Difference between revisions of "Wonders"
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'''Wonders''' are remarkable improvements that can only be built once. Wonders are urban improvements, built by a worker [[units]] on valid map tile inside the borders of a city at the appropriate [[Cities|Cultural level]]. Although constructing a wonder cost large amount of resources and takes longer much than other improvements, they also grant local bonus to the city and powerful nation-wide bonuses when completed. Completing a wonder also grants 2 [[Victory conditions|Victory points]] to the nation and a [[Legitimacy]] boost to the leader. When a nation begins building a wonder, all other nations will be notified (even if that nation hadn't been met) and will not be able to build the same wonder for the rest of the game. | |||
==1st Tier Wonders== | |||
* Minimum Cultural level: Weak | |||
* Construction time: 10 turns | |||
* Civics Cost: 100{{icon|civics|16px}} civics | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! width="50px" | Icon | |||
! width="130px" | Name | |||
! width="80px" | Requirements | |||
! width="80px" | Resources cost | |||
! width="160px" | National effects | |||
! width="180px" | Local effects | |||
|- | |- | ||
| [[File:Pyramids.jpg|100px]] | |||
| ''The Pyramids'' | |||
| Arid or Sand | |||
| | |||
* 600{{icon|stone|16px}} | |||
| | |||
* -25% start [[laws|law]] cost | |||
| | |||
*+4 {{icon|culture|16px}} per turn | |||
* +1{{icon|orders|16px}} per turn | |||
|- | |- | ||
| | | [[File:Ziggurat.jpg|100px]] | ||
| ''The Great Ziggurat'' | |||
| [[Religions|Holy City]] | |||
| | |||
* 600{{icon|stone|16px}} | |||
| | |||
* -20% [[improvements]] cost | |||
| | |||
* +4 {{icon|culture|16px}} per turn | |||
|- | |- | ||
| | | [[File:Oracle.jpg|100px]] | ||
| ''The Oracle'' | |||
| Hill | |||
| | |||
* 400{{icon|stone|16px}} | |||
* 200{{icon|food|16px}} | |||
| | |||
* +1 [[Tech Tree|tech card]] hand size | |||
* free [[Agent]] in all Holy Cities | |||
| | |||
* +4 {{icon|culture|16px}} per turn | |||
* +10{{icon|gold|16px}} per turn for every religion with followers in the city | |||
|- | |- | ||
| | | [[File:Hanging gradens.jpg|100px]] | ||
| ''The Hanging Gardens'' | |||
| Adjacent River | |||
| | |||
* 400{{icon|stone|16px}} | |||
* 200{{icon|wood|16px}} | |||
| | |||
* +20% {{icon|growth|16px}} in all cities | |||
| | |||
* +4 {{icon|culture|16px}} per turn | |||
|} | |||
==2nd Tier Wonders== | |||
* Minimum Cultural Level: Developing | |||
* Construction time: 12 turns | |||
* Civics Cost: 200{{icon|civics|16px}} civics | |||
{| class="wikitable sortable" | |||
! width="50px" | Icon | |||
! width="130px" | Name | |||
! width="80px" | Requirements | |||
! width="80px" | Resources cost | |||
! width="160px" | National effects | |||
! width="180px" | Local effects | |||
|- | |- | ||
| | | [[File:Ishtar gate.jpg|100px]] | ||
| ''The Ishtar Gate'' | |||
| Adajcent City center | |||
| | |||
* 600{{icon|stone|16px}} | |||
* 300{{icon|iron|16px}} | |||
| | |||
* +1{{icon|growth|16px}} per turn for every cultural level | |||
* +100{{icon|culture|16px}} in all cities on completion | |||
| | |||
* +6{{icon|culture|16px}} per turn | |||
|- | |- | ||
| | | [[File:Lighthouse.jpg|100px]] | ||
| ''The Lighthouse'' | |||
| Coastal water | |||
| | |||
* 600{{icon|stone|16px}} | |||
* 300{{icon|iron|16px}} | |||
| | |||
* +50%{{icon|money|16px}} in all coastal cities | |||
| | |||
* +6{{icon|culture|16px}} per turn | |||
* +5{{icon|money|16px}} per turn for every [[specialist]] | |||
* extends trade network | |||
|- | |- | ||
| Necropolis || | | [[File:Necropolis.jpg|100px]] | ||
| ''The Necropolis'' | |||
| Hill | |||
| | |||
* 900{{icon|stone|16px}} | |||
| | |||
* -1{{icon|unrest|16px}} per turn in all cities with Temple | |||
| | |||
* +1{{icon|culture|16px}} per turn for every [[specialist]] | |||
|- | |- | ||
| | | [[File:Apadana.jpg |100px]] | ||
| ''The Apadana'' | |||
| Adajcent City center | |||
| | |||
* 900{{icon|stone|16px}} | |||
| | |||
* -50%{{icon|maintenance|16px}} in all cities | |||
* +20 {{icon|civics|16px}} per turn | |||
| | |||
* +6{{icon|culture|16px}} per turn | |||
|} | |||
==3rd Tier Wonders== | |||
* Minimum Cultural Level: Strong | |||
* Construction time: 14 turns | |||
* Civics Cost: 300{{icon|civics|16px}} civics | |||
{| class="wikitable sortable" | |||
! width="50px" | Icon | |||
! width="130px" | Name | |||
! width="80px" | Requirements | |||
! width="80px" | Resources cost | |||
! width="160px" | National effects | |||
! width="180px" | Local effects | |||
|- | |- | ||
| | | [[File:Hanging gradens.jpg|100px]] | ||
| ''The Musaeum'' | |||
| Adajcent City center | |||
| | |||
* 800{{icon|stone|16px}} | |||
* 400{{icon|wood|16px}} | |||
| | |||
* +1{{icon|civics|16px}} in all cities for every Elder [[Specialist]] | |||
| | |||
* +8{{icon|culture|16px}} per turn | |||
* +50%{{icon|science|16px}} per turn | |||
|- | |- | ||
| The | | [[File:Hanging gradens.jpg|100px]] | ||
| ''The Colossus'' | |||
| Coastal water | |||
| | |||
* 400{{icon|stone|16px}} | |||
* 800{{icon|iron|16px}} | |||
| | |||
* +2{{icon|civics|16px}} per turn in all connected cities | |||
| | |||
* +8{{icon|culture|16px}} per turn | |||
* +1 level for new units | |||
* extends trade network | |||
|- | |- | ||
| The | | [[File:Hanging gradens.jpg|100px]] | ||
| ''The Acropolis'' | |||
| Hill | |||
| | |||
* 1,200{{icon|stone|16px}} | |||
| | |||
* +0.5{{icon|orders|16px}} in all cities for every Forum [[Projects|project]] | |||
| | |||
* +8{{icon|culture|16px}} per turn | |||
* +2{{icon|civics|16px}} per turn for every religion with followers in the city | |||
|- | |- | ||
| | | [[File:Hanging gradens.jpg|100px]] | ||
| ''The Mausoleum'' | |||
| Hill | |||
| | |||
* 1,200{{icon|stone|16px}} | |||
| | |||
* +40%{{icon|culture|16px}} in all cities | |||
| | |||
* +8{{icon|culture|16px}} per turn | |||
* New [[Units]] start with ''Guard I'' [[promotions|promotion]] | |||
|} | |||
==4th Tier Wonders== | |||
* Minimum Cultural Level: Legendary | |||
* Construction time: 16 turns | |||
* Civics Cost: 400{{icon|civics|16px}} civics | |||
{| class="wikitable sortable" | |||
! width="50px" | Icon | |||
! width="130px" | Name | |||
! width="80px" | Requirements | |||
! width="80px" | Resources cost | |||
! width="160px" | National effects | |||
! width="180px" | Local effects | |||
|- | |- | ||
| | | [[File:Hanging gradens.jpg|100px]] | ||
| ''The Circus Maximus'' | |||
| Adajcent City center | |||
| | |||
* 1,200{{icon|stone|16px}} | |||
* 600{{icon|food|16px}} | |||
| | |||
* +40{{icon|training|16px}} per turn | |||
* New Mounted units start with ''Swift'' promotion | |||
| | |||
* +10{{icon|culture|16px}} per turn | |||
* +10 XP per turn for Idle mounted units | |||
|- | |- | ||
| | | [[File:Hanging gradens.jpg|100px]] | ||
| ''The Via Recta Souk'' | |||
| Adajcent City center | |||
| | |||
* 1,200{{icon|stone|16px}} | |||
* 600{{icon|wood|16px}} | |||
| | |||
* -1{{icon|unrest|16px}} per turn from luxury resources in all cities | |||
* New Mounted units start with ''Swift'' promotion | |||
| | |||
* +10{{icon|culture|16px}} per turn | |||
* +2{{icon|growth|16px}} per turn | |||
|- | |- | ||
| | | [[File:Hanging gradens.jpg|100px]] | ||
| ''The Pantheon'' | |||
| Holy City | |||
| | |||
* 1,800{{icon|stone|16px}} | |||
| | |||
* +40{{icon|training|16px}} per turn | |||
* +2{{icon|civics|16px}} per turn for every cultural level in all State Religion cities | |||
| | |||
* +10{{icon|culture|16px}} per turn | |||
|- | |- | ||
| | | [[File:Hanging gradens.jpg|100px]] | ||
| | | ''The Hagia Sophia'' | ||
| Holy City | |||
| | |||
* 1,800{{icon|stone|16px}} | |||
| | |||
* -2{{icon|unrest|16px}} per turn in all cities | |||
| | |||
* +10{{icon|culture|16px}} per turn | |||
|} | |} | ||
[[Category:Cities]] |
Revision as of 20:24, 7 July 2021
Wonders are remarkable improvements that can only be built once. Wonders are urban improvements, built by a worker units on valid map tile inside the borders of a city at the appropriate Cultural level. Although constructing a wonder cost large amount of resources and takes longer much than other improvements, they also grant local bonus to the city and powerful nation-wide bonuses when completed. Completing a wonder also grants 2 Victory points to the nation and a Legitimacy boost to the leader. When a nation begins building a wonder, all other nations will be notified (even if that nation hadn't been met) and will not be able to build the same wonder for the rest of the game.
1st Tier Wonders
Icon | Name | Requirements | Resources cost | National effects | Local effects |
---|---|---|---|---|---|
The Pyramids | Arid or Sand |
|
|||
The Great Ziggurat | Holy City |
|
|||
The Oracle | Hill | ||||
The Hanging Gardens | Adjacent River |
2nd Tier Wonders
Icon | Name | Requirements | Resources cost | National effects | Local effects |
---|---|---|---|---|---|
The Ishtar Gate | Adajcent City center | ||||
The Lighthouse | Coastal water |
| |||
The Necropolis | Hill |
|
| ||
The Apadana | Adajcent City center |
3rd Tier Wonders
Icon | Name | Requirements | Resources cost | National effects | Local effects |
---|---|---|---|---|---|
The Musaeum | Adajcent City center |
|
|||
The Colossus | Coastal water | ||||
The Acropolis | Hill |
|
|||
The Mausoleum | Hill |