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'''Units''' can be either of two types: Civilian units (which require {{icon|growth|14px}} [[resources|Growth]]) or Military units (which require {{icon|training|12px}} [[resources|Training]]). This page lists all known units.
'''Units''' can be either of two types: Civilian units (which require [[File:Orders.png|28px|link= resources]][[resources|Growth]]) or military units (which require [[resources|Training]]). This page lists all known units.


==Civilian Units==


The Production increase is each time this particular unit is built in the same city (it is no longer by unit type since [[Update #105|Patches]]).
{| class="wikitable"
 
!colspan="17"|Growth Units
{|class="wikitable sortable"
|-
|-
!
!
!colspan="2" style="text-align:center;"|Build {{icon|growth}}
!
!colspan="1" style="text-align:center;"|Cost
!
!colspan="1" style="text-align:center;"|Upkeep
!
!colspan="3" style="text-align:center;"|Stats
!
!colspan="2"|
!
!
!colspan="7" style="text-align:center;"|Abilities
|-
|-
!style="text-align:center;"|Name
!Name
!style="text-align:center;"|Initial
!Cost
!style="text-align:center;"|Increase
!Increase
!style="text-align:center;"|{{icon|food}}
!HP
!style="text-align:center;"|{{icon|food}}
!Fatigue
!style="text-align:center;"|Strength
!Movement
!class=unsortable style="text-align:center;"|Move
!Vision
!class=unsortable style="text-align:center;"|Vision
!Reveal
!class=unsortable style="text-align:left;"|Upgrades
!Harvest
!class=unsortable style="text-align:left;"|Notes
!Build
!Buy Tile
!Trade
!Amphib.
!Hurry
|-
|-
|style="text-align:left;"|<div id="Settler">[[Settler]]</div>
|Settler
|style="text-align:center;"|80
|80
|style="text-align:center;"|10
|10
|style="text-align:center;"|100
|20
|style="text-align:center;"|2
|3
|style="text-align:center;"|3
|2
|style="text-align:center;"|2
|3
|style="text-align:center;"|4
|X
|style="text-align:left;"|Worker
|X
|style="text-align:left;"|Found City, Harvest.  Cannot attack.
|
|-
|style="text-align:left;"|<div id="Worker">[[Worker]]</div>
|style="text-align:center;"|60
|style="text-align:center;"|10
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:left;"|Militia
|style="text-align:left;"|Harvest, Build Improvement, Build Road. Cannot attack.
|-
|style="text-align:left;"|<div id="Scout">[[Scout]]</div>
|style="text-align:center;"|60
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|5
|
|
|style="text-align:left;"|4 Fatigue, Harvest, Stealth in Trees, Ignore ZOC. Cannot attack.
|-
|style="text-align:left;"|<div id="Caravan">[[Caravan]]</div>
|style="text-align:center;"|80
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|3
|
|
|style="text-align:left;"|Caravan Mission. Cannot attack.
|-
|style="text-align:left;"| <div id="Disciple">Disciple</div>
|style="text-align:center;"|80
|style="text-align:center;"|10
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|3
|
|
|style="text-align:left;"|Build Religious Improvement, Spread Religion, Establish Theology. Cannot attack. Standing on Religion Improvements gives Yields: +1 Science on Monastery, -1 Discontent on Temple, +1 Orders on Cathedral.
|-
|style="text-align:left;"|<div id="Militia">[[Militia]]</div>
|style="text-align:center;"|60
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:left;"|Conscript
|style="text-align:left;"|Melee, Infantry, Has ZOC
|-
|style="text-align:left;"|<div id="Conscript">[[Conscript]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|5
|style="text-align:center;"|2
|style="text-align:center;"|4
|
|
|style="text-align:left;"|Melee, Infantry, Polearm, Has ZOC, +25% vs Mounted
|}
==Military Units==
All infantry and mounted units can Pillage and appoint Generals. All Infantry units have Zone of Control.
{|class="wikitable sortable"
|-
|-
!
|Worker
!style="text-align:center;"|Build
|50
!colspan="4" style="text-align:center;"|Cost
|10
!colspan="5" style="text-align:center;"|Upkeep
|20
!colspan="4" style="text-align:center;"|Stats
|3
!colspan="4"|
|2
|-
|3
!class=unsortable style="text-align:left;"|Name
|X
!style="text-align:center;"|{{icon|training}}
|X
!style="text-align:center;"|{{icon|food}}
|X
!style="text-align:center;"|{{icon|wood}}
|X
!style="text-align:center;"|{{icon|iron}}
!style="text-align:center;"|{{icon|stone}}
!style="text-align:center;"|{{icon|training}}
!style="text-align:center;"|{{icon|food}}
!style="text-align:center;"|{{icon|wood}}
!style="text-align:center;"|{{icon|iron}}
!style="text-align:center;"|{{icon|stone}}
!style="text-align:center;"|Strength
!style="text-align:center;"|Range
!class=unsortable style="text-align:center;"|Move
!class=unsortable style="text-align:center;"|Vision
!class=unsortable style="text-align:left;"|Traits
!class=unsortable style="text-align:left;"|Upgrades
!class=unsortable style="text-align:left;"|Notes
!class=unsortable style="text-align:left;"|Nation
|-
|style="text-align:left;"|<div id="Warrior">[[Warrior]]</div>
|style="text-align:center;"|60
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|4
|Melee, Infantry
|Axeman, Spearman
|style="text-align:left;"|Can Fortify
|
|
|-
|style="text-align:left;"|<div id="Axeman">[[Axeman]]</div>
|style="text-align:center;"|80
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|5
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|4
|Melee, Infantry
|Maceman, Swordsman
|style="text-align:left;"|Can Fortify, +25% vs Polearm, starts with Cleave I
|
|
|X
|-
|-
|style="text-align:left;"|<div id="Spearman">[[Spearman]]</div>
|Scout
|style="text-align:center;"|80
|50
|style="text-align:center;"|0
|10
|style="text-align:center;"|50
|20
|style="text-align:center;"|50
|4
|style="text-align:center;"|0
|3
|style="text-align:center;"|0
|4
|style="text-align:center;"|0
|X
|style="text-align:center;"|0
|X
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|5
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|4
|Melee, Infantry, Polearm
|Pikeman, Swordsman
|style="text-align:left;"|Can Fortify, +50% vs Mounted, starts with Pierce I
|
|
|-
|style="text-align:left;"|<div id="Maceman">[[Maceman]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|150
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|4
|Melee, Infantry
|Pikeman, Swordsman
|style="text-align:left;"|Can Fortify, +25% vs Infantry
|
|
|-
|style="text-align:left;"|<div id="Swordsman">[[Swordsman]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|200
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|4
|Melee, Infantry
|
|
|style="text-align:left;"|Can Fortify, +50% vs Infantry, starts with Cleave II
|
|
|X
|-
|-
|style="text-align:left;"|<div id="Pikeman">[[Pikeman]]</div>
|Caravan
|style="text-align:center;"|100
|80
|style="text-align:center;"|0
|10
|style="text-align:center;"|50
|20
|style="text-align:center;"|100
|3
|style="text-align:center;"|0
|2
|style="text-align:center;"|1
|2
|style="text-align:center;"|0
|X
|style="text-align:center;"|0
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|4
|Melee, Infantry, Polearm
|
|
|style="text-align:left;"|Can Fortify, +100% vs Mounted, starts with Pierce II
|
|
|-
|style="text-align:left;"|<div id="Slinger">[[Slinger]]</div>
|style="text-align:center;"|60
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|4
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|4
|Ranged, Infantry
|Archer, Longbowman
|style="text-align:left;"|
|
|
|X
|X
|X
|-
|-
|style="text-align:left;"|<div id="Archer">[[Archer]]</div>
| Disciple
|style="text-align:center;"|80
|80
|style="text-align:center;"|0
|10
|style="text-align:center;"|100
|20
|style="text-align:center;"|0
|3
|style="text-align:center;"|0
|3
|style="text-align:center;"|0
|2
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|5
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|4
|Ranged, Infantry
|Longbowman, Crossbowman
|style="text-align:left;"|
|
|
|-
|style="text-align:left;"|<div id="Longbowman">[[Longbowman]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|150
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|4
|Ranged, Infantry
|
|
|style="text-align:left;"|
|
|
|-
|X
|style="text-align:left;"|<div id="Crossbowman">[[Crossbowman]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|1
|style="text-align:center;"|2
|style="text-align:center;"|4
|Ranged, Infantry
|
|
|style="text-align:left;"|+50% vs Melee, starts with Pierce II
|
|
|X
|-
|-
|style="text-align:left;"|<div id="Polybolos">[[Polybolos]]</div>
| Disciple
|style="text-align:center;"|120
|80
|style="text-align:center;"|0
|10
|style="text-align:center;"|100
|20
|style="text-align:center;"|100
|3
|style="text-align:center;"|0
|3
|style="text-align:center;"|2
|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|10
|style="text-align:center;"|1
|style="text-align:center;"|2
|style="text-align:center;"|4
|Ranged, Siege
|
|
|style="text-align:left;"|+50% vs Ranged, starts with Cleave II and Pierce II
|
|
|-
|style="text-align:left;"|<div id="Chariot">[[Chariot]]</div>
|style="text-align:center;"|80
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|5
|style="text-align:center;"|
|style="text-align:center;"|3
|style="text-align:center;"|5
|Melee, Mounted, Horse
|Horseman, Horse Archer
|style="text-align:left;"|Ignores ZOC, Starts with Rout
|
|
|-
|X
|style="text-align:left;"|<div id="Horseman">[[Horseman]]</div>
|
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|
|style="text-align:center;"|3
|style="text-align:center;"|5
|Melee, Mounted, Horse
|Cataphract
|style="text-align:left;"|Ignores ZOC, Starts with Rout
|
|
|X
|-
|-
|style="text-align:left;"|<div id="Cataphract">[[Cataphract]]</div>
| Disciple
|style="text-align:center;"|160
|80
|style="text-align:center;"|100
|10
|style="text-align:center;"|0
|20
|style="text-align:center;"|100
|3
|style="text-align:center;"|0
|3
|style="text-align:center;"|2
|2
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|10
|style="text-align:center;"|
|style="text-align:center;"|3
|style="text-align:center;"|5
|Melee, Mounted, Horse
|
|style="text-align:left;"|Ignores ZOC, Starts with Rout and Circle
|
|
|-
|style="text-align:left;"|<div id="Horse Archer">[[Horse Archer]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|5
|Ranged, Mounted, Horse
|
|
|style="text-align:left;"|
|
|
|-
|X
|style="text-align:left;"|<div id="Camel Archer">[[Camel Archer]]</div>
|style="text-align:center;"|80
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|5
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|5
|Ranged, Mounted, Camel
|
|
|style="text-align:left;"|+1 Fatigue, +50% vs Horse, starts with Nomad
|
|
|X
|-
|-
|style="text-align:left;"|<div id="War Elephant">[[War Elephant]]</div>
| Disciple
|style="text-align:center;"|100
|80
|style="text-align:center;"|100
|10
|style="text-align:center;"|0
|20
|style="text-align:center;"|50
|3
|style="text-align:center;"|0
|3
|style="text-align:center;"|1
|2
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|4
|Melee, Mounted, Elephant
|
|
|style="text-align:left;"|starts with Rout, Panic
|
|
|-
|style="text-align:left;"|<div id="Akkadian Archer">[[Akkadian Archer]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|0
|style="text-align:center;"|150
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|4
|Ranged, Infantry
|Cimmerian Archer
|style="text-align:left;"|starts with Splash I
|[[Babylonia]]
|-
|style="text-align:left;"|<div id="Cimmerian Archer">[[Cimmerian Archer]]</div>
|style="text-align:center;"|160
|style="text-align:center;"|0
|style="text-align:center;"|200
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|4
|Ranged, Infantry
|
|
|style="text-align:left;"|starts with Splash I
|X
|[[Babylonia]]
|-
|style="text-align:left;"|<div id="African Elephant">[[African Elephant]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|5
|Melee, Mounted, Elephant
|Turreted Elephant
|style="text-align:left;"|starts with Rout, Panic, Circle
|[[Carthage]]
|-
|style="text-align:left;"|<div id="Turreted Elephant">[[Turreted Elephant]]</div>
|style="text-align:center;"|160
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|5
|Melee, Mounted, Elephant
|
|
|style="text-align:left;"|starts with Rout, Panic, Circle
|[[Carthage]]
|-
|style="text-align:left;"|<div id="Light Chariot">[[Light Chariot]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|6
|Ranged, Mounted, Horse
|Mounted Lancer
|style="text-align:left;"|Ignores ZOC
|[[Egypt]]
|-
|style="text-align:left;"|<div id="Mounted Lancer">[[Mounted Lancer]]</div>
|style="text-align:center;"|160
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|6
|Ranged, Mounted, Horse
|
|
|style="text-align:left;"|Ignores ZOC
|X
|[[Egypt]]
|-
|-
|style="text-align:left;"|<div id="Hoplite">[[Hoplite]]</div>
|Militia
|style="text-align:center;"|120
|60
|style="text-align:center;"|0
|2
|style="text-align:center;"|50
|20
|style="text-align:center;"|100
|3
|style="text-align:center;"|0
|2
|style="text-align:center;"|1
|3
|style="text-align:center;"|0
|X
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|4
|Melee, Infantry, Polearm
|Phalangite
|style="text-align:left;"|Can Fortify, +50% vs Mounted, starts with Formation, Pierce I
|[[Greece]]
|-
|style="text-align:left;"|<div id="Phalangite">[[Phalangite]]</div>
|style="text-align:center;"|160
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|4
|Melee, Infantry, Polearm
|
|
|style="text-align:left;"|Can Fortify, +50% vs Mounted, starts with Formation, Pierce I
|[[Greece]]
|-
|style="text-align:left;"|<div id="Heavy Chariot">[[Heavy Chariot]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|
|style="text-align:center;"|3
|style="text-align:center;"|5
|Melee, Mounted, Horse
|Three Man Chariot
|style="text-align:left;"|Ignores ZOC, starts with Rout, Circle
|[[Hatti]]
|-
|style="text-align:left;"|<div id="Three Man Chariot">[[Three Man Chariot]]</div>
|style="text-align:center;"|160
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|
|style="text-align:center;"|3
|style="text-align:center;"|5
|Melee, Mounted, Horse
|
|
|style="text-align:left;"|Ignores ZOC, starts with Rout, Circle
|[[Hatti]]
|-
|style="text-align:left;"|<div id="Palton Cavalry">[[Palton Cavalry]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|4
|Ranged, Mounted, Horse
|Cataphract Archer
|style="text-align:left;"|Ignores ZOC, starts with Rout
|[[Persia]]
|-
|style="text-align:left;"|<div id="Cataphract Archer">[[Cataphract Archer]]</div>
|style="text-align:center;"|160
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|4
|Ranged, Mounted, Horse
|
|
|style="text-align:left;"|Ignores ZOC, starts with Rout
|[[Persia]]
|-
|style="text-align:left;"|<div id="Hastatus">[[Hastatus]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|150
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|4
|Melee, Infantry
|Legionary
|style="text-align:left;"|Can Fortify, Can Testudo, +25% vs Infantry
|[[Rome]]
|-
|style="text-align:left;"|<div id="Legionary">[[Legionary]]</div>
|style="text-align:center;"|160
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|200
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|4
|Melee, Infantry
|
|
|style="text-align:left;"|Can Fortify, Can Testudo, +25% vs Infantry
|[[Rome]]
|}
==Military Siege Units==
All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage.
{|class="wikitable sortable"
|-
!
!style="text-align:center;"|Build
!colspan="3" style="text-align:center;"|Cost
!colspan="4" style="text-align:center;"|Upkeep
!colspan="4" style="text-align:center;"|Stats
!colspan="3"|
|-
!style="text-align:left;"|Name
!style="text-align:center;"|{{icon|training}}
!style="text-align:center;"|{{icon|wood}}
!style="text-align:center;"|{{icon|iron}}
!style="text-align:center;"|{{icon|stone}}
!style="text-align:center;"|{{icon|training}}
!style="text-align:center;"|{{icon|wood}}
!style="text-align:center;"|{{icon|iron}}
!style="text-align:center;"|{{icon|stone}}
!style="text-align:center;"|Strength
!style="text-align:center;"|Range
!class=unsortable style="text-align:center;"|Move
!class=unsortable style="text-align:center;"|Vision
!class=unsortable style="text-align:left;"|Upgrades
!class=unsortable style="text-align:left;"|Notes
!class=unsortable style="text-align:left;"|Nation
|-
|style="text-align:left;"|<div id="Ballista">[[Ballista]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|1
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:left;"|Polybolos
|style="text-align:left;"|+100% vs Infantry, starts with Pierce III
|
|
|X
|-
|-
|style="text-align:left;"|<div id="Onager">[[Onager]]</div>
|Conscript
|style="text-align:center;"|100
|80
|style="text-align:center;"|50
|2
|style="text-align:center;"|0
|20
|style="text-align:center;"|100
|3
|style="text-align:center;"|1
|2
|style="text-align:center;"|0
|3
|style="text-align:center;"|0
|X
|style="text-align:center;"|3
|style="text-align:center;"|6
|style="text-align:center;"|2-4
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:left;"|Mangonel
|style="text-align:left;"|Must be Unlimbered before attacking, starts with Splash I
|
|
|-
|style="text-align:left;"|<div id="Mangonel">[[Mangonel]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|8
|style="text-align:center;"|2-5
|style="text-align:center;"|1
|style="text-align:center;"|3
|
|
|style="text-align:left;"|Must be Unlimbered before attacking, starts with Splash II
|
|
|-
|style="text-align:left;"|<div id="Battering Ram">[[Battering Ram]]</div>
|style="text-align:center;"|80
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|6
|
|
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:left;"|Siege Tower
|style="text-align:left;"|Melee, +25% vs Ranged, starts with Assault
|[[Assyria]]
|-
|style="text-align:left;"|<div id="Siege Tower">[[Siege Tower]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|8
|
|
|style="text-align:center;"|1
|X
|style="text-align:center;"|3
|
|style="text-align:left;"|Melee, +25% vs Ranged, starts with Assault
|[[Assyria]]
|}
|}


==Military Water Units==
== Military units ==
All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage and appoint Generals.
'''Warrior (Cost: 50 Iron )''' (Upkeep: 1 Iron) (Movement: 2, Range: 1, Attack: 4)
 
'''Maceman (Cost: 100 Iron )''' (Upkeep: 2 Iron) (Movement: 2, Range: 1, Attack: 5)
 
'''Spearman (Cost: 50 Wood 50 Iron )''' (Upkeep: 2 Iron) (Movement: 2, Range: 1, Attack: 5)
 
'''Axeman (Cost: 150 Iron )''' (Upkeep: 1 Training 3 Iron) (Movement: 2, Range: 1, Attack: 6)
 
'''Swordsman (Cost: 200 Iron )''' (Upkeep: 2 Training 4 Iron) (Movement: 2, Range: 1, Attack: 8)
 
'''Pikeman (Cost: 100 Wood 100 Iron )''' (Upkeep: 2 Training 4 Iron) (Movement: 2, Range: 1, Attack: 8)
 
'''Slinger (Cost: 50 Food )''' (Upkeep: 1 Food) (Movement: 2, Range: 2, Attack: 4)
 
'''Archer (Cost: 100 Wood )''' (Upkeep: 2 Wood) (Movement: 2, Range: 3, Attack: 5)
 
'''Longbowman (Cost: 150 Wood )''' (Upkeep: 1 Training 3 Wood) (Movement: 2, Range: 3, Attack: 8)
 
'''Crossbowman (Cost: 100 Wood 50 Iron )''' (Upkeep: 1 Training 3 Wood) (Movement: 2, Range: 1, Attack: 8)
 
'''Polybolos (Cost: 100 Wood 100 Iron )''' (Upkeep: 2 Training 4 Iron) (Movement: 2, Range: 1, Attack: 10)
 
'''Chariot (Cost: 50 Food 50 Wood )''' (Upkeep: 2 Food) (Movement: 3, Range: 1, Attack: 5)
 
'''Horseman (Cost: 100 Food 50 Iron )''' (Upkeep: 1 Training 3 Food) (Movement: 3, Range: 1, Attack: 6)
 
'''Cataphract (Cost: 100 Food 100 Iron )''' (Upkeep: 2 Training 4 Food) (Movement: 3, Range: 1, Attack: 10)
 
'''Horse Archer (Cost: 100 Food 50 Wood )''' (Upkeep: 1 Training 3 Food) (Movement: 3, Range: 2, Attack: 6)
 
'''Camel Archer (Cost: 50 Wood 100 Food )''' (Upkeep: 1 Training 3 Food) (Movement: 3, Range: 2, Attack: 5)
 
'''War Elephant (Cost: 50 Iron 100 Food )''' (Upkeep: 1 Training 3 Food) (Movement: 2, Range: 1, Attack: 6)
 
'''Ballista (Cost: 50 Wood 100 Iron )''' (Upkeep: 1 Training 3 Iron) (Movement: 1, Range: 1, Attack: 5)
 
'''Catapult (Cost: 50 Wood 100 Stone )''' (Upkeep: 1 Training 3 Stone) (Movement: 1, Range: 4, Attack: 6)
 
'''Onager (Cost: 100 Wood 100 Stone )''' (Upkeep: 2 Training 4 Stone) (Movement: 1, Range: 5, Attack: 8)
 
'''Bireme (Cost: 50 Wood 50 Iron )''' (Upkeep: 2 Wood) (Movement: 3, Range: 1, Attack: 4)
 
'''Trireme (Cost: 100 Wood 50 Iron )''' (Upkeep: 1 Training 3 Wood) (Movement: 4, Range: 1, Attack: 6)
 
'''Dromon (Cost: 150 Wood 50 Iron )''' (Upkeep: 2 Training 4 Wood) (Movement: 5, Range: 1, Attack: 8)
 
'''Battering Ram (Cost: 50 Wood 50 Iron )''' (Upkeep: 2 Wood) (Movement: 1, Range: 1, Attack: 3)
 
'''Siege Tower (Cost: 100 Wood 50 Iron )''' (Upkeep: 1 Training 3 Wood) (Movement: 1, Range: 1, Attack: 4)
 
'''Akkadian Archer (Cost: 100 Wood )''' (Upkeep: 2 Wood) (Movement: 2, Range: 3, Attack: 6)
 
'''Cimmerian Archer (Cost: 150 Wood )''' (Upkeep: 1 Training 3 Wood) (Movement: 2, Range: 4, Attack: 8)
 
'''African Elephant (Cost: 100 Food 50 Wood )''' (Upkeep: 1 Training 3 Food) (Movement: 3, Range: 1, Attack: 6)
 
'''Turreted Elephant (Cost: 100 Food 100 Wood )''' (Upkeep: 2 Training 4 Food) (Movement: 3, Range: 1, Attack: 8)
 
'''Light Chariot (Cost: 50 Food 50 Wood )''' (Upkeep: 2 Food) (Movement: 4, Range: 2, Attack: 5)
 
'''Kushite Cavalry (Cost: 100 Food 50 Wood )''' (Upkeep: 1 Training 3 Food) (Movement: 4, Range: 2, Attack: 7)
 
'''Hoplite (Cost: 50 Wood 100 Iron )''' (Upkeep: 2 Iron) (Movement: 2, Range: 1, Attack: 6)
 
'''Phalangite (Cost: 100 Wood 100 Iron )''' (Upkeep: 2 Training 4 Iron) (Movement: 2, Range: 1, Attack: 8)
 
'''Palton Cavalry (Cost: 50 Food 100 Iron )''' (Upkeep: 2 Iron) (Movement: 2, Range: 2, Attack: 6)
 
'''Cataphract Archer (Cost: 100 Food 100 Iron )''' (Upkeep: 2 Training 4 Iron) (Movement: 2, Range: 2, Attack: 8)


{|class="wikitable sortable"
'''Hastatus (Cost: 150 Iron )''' (Upkeep: 2 Iron) (Movement: 2, Range: 1, Attack: 7)
|-
!
!style="text-align:center;"|Build
!colspan="2" style="text-align:center;"|Cost
!colspan="2" style="text-align:center;"|Upkeep
!colspan="4" style="text-align:center;"|Stats
|-
!style="text-align:center;"|Name
!style="text-align:center;"|{{icon|training}}
!style="text-align:center;"|{{icon|wood}}
!style="text-align:center;"|{{icon|iron}}
!style="text-align:center;"|{{icon|training}}
!style="text-align:center;"|{{icon|wood}}
!style="text-align:center;"|Strength
!class=unsortable style="text-align:center;"|Move
!class=unsortable style="text-align:center;"|Vision
|-
|style="text-align:left;"|<div id="Bireme">[[Bireme]]</div>
|style="text-align:center;"|80
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|6
|style="text-align:center;"|3
|style="text-align:center;"|5
|-
|style="text-align:left;"|<div id="Trireme">[[Trireme]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:center;"|8
|style="text-align:center;"|4
|style="text-align:center;"|6
|-
|style="text-align:left;"|<div id="Dromon">[[Dromon]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|150
|style="text-align:center;"|50
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|10
|style="text-align:center;"|5
|style="text-align:center;"|7
|}


==Military Traits==
'''Legionary (Cost: 200 Iron )''' (Upkeep: 2 Training 4 Iron) (Movement: 2, Range: 1, Attack: 10)
{|class="wikitable"
|-
!style="text-align:center;"|Name
!style="text-align:center;"| Feature
|-
|Melee
|
*across River -50%
*Counterattacks for 1HP during melee combat
|-
|Infantry
|Defending Urban +25%
|-
|Polearm
|ZOC blocks Mounted
|-
|Ranged
|
* attack into Trees -50%
* attack into Scrub -25%
|-
|Mounted
|
* attacking Siege +50%
* attack into Flat/Clear +25%
|-
|Siege
|
*attack into Urban +50%
*Ignores distance modifier
|}

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