Difference between revisions of "Terrain Types"
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The map on which players play in Old World is filled with '''geography''' inspired by real-world Earth and, as such, will contain many familiar features, including mountains, rivers, grasslands, volcanoes - among others. Here we list the effect of the various features. | The map on which players play in Old World is filled with '''geography''' inspired by real-world Earth and, as such, will contain many familiar features, including mountains, rivers, grasslands, volcanoes - among others. Here we list the effect of the various features. | ||
== Terrain == | |||
=== Terrain Heights=== | |||
{| class="wikitable" | {| class="wikitable" | ||
!Tile Type | !Tile Type | ||
!Movement Cost | !Movement Cost | ||
!Attack/Defense Bonus | !Attack/Defense Bonus | ||
! | !Vision Bonus | ||
!Effect on Improvements | |||
|- | |- | ||
|Hill | |Hill | ||
|1 | |1 | ||
| | | | ||
| | | +1 | ||
| | |||
*+1 Build Year | |||
*Mine: +60% Iron | |||
*Laurion Mine: +50% Iron | |||
|- | |- | ||
|Flat | |Flat | ||
| | |0.33 | ||
|Vs. Mounted (if Clear): -25% Defense (Melee Combat) | |||
| | | | ||
| | | | ||
Line 21: | Line 27: | ||
| | | | ||
| | | | ||
| +2 | |||
| | | | ||
*Quarry (Adjacent): +40% Stone | |||
*Shrine of Ereshkigal (Adjacent): +100% Culture | |||
*Shrine of Osiris (Adjacent): +100% Culture | |||
*Shrine of Hades (Adjacent): +100% Culture | |||
|- | |- | ||
|Lake | |Lake | ||
Line 27: | Line 38: | ||
| | | | ||
| | | | ||
|} | | | ||
|- | |||
|Coast | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Ocean | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Volcano | |||
| | |||
| | |||
| +2 | |||
| | |||
*Farm (Adjacent): +40% Food | |||
*Quarry (Adjacent): +40% Stone | |||
*Shrine of Ereshkigal (Adjacent): +100% Culture | |||
*Shrine of Osiris (Adjacent): +100% Culture | |||
*Shrine of Hades (Adjacent): +100% Culture | |||
|} | |||
Note: movement will be always a minimum cost of 1 order. | Note: movement will be always a minimum cost of 1 order. | ||
=== Terrain Features=== | |||
{| class="wikitable" | |||
!Tile Feature | |||
!Defending vs Ranged | |||
|- | |||
|Clear | |||
| | |||
|- | |||
|Scrub | |||
| +25% | |||
|- | |||
|Trees | |||
| +25% | |||
|} | |||
=== Terrain Properties=== | |||
{| class="wikitable" | |||
!Tile Property | |||
!Impact | |||
|- | |||
|Arid | |||
| | |||
* Farm: -40% Food | |||
* Quarry: +20% Stones | |||
|- | |||
|Lush | |||
| | |||
* Farm: +40% Food | |||
|- | |||
|Sand | |||
| | |||
* No Roads | |||
|- | |||
|Temperate | |||
| | |||
|- | |||
|Tundra | |||
| | |||
* Laurion Mine: -20% Iron | |||
|- | |||
|Urban | |||
| | |||
* can only have Urban Improvements | |||
* spreads Borders | |||
* supports 2 Population | |||
* can only have Urban Improvements | |||
* Siege +50% (seems to be a malus against defender) | |||
* Infantry Defence +25% | |||
|- | |||
|Water | |||
| | |||
* Defending (if own Territory) +25% | |||
|} | |||
== Names == | == Names == | ||
Line 43: | Line 130: | ||
* Maritsa River | * Maritsa River | ||
* The Nile | * The Nile | ||
* White Nile | |||
* Aufidas River | |||
=== Mountains === | === Mountains === | ||
* Caucasus Mountains | * Caucasus Mountains | ||
* Simien Mountains | |||
* Paropamisadae | |||
=== Lakes === | |||
* Tharthar Lake | |||
* Lake of Tunis | |||
* Toshka Lakes | |||
* Lake Oubeira | |||
=== Forests === | |||
* Barajin Forest |
Latest revision as of 19:31, 14 December 2021
The map on which players play in Old World is filled with geography inspired by real-world Earth and, as such, will contain many familiar features, including mountains, rivers, grasslands, volcanoes - among others. Here we list the effect of the various features.
Terrain[edit]
Terrain Heights[edit]
Tile Type | Movement Cost | Attack/Defense Bonus | Vision Bonus | Effect on Improvements |
---|---|---|---|---|
Hill | 1 | +1 |
| |
Flat | 0.33 | Vs. Mounted (if Clear): -25% Defense (Melee Combat) | ||
Mountain | +2 |
| ||
Lake | ||||
Coast | ||||
Ocean | ||||
Volcano | +2 |
|
Note: movement will be always a minimum cost of 1 order.
Terrain Features[edit]
Tile Feature | Defending vs Ranged |
---|---|
Clear | |
Scrub | +25% |
Trees | +25% |
Terrain Properties[edit]
Tile Property | Impact |
---|---|
Arid |
|
Lush |
|
Sand |
|
Temperate | |
Tundra |
|
Urban |
|
Water |
|
Names[edit]
In order to give more life to these features, some of them have been given names - as was done previously also in Civilization VI - though it does not affect gameplay. Here we list all known names for these features. They seem to appear randomly.
Rivers[edit]
- The Tiber
- Tigris River
- Euphrates River
- Amu Darya
- Hallacmon River
- Maritsa River
- The Nile
- White Nile
- Aufidas River
Mountains[edit]
- Caucasus Mountains
- Simien Mountains
- Paropamisadae
Lakes[edit]
- Tharthar Lake
- Lake of Tunis
- Toshka Lakes
- Lake Oubeira
Forests[edit]
- Barajin Forest