Difference between revisions of "Terrain Types"

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The map on which players play in Old World is filled with '''geography''' inspired by real-world Earth and, as such, will contain many familiar features, including mountains, rivers, grasslands, volcanoes - among others. Here we list the effect of the various features.             
The map on which players play in Old World is filled with '''geography''' inspired by real-world Earth and, as such, will contain many familiar features, including mountains, rivers, grasslands, volcanoes - among others. Here we list the effect of the various features.             
 
== Terrain ==
=== Terrain Heights===
{| class="wikitable"
{| class="wikitable"
|+Effects of different tiles
!Tile Type
!Tile Type
!Movement
!Movement Cost
!Attack/Defense Bonus
!Attack/Defense Bonus
!Resources
!Vision Bonus
!Effect on Improvements
|-
|Hill
|1
|
| +1
|
*+1 Build Year
*Mine: +60% Iron
*Laurion Mine: +50% Iron
|-
|Flat
|0.33
|Vs. Mounted (if Clear): -25% Defense (Melee Combat)
|
|
|-
|Mountain
|
|
| +2
|
*Quarry (Adjacent): +40% Stone
*Shrine of Ereshkigal (Adjacent): +100% Culture
*Shrine of Osiris (Adjacent): +100% Culture
*Shrine of Hades (Adjacent): +100% Culture
|-
|-
|Lake
|
|
|
|
Line 13: Line 40:
|
|
|-
|-
|Coast
|
|
|
|
Line 18: Line 46:
|
|
|-
|-
|Ocean
|
|
|
|
|
|
|
|
|}    
|-
|Volcano
|
|
| +2
|
*Farm (Adjacent): +40% Food
*Quarry (Adjacent): +40% Stone
*Shrine of Ereshkigal (Adjacent): +100% Culture
*Shrine of Osiris (Adjacent): +100% Culture
*Shrine of Hades (Adjacent): +100% Culture
|}   
Note: movement will be always a minimum cost of 1 order.
 
=== Terrain Features===
{| class="wikitable"
!Tile Feature
!Defending vs Ranged
|-
|Clear
|
|-
|Scrub
| +25%
|-
|Trees
| +25%
|}
=== Terrain Properties===
{| class="wikitable"
!Tile Property
!Impact
|-
|Arid
|
* Farm: -40% Food
* Quarry: +20% Stones
|-
|Lush
|
* Farm: +40% Food
|-
|Sand
|
* No Roads
|-
|Temperate
|
|-
|Tundra
|
* Laurion Mine: -20% Iron
|-
|Urban
|
* can only have Urban Improvements
* spreads Borders
* supports 2 Population
* can only have Urban Improvements
* Siege +50% (seems to be a malus against defender)
* Infantry Defence +25%
|-
|Water
|
* Defending (if own Territory) +25%
|}


== Names ==
== Names ==
Line 35: Line 129:
* Hallacmon River
* Hallacmon River
* Maritsa River
* Maritsa River
* The Nile
* White Nile
* Aufidas River


=== Mountains ===
=== Mountains ===
* Caucasus Mountains
* Caucasus Mountains
* Simien Mountains
* Paropamisadae
=== Lakes ===
* Tharthar Lake
* Lake of Tunis
* Toshka Lakes
* Lake Oubeira
=== Forests ===
* Barajin Forest

Latest revision as of 19:31, 14 December 2021

The map on which players play in Old World is filled with geography inspired by real-world Earth and, as such, will contain many familiar features, including mountains, rivers, grasslands, volcanoes - among others. Here we list the effect of the various features.

Terrain[edit]

Terrain Heights[edit]

Tile Type Movement Cost Attack/Defense Bonus Vision Bonus Effect on Improvements
Hill 1 +1
  • +1 Build Year
  • Mine: +60% Iron
  • Laurion Mine: +50% Iron
Flat 0.33 Vs. Mounted (if Clear): -25% Defense (Melee Combat)
Mountain +2
  • Quarry (Adjacent): +40% Stone
  • Shrine of Ereshkigal (Adjacent): +100% Culture
  • Shrine of Osiris (Adjacent): +100% Culture
  • Shrine of Hades (Adjacent): +100% Culture
Lake
Coast
Ocean
Volcano +2
  • Farm (Adjacent): +40% Food
  • Quarry (Adjacent): +40% Stone
  • Shrine of Ereshkigal (Adjacent): +100% Culture
  • Shrine of Osiris (Adjacent): +100% Culture
  • Shrine of Hades (Adjacent): +100% Culture

Note: movement will be always a minimum cost of 1 order.

Terrain Features[edit]

Tile Feature Defending vs Ranged
Clear
Scrub +25%
Trees +25%

Terrain Properties[edit]

Tile Property Impact
Arid
  • Farm: -40% Food
  • Quarry: +20% Stones
Lush
  • Farm: +40% Food
Sand
  • No Roads
Temperate
Tundra
  • Laurion Mine: -20% Iron
Urban
  • can only have Urban Improvements
  • spreads Borders
  • supports 2 Population
  • can only have Urban Improvements
  • Siege +50% (seems to be a malus against defender)
  • Infantry Defence +25%
Water
  • Defending (if own Territory) +25%

Names[edit]

In order to give more life to these features, some of them have been given names - as was done previously also in Civilization VI - though it does not affect gameplay. Here we list all known names for these features. They seem to appear randomly.

Rivers[edit]

  • The Tiber
  • Tigris River
  • Euphrates River
  • Amu Darya
  • Hallacmon River
  • Maritsa River
  • The Nile
  • White Nile
  • Aufidas River

Mountains[edit]

  • Caucasus Mountains
  • Simien Mountains
  • Paropamisadae

Lakes[edit]

  • Tharthar Lake
  • Lake of Tunis
  • Toshka Lakes
  • Lake Oubeira

Forests[edit]

  • Barajin Forest