Difference between revisions of "Terrain Types"
Jump to navigation
Jump to search
(Created page with "The map on which players play in Old World is filled with '''geography''' inspired by real-world Earth and, as such, will contain many familiar features, including mountains,...") |
MadDutchman (talk | contribs) (→Names) |
||
(26 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
The map on which players play in Old World is filled with '''geography''' inspired by real-world Earth and, as such, will contain many familiar features, including mountains, rivers, grasslands, volcanoes - among others. Here we list the effect of the various features. | The map on which players play in Old World is filled with '''geography''' inspired by real-world Earth and, as such, will contain many familiar features, including mountains, rivers, grasslands, volcanoes - among others. Here we list the effect of the various features. | ||
== Terrain == | |||
=== Terrain Heights=== | |||
{| class="wikitable" | {| class="wikitable" | ||
!Tile Type | !Tile Type | ||
!Movement | !Movement Cost | ||
!Attack/Defense Bonus | !Attack/Defense Bonus | ||
! | !Vision Bonus | ||
!Effect on Improvements | |||
|- | |||
|Hill | |||
|1 | |||
| | |||
| +1 | |||
| | |||
*+1 Build Year | |||
*Mine: +60% Iron | |||
*Laurion Mine: +50% Iron | |||
|- | |||
|Flat | |||
|0.33 | |||
|Vs. Mounted (if Clear): -25% Defense (Melee Combat) | |||
| | |||
| | |||
|- | |||
|Mountain | |||
| | |||
| | |||
| +2 | |||
| | |||
*Quarry (Adjacent): +40% Stone | |||
*Shrine of Ereshkigal (Adjacent): +100% Culture | |||
*Shrine of Osiris (Adjacent): +100% Culture | |||
*Shrine of Hades (Adjacent): +100% Culture | |||
|- | |- | ||
|Lake | |||
| | | | ||
| | | | ||
Line 13: | Line 40: | ||
| | | | ||
|- | |- | ||
|Coast | |||
| | | | ||
| | | | ||
Line 18: | Line 46: | ||
| | | | ||
|- | |- | ||
|Ocean | |||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|} | |- | ||
|Volcano | |||
| | |||
| | |||
| +2 | |||
| | |||
*Farm (Adjacent): +40% Food | |||
*Quarry (Adjacent): +40% Stone | |||
*Shrine of Ereshkigal (Adjacent): +100% Culture | |||
*Shrine of Osiris (Adjacent): +100% Culture | |||
*Shrine of Hades (Adjacent): +100% Culture | |||
|} | |||
Note: movement will be always a minimum cost of 1 order. | |||
=== Terrain Features=== | |||
{| class="wikitable" | |||
!Tile Feature | |||
!Defending vs Ranged | |||
|- | |||
|Clear | |||
| | |||
|- | |||
|Scrub | |||
| +25% | |||
|- | |||
|Trees | |||
| +25% | |||
|} | |||
=== Terrain Properties=== | |||
{| class="wikitable" | |||
!Tile Property | |||
!Impact | |||
|- | |||
|Arid | |||
| | |||
* Farm: -40% Food | |||
* Quarry: +20% Stones | |||
|- | |||
|Lush | |||
| | |||
* Farm: +40% Food | |||
|- | |||
|Sand | |||
| | |||
* No Roads | |||
|- | |||
|Temperate | |||
| | |||
|- | |||
|Tundra | |||
| | |||
* Laurion Mine: -20% Iron | |||
|- | |||
|Urban | |||
| | |||
* can only have Urban Improvements | |||
* spreads Borders | |||
* supports 2 Population | |||
* can only have Urban Improvements | |||
* Siege +50% (seems to be a malus against defender) | |||
* Infantry Defence +25% | |||
|- | |||
|Water | |||
| | |||
* Defending (if own Territory) +25% | |||
|} | |||
== Names == | == Names == | ||
Line 35: | Line 129: | ||
* Hallacmon River | * Hallacmon River | ||
* Maritsa River | * Maritsa River | ||
* The Nile | |||
* White Nile | |||
* Aufidas River | |||
=== Mountains === | === Mountains === | ||
* Caucasus Mountains | * Caucasus Mountains | ||
* Simien Mountains | |||
* Paropamisadae | |||
=== Lakes === | |||
* Tharthar Lake | |||
* Lake of Tunis | |||
* Toshka Lakes | |||
* Lake Oubeira | |||
=== Forests === | |||
* Barajin Forest |
Latest revision as of 19:31, 14 December 2021
The map on which players play in Old World is filled with geography inspired by real-world Earth and, as such, will contain many familiar features, including mountains, rivers, grasslands, volcanoes - among others. Here we list the effect of the various features.
Terrain[edit]
Terrain Heights[edit]
Tile Type | Movement Cost | Attack/Defense Bonus | Vision Bonus | Effect on Improvements |
---|---|---|---|---|
Hill | 1 | +1 |
| |
Flat | 0.33 | Vs. Mounted (if Clear): -25% Defense (Melee Combat) | ||
Mountain | +2 |
| ||
Lake | ||||
Coast | ||||
Ocean | ||||
Volcano | +2 |
|
Note: movement will be always a minimum cost of 1 order.
Terrain Features[edit]
Tile Feature | Defending vs Ranged |
---|---|
Clear | |
Scrub | +25% |
Trees | +25% |
Terrain Properties[edit]
Tile Property | Impact |
---|---|
Arid |
|
Lush |
|
Sand |
|
Temperate | |
Tundra |
|
Urban |
|
Water |
|
Names[edit]
In order to give more life to these features, some of them have been given names - as was done previously also in Civilization VI - though it does not affect gameplay. Here we list all known names for these features. They seem to appear randomly.
Rivers[edit]
- The Tiber
- Tigris River
- Euphrates River
- Amu Darya
- Hallacmon River
- Maritsa River
- The Nile
- White Nile
- Aufidas River
Mountains[edit]
- Caucasus Mountains
- Simien Mountains
- Paropamisadae
Lakes[edit]
- Tharthar Lake
- Lake of Tunis
- Toshka Lakes
- Lake Oubeira
Forests[edit]
- Barajin Forest