Difference between revisions of "Terrain Types"
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The map on which players play in Old World is filled with '''geography''' inspired by real-world Earth and, as such, will contain many familiar features, including mountains, rivers, grasslands, volcanoes - among others. Here we list the effect of the various features. | The map on which players play in Old World is filled with '''geography''' inspired by real-world Earth and, as such, will contain many familiar features, including mountains, rivers, grasslands, volcanoes - among others. Here we list the effect of the various features. | ||
== Terrain == | |||
{| class="wikitable" | {| class="wikitable" | ||
|+Effects of different tiles | |+Effects of different tiles | ||
Line 14: | Line 14: | ||
|- | |- | ||
|Flat | |Flat | ||
| | |0.33 | ||
| | | | ||
| | | |
Revision as of 16:22, 30 May 2020
The map on which players play in Old World is filled with geography inspired by real-world Earth and, as such, will contain many familiar features, including mountains, rivers, grasslands, volcanoes - among others. Here we list the effect of the various features.
Terrain
Tile Type | Movement Cost | Attack/Defense Bonus | Resources |
---|---|---|---|
Hill | 1 | ||
Flat | 0.33 | ||
Mountain | |||
Lake |
Note: movement will be always a minimum cost of 1 order.
Names
In order to give more life to these features, some of them have been given names - as was done previously also in Civilization VI - though it does not affect gameplay. Here we list all known names for these features. They seem to appear randomly.
Rivers
- The Tiber
- Tigris River
- Euphrates River
- Amu Darya
- Hallacmon River
- Maritsa River
- The Nile
Mountains
- Caucasus Mountains