Difference between revisions of "Vision"
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* Tile heights increase the reveal range of units on them, but also cost accordingly more to be reveal: | * Tile heights increase the reveal range of units on them, but also cost accordingly more to be reveal: | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Height reveal modifieres | ||
|- | |- | ||
! Header text !! Header text | |||
|- | |- | ||
| Hill || 2 | | Hill || 2 |
Latest revision as of 18:19, 9 February 2022
Vision and Reveal Ranges[edit]
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Reveal[edit]
- All units have a reveal range of 1
- Vegetation (trees and scrub) reduce reveal range by 1
- Tile heights increase the reveal range of units on them, but also cost accordingly more to be reveal:
Header text | Header text |
---|---|
Hill | 2 |
Flat | 1 |
Various waters | 0 |
Example: - A unit on a hill tile reveals tiles in a distance of 1+2-0 water, 1+2-1 of flat land, 1+2-2 of hills.