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'''Wonders''' are remarkable improvements that can only be built once. Wonders are urban improvements, built by a worker [[units]] on valid map tile inside the borders of a city at the appropriate [[Cities|Cultural level]]. Although constructing a wonder cost  large amount of resources and takes longer much than other improvements, they also grant local bonus to the city and powerful nation-wide bonuses when completed. Completing a wonder also grants 2 [[Victory conditions|Victory points]] to the nation and a [[Legitimacy]] boost to the leader. When a nation begins building a wonder, all other nations will be notified (even if that nation hadn't been met) and will not be able to build the same wonder for the rest of the game.
Listed below are all wonders. Wonders that require "Weak" culture take 10 turns, "Developing" culture take 12 turns, "Strong" culture take 14 turns and "Legendary" culture take 16 turns.
 
==1st Tier Wonders==
* Minimum Cultural level: Weak
* Construction time: 10 turns
* Civics Cost: 100{{icon|civics|16px}} civics


{| class="wikitable sortable"
{| class="wikitable sortable"
! width="50px" | Icon
! width="130px" | Name
! width="80px" | Requirements
! width="80px" | Resources cost
! width="160px" | National effects
! width="180px" | Local effects
|-
|-
| [[File:Pyramids.jpg|100px]]
! Name !! Cost !! Time to build !! Effects
| ''The Pyramids''
|-
| Arid or Sand
| Pyramids || 600{{icon|stone|16px}} || style='background: #e0e0ff' | 10|| +4 {{icon|culture|16px}}, +1{{icon|orders|16px}}, -25% initial law cost
|
* 600 {{icon|stone|16px}}
|
* -50% start [[laws|law]] cost
|
*+4 {{icon|culture|16px}}  
*+1 {{icon|orders|16px}}  
|-
|-
| [[File:Ziggurat.jpg|100px]]
| Ziggurat || 600{{icon|stone|16px}} || style='background: #e0e0ff' |10|| +4 {{icon|culture|16px}}, -10% improvement cost
| ''The Ziggurat''
| [[Religions|Holy City]]
|
* 600 {{icon|stone|16px}}
|
* -20% [[improvements]] cost
* +20 {{icon|civics|16px}}
|
* +4 {{icon|culture|16px}}  
|-
|-
| [[File:Oracle.jpg|100px]]
| Oracle || 200{{icon|food|16px}} 400{{icon|stone|16px}}|| style='background: #e0e0ff' |10|| +4 {{icon|culture|16px}}, +10{{icon|gold|16px}} per religion, +1 tech card hand, all holy cities visible
| ''The Oracle''
| Hill
|
* 400 {{icon|stone|16px}}
* 200 {{icon|food|16px}}
|  
* +1 [[Tech Tree|tech card]] hand size
* free [[Agent]] in all Holy Cities
|
* +4 {{icon|culture|16px}}  
* +10 {{icon|money|16px}} for every religion with followers in the city
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| Hanging Gardens || 200{{icon|wood|16px}} 400{{icon|stone|16px}}|| style='background: #e0e0ff' |10|| +4 {{icon|culture|16px}}, +4 {{icon|science|16px}}, +20% {{icon|growth|16px}} (all cities)
| ''The Hanging Gardens''
| Adjacent River
|
* 400 {{icon|stone|16px}}
* 200 {{icon|wood|16px}}
|
* +20% {{icon|growth|16px}} in all cities
|
* +4 {{icon|culture|16px}}  
|}
 
==2nd Tier Wonders==
* Minimum Cultural Level: Developing
* Construction time: 12 turns
* Civics Cost: 200{{icon|civics|16px}} civics
 
{| class="wikitable sortable"
! width="50px" | Icon
! width="130px" | Name
! width="80px" | Requirements
! width="80px" | Resources cost
! width="160px" | National effects
! width="180px" | Local effects
|-
|-
| [[File:Ishtar gate.jpg|100px]]
| Ishtar Gate || 300{{icon|iron|16px}} 600{{icon|stone|16px}}|| style='background: #b0b0ff' |12|| +6 {{icon|culture|16px}}, +1 {{icon|growth|16px}} per culture level, +1 culture level (all cities)
| ''The Ishtar Gate''
| Adjacent City center
|
* 600 {{icon|stone|16px}}
* 300 {{icon|iron|16px}}
|  
* +1 {{icon|growth|16px}} for every cultural level
* +100 {{icon|culture|16px}} in all cities on completion
|
* +6 {{icon|culture|16px}}
|-
|-
| [[File:Lighthouse.jpg|100px]]
| Necropolis || 900{{icon|stone|16px}} || style='background: #b0b0ff' |12|| +6 {{icon|culture|16px}}, +1 {{icon|culture|16px}} per specialist, +2{{icon|culture|16px}} per temple
| ''The Lighthouse''
| Coastal water
|
* 600 {{icon|stone|16px}}
* 300 {{icon|iron|16px}}
|
* +100% Nets output in all cities
* -10 upgrade years for Hamlet Improvements
|
* +6 {{icon|culture|16px}}  
* Spreads borders
|-
|-
| [[File:Necropolis.jpg|100px]]
| Lighthouse || 300{{icon|iron|16px}} 600{{icon|stone|16px}}|| style='background: #b0b0ff' |12|| +6 {{icon|culture|16px}}, +2{{icon|gold|16px}} per specialist, +50%{{icon|gold|16px}} coast cities
| ''The Necropolis''
| Hill
|
* 900 {{icon|stone|16px}}
|  
* +2 {{icon|happiness|16px}} in all cities with Temple
|
* +2 {{icon|culture|16px}} for every [[specialist]]
|-
|-
| [[File:Apadana.jpg |100px]]
| Apadana || 300{{icon|food|16px}} 600{{icon|stone|16px}}|| style='background: #b0b0ff' |12|| +6 {{icon|culture|16px}}, +4 {{icon|civic|16px}}, +0.5 {{icon|orders|16px}} per state religion city
| ''The Apadana''
| Adjacent City center
|
* 900 {{icon|stone|16px}}
|
* -50% {{icon|maintenance|16px}} in all cities
* +20 {{icon|civics|16px}}  
|
* +6 {{icon|culture|16px}}  
|}
 
==3rd Tier Wonders==
* Minimum Cultural Level: Strong
* Construction time: 14 turns
* Civics Cost: 300{{icon|civics|16px}} civics
 
{| class="wikitable sortable"
! width="50px" | Icon
! width="130px" | Name
! width="80px" | Requirements
! width="80px" | Resources cost
! width="160px" | National effects
! width="180px" | Local effects
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| The Mausoleum || 1200{{icon|stone|16px}}|| style='background: #9090ff' |14|| +20 {{icon|culture|16px}}, +4 {{icon|civic|16px}} per connected city
| ''The Musaeum''
| Adjacent City center
|
* 800 {{icon|stone|16px}}
* 400 {{icon|wood|16px}}
|
* +1 {{icon|civics|16px}} in all cities for every Elder [[Specialist]]
|
* +8 {{icon|culture|16px}}
* +50% {{icon|science|16px}}  
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| The Musauem || 400{{icon|wood|16px}} 800{{icon|stone|16px}}|| style='background: #9090ff'|14|| +8 {{icon|culture|16px}}, +4 {{icon|science|16px}} per culture level, elder specialist +4 {{icon|culture|16px}} (all cities)
| ''The Colossus''
| Coastal water
|
* 400 {{icon|stone|16px}}
* 800 {{icon|iron|16px}}
|  
* +2 {{icon|civics|16px}} in all connected cities
|
* +8 {{icon|culture|16px}}  
* +1 level for new units
* Spreads borders
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| Acropolis || 400{{icon|wood|16px}} 800{{icon|stone|16px}}|| style='background: #9090ff'|14|| +8 {{icon|culture|16px}}, +2 {{icon|civic|16px}} per religion, forum gives +0.5 {{icon|orders|16px}} per turn
| ''The Acropolis''
| Hill
|
* 1,200 {{icon|stone|16px}}
|
* +0.5 {{icon|orders|16px}} in all cities for every Forum [[Projects|project]]
|
* +8 {{icon|culture|16px}}  
* +2 {{icon|civics|16px}} for every religion with followers in the city
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| Colussus || 800{{icon|iron|16px}} 400{{icon|stone|16px}}|| style='background: #9090ff'|14|| +8 {{icon|culture|16px}}, +0.5 {{icon|orders|16px}} per culture level, all units start with [[Guard I]] (spreads borders and trade network)
| ''The Mausoleum''
| Hill
|
* 1,200 {{icon|stone|16px}}
|
* +40% {{icon|culture|16px}} in all cities
|
* +8{{icon|culture|16px}}  
* New [[Units]] start with ''Guard I''
|}
 
==4th Tier Wonders==
* Minimum Cultural Level: Legendary
* Construction time: 16 turns
* Civics Cost: 400{{icon|civics|16px}} civics
 
{| class="wikitable sortable"
! width="50px" | Icon
! width="130px" | Name
! width="80px" | Requirements
! width="80px" | Resources cost
! width="160px" | National effects
! width="180px" | Local effects
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| Circus Maximus|| 600{{icon|food|16px}} 1200{{icon|stone|16px}}|| style='background: #7070ff'|16|| +10 {{icon|culture|16px}}, +5 {{icon|training|16px}}, +2hp for idle mounted, all new mounted units get [[Swift]] (all cities)
| ''The Circus Maximus''
| Adjacent City center
|
* 1,200 {{icon|stone|16px}}
* 600 {{icon|food|16px}}
|  
* +40 {{icon|training|16px}}  
* New Mounted units start with ''Swift'' promotion
|
* +10 {{icon|culture|16px}}  
* +10 XP  for Idle mounted units
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| Pantheon || 600{{icon|wood|16px}} 1200{{icon|stone|16px}}|| style='background: #7070ff'|16|| +10 {{icon|culture|16px}}, +1 {{icon|orders|16px}} per religion, +2 {{icon|civic|16px}} per culture level, free great merchant
| ''The Via Recta Souk''
| Adjacent City center
|
* 1,200 {{icon|stone|16px}}
* 600 {{icon|wood|16px}}
|  
* +1 {{icon|happiness|16px}} from luxury resources in all cities
* Creates a Caravan every 10 years
|
* +10 {{icon|culture|16px}}  
* +2 {{icon|growth|16px}}  
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| Grand Bazaar || 600{{icon|food|16px}} 1200{{icon|stone|16px}}|| style='background: #7070ff'|16|| +10 {{icon|culture|16px}}, +2 {{icon|growth|16px}}, -1 {{icon|unrest|16px}} per luxury (all cities)
| ''The Pantheon''
| Holy City
|
* 1,800 {{icon|stone|16px}}
|  
* +40 {{icon|training|16px}}  
* +2 {{icon|civics|16px}} for every cultural level in all State Religion cities
|
* +10 {{icon|culture|16px}}  
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| Hagia Sophia || 600{{icon|iron|16px}} 1200{{icon|stone|16px}}|| style='background: #7070ff'|16|| -2 {{icon|unrest|16px}} per year, +50% {{icon|culture|16px}} (all cities)
| ''The Hagia Sophia''
| Holy City
|
* 1,800 {{icon|stone|16px}}
|
* +2 {{icon|happiness|16px}} in all cities
* +40 {{icon|civics|16px}}
|
* +10 {{icon|culture|16px}}  
|}
|}
[[Category:Cities]]

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