjacent River
  • 400Stone.png
  • 200Wood.png
  • +20% Growth.png in all cities
  • +4 Culture.png per turn

2nd Tier Wonders

  • Minimum Cultural Level: Developing
  • Construction time: 12 turns
  • Civics Cost: 200Civics.png civics
Icon Name Requirements Resources cost National effects Local effects
Ishtar gate.jpg The Ishtar Gate Adajcent City center
  • 600Stone.png
  • 300Iron.png
  • +1Growth.png per turn for every cultural level
  • +100Culture.png in all cities on completion
  • +6Culture.png per turn
Lighthouse.jpg The Lighthouse Coastal water
  • 600Stone.png
  • 300Iron.png
  • +50%Money.png in all coastal cities
  • +6Culture.png per turn
  • +5Money.png per turn for every specialist
  • extends trade network
Necropolis.jpg The Necropolis Hill
  • 900Stone.png
  • -1No Icon Found per turn in all cities with Temple
Apadana.jpg The Apadana Adajcent City center
  • 900Stone.png
  • -50%Maintenance.png in all cities
  • +20 Civics.png per turn
  • +6Culture.png per turn

3rd Tier Wonders

  • Minimum Cultural Level: Strong
  • Construction time: 14 turns
  • Civics Cost: 300Civics.png civics
Icon Name Requirements Resources cost National effects Local effects
Hanging gradens.jpg The Musaeum Adajcent City center
  • 800Stone.png
  • 400Wood.png
  • +8Culture.png per turn
  • +50%Science.png per turn
Hanging gradens.jpg The Colossus Coastal water
  • 400Stone.png
  • 800Iron.png
  • +2Civics.png per turn in all connected cities
  • +8Culture.png per turn
  • +1 level for new units
  • extends trade network
Hanging gradens.jpg The Acropolis Hill
  • 1,200Stone.png
  • +0.5Orders.png in all cities for every Forum project
  • +8Culture.png per turn
  • +2Civics.png per turn for every religion with followers in the city
Hanging gradens.jpg The Mausoleum Hill
  • 1,200Stone.png
  • +40%Culture.png in all cities

4th Tier Wonders

  • Minimum Cultural Level: Legendary
  • Construction time: 16 turns
  • Civics Cost: 400Civics.png civics
Icon Name Requirements Resources cost National effects Local effects
Hanging gradens.jpg The Circus Maximus Adajcent City center
  • 1,200Stone.png
  • 600Food.png
  • +40Training.png per turn
  • New Mounted units start with Swift promotion
  • +10Culture.png per turn
  • +10 XP per turn for Idle mounted units
Hanging gradens.jpg The Via Recta Souk Adajcent City center
  • 1,200Stone.png
  • 600Wood.png
  • -1No Icon Found per turn from luxury resources in all cities
  • New Mounted units start with Swift promotion
  • +10Culture.png per turn
  • +2Growth.png per turn
Hanging gradens.jpg The Pantheon Holy City
  • 1,800Stone.png
  • +40Training.png per turn
  • +2Civics.png per turn for every cultural level in all State Religion cities
  • +10Culture.png per turn
Hanging gradens.jpg The Hagia Sophia Holy City
  • 1,800Stone.png
  • -2No Icon Found per turn in all cities
  • +10Culture.png per turn