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'''Wonders''' are remarkable improvements that can only be built once. Wonders are urban improvements, built by a worker [[units]] on valid map tile inside the borders of a city at the appropriate [[Cities|Cultural level]]. Although constructing a wonder cost  large amount of resources and takes longer much than other improvements, they also grant local bonus to the city and powerful nation-wide bonuses when completed. Completing a wonder also grants 2 [[Victory conditions|Victory points]] to the nation and a [[Legitimacy]] boost to the leader. When a nation begins building a wonder, all other nations will be notified (even if that nation hadn't been met) and will not be able to build the same wonder for the rest of the game.
==1st Tier Wonders==
* Minimum Cultural level: Weak
* Construction time: 10 turns
* Civics Cost: 100{{icon|civics|16px}} civics
{| class="wikitable sortable"
{| class="wikitable sortable"
! width="50px" | Icon
! width="130px" | Name
! width="80px" | Requirements
! width="80px" | Resources cost
! width="160px" | National effects
! width="180px" | Local effects
|-
|-
| [[File:Pyramids.jpg|100px]]
! Name !! Cost !! Time to build !! Effects !
| ''The Pyramids''
| Arid or Sand
|
* 600 {{icon|stone|16px}}
|
* -50% start [[laws|law]] cost
|
*+4 {{icon|culture|16px}}
*+1 {{icon|orders|16px}}
|-
|-
| [[File:Ziggurat.jpg|100px]]
| Pyramids || 600s || 10|| +4 culture, 1 order, -25% initial law cost  
| ''The Ziggurat''
| [[Religions|Holy City]]
|
* 600 {{icon|stone|16px}}
|
* -20% [[improvements]] cost
* +20 {{icon|civics|16px}}
|
* +4 {{icon|culture|16px}}
|-
|-
| [[File:Oracle.jpg|100px]]
| Ziggurat || 600s || 10|| +4 culture, -10% improvement cost
| ''The Oracle''
| Hill
|
* 400 {{icon|stone|16px}}
* 200 {{icon|food|16px}}
|
* +1 [[Tech Tree|tech card]] hand size
* free [[Agent]] in all Holy Cities
|
* +4 {{icon|culture|16px}}
* +10 {{icon|money|16px}}  for every religion with followers in the city
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| Oracle || 200f 400s|| 10|| +4 culture, +10g per religion, +1 tech card hand, all holy cities visible
| ''The Hanging Gardens''
|-
| Adjacent River
| Hanging gardens || 200w 400s|| 10|| +4 culture, +4 science, +20% growth (all cities)
|
* 400 {{icon|stone|16px}}
* 200 {{icon|wood|16px}}
|
* +20% {{icon|growth|16px}} in all cities
|
* +4 {{icon|culture|16px}}
|}
 
==2nd Tier Wonders==
* Minimum Cultural Level: Developing
* Construction time: 12 turns
* Civics Cost: 200{{icon|civics|16px}} civics
 
{| class="wikitable sortable"
! width="50px" | Icon
! width="130px" | Name
! width="80px" | Requirements
! width="80px" | Resources cost
! width="160px" | National effects
! width="180px" | Local effects
|-
|-
| [[File:Ishtar gate.jpg|100px]]
| Ishtar gate || 300i 600s|| 12|| +6 culture, +1 growth per culture level, +1 culture level (all cities)
| ''The Ishtar Gate''
| Adjacent City center
|
* 600 {{icon|stone|16px}}
* 300 {{icon|iron|16px}}
|
* +1 {{icon|growth|16px}} for every cultural level
* +100 {{icon|culture|16px}} in all cities on completion
|
* +6 {{icon|culture|16px}}
|-
|-
| [[File:Lighthouse.jpg|100px]]
| Necropolis || 900s || 12|| +6 culture, +1 culture per specialist, +2c per temple|
| ''The Lighthouse''
| Coastal water
|
* 600 {{icon|stone|16px}}
* 300 {{icon|iron|16px}}
|
* +100% Nets output in all cities
* -10 upgrade years for Hamlet Improvements
|
* +6 {{icon|culture|16px}}
* Spreads borders
|-
|-
| [[File:Necropolis.jpg|100px]]
| Lighthouse || 300i 600s|| 12|| +6 culture, +2g per specialist, +50%g coast cities
| ''The Necropolis''
| Hill
|
* 900 {{icon|stone|16px}}
|
* +2 {{icon|happiness|16px}} in all cities with Temple
|
* +2 {{icon|culture|16px}} for every [[specialist]]
|-
|-
| [[File:Apadana.jpg |100px]]
| Apadana || 300f 600s|| 12|| +6 culture, +4 law, 0.5 order per state religion city
| ''The Apadana''
| Adjacent City center
|
* 900 {{icon|stone|16px}}
|  
* -50% {{icon|maintenance|16px}} in all cities
* +20 {{icon|civics|16px}}
|
* +6 {{icon|culture|16px}}
|}
 
==3rd Tier Wonders==
* Minimum Cultural Level: Strong
* Construction time: 14 turns
* Civics Cost: 300{{icon|civics|16px}} civics
 
{| class="wikitable sortable"
! width="50px" | Icon
! width="130px" | Name
! width="80px" | Requirements
! width="80px" | Resources cost
! width="160px" | National effects
! width="180px" | Local effects
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| The mausoleum || 1200s|| 14|| +20 culture, +4 law per connected city
| ''The Musaeum''
| Adjacent City center
|
* 800 {{icon|stone|16px}}
* 400 {{icon|wood|16px}}
|  
* +1 {{icon|civics|16px}} in all cities for every Elder [[Specialist]]
|
* +8 {{icon|culture|16px}}
* +50% {{icon|science|16px}}
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| The musauem|| 400w 800s|| 14|| +8 culture, +4 science per culture level, elder specialist +4 culture (all cities)
| ''The Colossus''
| Coastal water
|
* 400 {{icon|stone|16px}}
* 800 {{icon|iron|16px}}
|  
* +2 {{icon|civics|16px}} in all connected cities
|
* +8 {{icon|culture|16px}}
* +1 level for new units
* Spreads borders
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| Acropolis || 400w 800s|| 14|| +8 culture, +2 law per religion, forum gives 0.5 orders per turn
| ''The Acropolis''
| Hill
|
* 1,200 {{icon|stone|16px}}
|
* +0.5 {{icon|orders|16px}} in all cities for every Forum [[Projects|project]]
|
* +8 {{icon|culture|16px}}
* +2 {{icon|civics|16px}} for every religion with followers in the city
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| Colussus || 800i 400s|| 14|| +8 culture, 0.5 orders per culture level, all units start with guard 1 (spreads borders and trade network)
| ''The Mausoleum''
| Hill
|
* 1,200 {{icon|stone|16px}}
|  
* +40% {{icon|culture|16px}} in all cities
|
* +8{{icon|culture|16px}}
* New [[Units]] start with ''Guard I''
|}
 
==4th Tier Wonders==
* Minimum Cultural Level: Legendary
* Construction time: 16 turns
* Civics Cost: 400{{icon|civics|16px}} civics
 
{| class="wikitable sortable"
! width="50px" | Icon
! width="130px" | Name
! width="80px" | Requirements
! width="80px" | Resources cost
! width="160px" | National effects
! width="180px" | Local effects
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| Circus maximus|| 600f 1200s|| 16|| +10 culture, +5 military, +2hp for idle mounted, all new mounted units get swift (all cities)
| ''The Circus Maximus''
| Adjacent City center
|
* 1,200 {{icon|stone|16px}}
* 600 {{icon|food|16px}}
|
* +40 {{icon|training|16px}}
* New Mounted units start with ''Swift'' promotion
|
* +10 {{icon|culture|16px}}
* +10 XP  for Idle mounted units
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| Pantheon || 600w 1200s|| 16|| +10 culture, +1 order per religion, +2 law per culture level, free great merchant
| ''The Via Recta Souk''
| Adjacent City center
|
* 1,200 {{icon|stone|16px}}
* 600 {{icon|wood|16px}}
|
* +1 {{icon|happiness|16px}}  from luxury resources in all cities
* Creates a Caravan every 10 years
|
* +10 {{icon|culture|16px}}
* +2 {{icon|growth|16px}}
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| Grand bazaar || 600f 1200s|| 16|| +10 culture, +2 growth, +1 happiness per luxury (all cities)
| ''The Pantheon''
| Holy City
|
* 1,800 {{icon|stone|16px}}
|
* +40 {{icon|training|16px}}
* +2 {{icon|civics|16px}}  for every cultural level in all State Religion cities
|
* +10 {{icon|culture|16px}}
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| Hagia sophia || 600i 1200s|| 16|| +2 happiness per year, +50% culture (all cities)
| ''The Hagia Sophia''
| Holy City
|
* 1,800 {{icon|stone|16px}}
|
* +2 {{icon|happiness|16px}} in all cities
* +40 {{icon|civics|16px}}
|
* +10 {{icon|culture|16px}}
|}
|}
[[Category:Cities]]

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