Difference between revisions of "Terrain Types"
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*Quarry (Adjacent): +40% Stone | |||
*Shrine of Ereshkigal (Adjacent): +100% Culture | |||
*Shrine of Osiris (Adjacent): +100% Culture | |||
*Shrine of Hades (Adjacent): +100% Culture | |||
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|Lake | |Lake | ||
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*Farm (Adjacent): +40% Food | |||
*Quarry (Adjacent): +40% Stone | |||
*Shrine of Ereshkigal (Adjacent): +100% Culture | |||
*Shrine of Osiris (Adjacent): +100% Culture | |||
*Shrine of Hades (Adjacent): +100% Culture | |||
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Note: movement will be always a minimum cost of 1 order. | Note: movement will be always a minimum cost of 1 order. |
Revision as of 19:21, 14 December 2021
The map on which players play in Old World is filled with geography inspired by real-world Earth and, as such, will contain many familiar features, including mountains, rivers, grasslands, volcanoes - among others. Here we list the effect of the various features.
Terrain
Terrain Heights
Tile Type | Movement Cost | Attack/Defense Bonus | Vision Bonus | Effect on Improvements |
---|---|---|---|---|
Hill | 1 | +1 |
| |
Flat | 0.33 | Vs. Mounted (if Clear): -25% Defense (Melee Combat) | ||
Mountain | +2 |
| ||
Lake | ||||
Coast | ||||
Ocean | ||||
Volcano | +2 |
|
Note: movement will be always a minimum cost of 1 order.
Terrain Features
Tile Feature | Defending vs Ranged |
---|---|
Clear | |
Scrub | +25% |
Trees | +25% |
Terrain Properties
Tile Property | Impact |
---|---|
Arid |
|
Lush |
|
Sand |
|
Temperate | |
Tundra |
|
Urban |
|
Water |
|
Names
In order to give more life to these features, some of them have been given names - as was done previously also in Civilization VI - though it does not affect gameplay. Here we list all known names for these features. They seem to appear randomly.
Rivers
- The Tiber
- Tigris River
- Euphrates River
- Amu Darya
- Hallacmon River
- Maritsa River
- The Nile
- White Nile
Mountains
- Caucasus Mountains
- Simien Mountains
Lakes
Tharthar Lake