Units
Units can be either of two types: Civilian units (which require Growth) or military units (which require Training). This page lists all known units.
Civilian units
Settler (100 Growth + 75 Stone): Allows you to build new cities (Movement: 2, Range: 1, Attack: 3)
Worker (50 Growth): Can build rural or urban tile improvements (Movement:
Scout (50 Growth): Basic scouting unit. (Movement: 3, Range: 1, Attack: 3)
Militia (50 Growth): Information Unknown (Movement:
Military units
Warrior (Cost: 50 Iron ) (Upkeep: 1 Iron) (Movement: 2, Range: 1, Attack: 4)
Maceman (Cost: 100 Iron ) (Upkeep: 2 Iron) (Movement: 2, Range: 1, Attack: 5)
Spearman (Cost: 50 Wood 50 Iron ) (Upkeep: 2 Iron) (Movement: 2, Range: 1, Attack: 5)
Axeman (Cost: 150 Iron ) (Upkeep: 1 Training 3 Iron) (Movement: 2, Range: 1, Attack: 6)
Swordsman (Cost: 200 Iron ) (Upkeep: 2 Training 4 Iron) (Movement: 2, Range: 1, Attack: 8)
Pikeman (Cost: 100 Wood 100 Iron ) (Upkeep: 2 Training 4 Iron) (Movement: 2, Range: 1, Attack: 8)
Slinger (Cost: 50 Food ) (Upkeep: 1 Food) (Movement: 2, Range: 2, Attack: 4)
Archer (Cost: 100 Wood ) (Upkeep: 2 Wood) (Movement: 2, Range: 3, Attack: 5)
Longbowman (Cost: 150 Wood ) (Upkeep: 1 Training 3 Wood) (Movement: 2, Range: 3, Attack: 8)
Crossbowman (Cost: 100 Wood 50 Iron ) (Upkeep: 1 Training 3 Wood) (Movement: 2, Range: 1, Attack: 8)
Polybolos (Cost: 100 Wood 100 Iron ) (Upkeep: 2 Training 4 Iron) (Movement: 2, Range: 1, Attack: 10)
Chariot (Cost: 50 Food 50 Wood ) (Upkeep: 2 Food) (Movement: 3, Range: 1, Attack: 5)
Horseman (Cost: 100 Food 50 Iron ) (Upkeep: 1 Training 3 Food) (Movement: 3, Range: 1, Attack: 6)
Cataphract (Cost: 100 Food 100 Iron ) (Upkeep: 2 Training 4 Food) (Movement: 3, Range: 1, Attack: 10)
Horse Archer (Cost: 100 Food 50 Wood ) (Upkeep: 1 Training 3 Food) (Movement: 3, Range: 2, Attack: 6)
Camel Archer (Cost: 50 Wood 100 Food ) (Upkeep: 1 Training 3 Food) (Movement: 3, Range: 2, Attack: 5)
War Elephant (Cost: 50 Iron 100 Food ) (Upkeep: 1 Training 3 Food) (Movement: 2, Range: 1, Attack: 6)
Ballista (Cost: 50 Wood 100 Iron ) (Upkeep: 1 Training 3 Iron) (Movement: 1, Range: 1, Attack: 5)
Catapult (Cost: 50 Wood 100 Stone ) (Upkeep: 1 Training 3 Stone) (Movement: 1, Range: 4, Attack: 6)
Onager (Cost: 100 Wood 100 Stone ) (Upkeep: 2 Training 4 Stone) (Movement: 1, Range: 5, Attack: 8)
Bireme (Cost: 50 Wood 50 Iron ) (Upkeep: 2 Wood) (Movement: 3, Range: 1, Attack: 4)
Trireme (Cost: 100 Wood 50 Iron ) (Upkeep: 1 Training 3 Wood) (Movement: 4, Range: 1, Attack: 6)
Dromon (Cost: 150 Wood 50 Iron ) (Upkeep: 2 Training 4 Wood) (Movement: 5, Range: 1, Attack: 8)
Battering Ram (Cost: 50 Wood 50 Iron ) (Upkeep: 2 Wood) (Movement: 1, Range: 1, Attack: 3)
Siege Tower (Cost: 100 Wood 50 Iron ) (Upkeep: 1 Training 3 Wood) (Movement: 1, Range: 1, Attack: 4)
Akkadian Archer (Cost: 100 Wood ) (Upkeep: 2 Wood) (Movement: 2, Range: 3, Attack: 6)
Cimmerian Archer (Cost: 150 Wood ) (Upkeep: 1 Training 3 Wood) (Movement: 2, Range: 4, Attack: 8)
African Elephant (Cost: 100 Food 50 Wood ) (Upkeep: 1 Training 3 Food) (Movement: 3, Range: 1, Attack: 6)
Turreted Elephant (Cost: 100 Food 100 Wood ) (Upkeep: 2 Training 4 Food) (Movement: 3, Range: 1, Attack: 8)
Light Chariot (Cost: 50 Food 50 Wood ) (Upkeep: 2 Food) (Movement: 4, Range: 2, Attack: 5)
Kushite Cavalry (Cost: 100 Food 50 Wood ) (Upkeep: 1 Training 3 Food) (Movement: 4, Range: 2, Attack: 7)
Hoplite (Cost: 50 Wood 100 Iron ) (Upkeep: 2 Iron) (Movement: 2, Range: 1, Attack: 6)
Phalangite (Cost: 100 Wood 100 Iron ) (Upkeep: 2 Training 4 Iron) (Movement: 2, Range: 1, Attack: 8)
Palton Cavalry (Cost: 50 Food 100 Iron ) (Upkeep: 2 Iron) (Movement: 2, Range: 2, Attack: 6)
Cataphract Archer (Cost: 100 Food 100 Iron ) (Upkeep: 2 Training 4 Iron) (Movement: 2, Range: 2, Attack: 8)
Hastatus (Cost: 150 Iron ) (Upkeep: 2 Iron) (Movement: 2, Range: 1, Attack: 7)
Legionary (Cost: 200 Iron ) (Upkeep: 2 Training 4 Iron) (Movement: 2, Range: 1, Attack: 10)