Difference between revisions of "Terrain Types"
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|Arid | |Arid | ||
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* Farm -40% Food | * Farm: -40% Food | ||
* Quarry +20% Stones | * Quarry: +20% Stones | ||
|- | |- | ||
|Lush | |Lush | ||
| | | | ||
* Farm +40% Food | * Farm: +40% Food | ||
|- | |- | ||
|Sand | |Sand | ||
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|Tundra | |Tundra | ||
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* Laurion Mine -20% Iron | * Laurion Mine: -20% Iron | ||
|- | |- | ||
|Urban | |Urban |
Revision as of 19:18, 14 December 2021
The map on which players play in Old World is filled with geography inspired by real-world Earth and, as such, will contain many familiar features, including mountains, rivers, grasslands, volcanoes - among others. Here we list the effect of the various features.
Terrain
Terrain Heights
Tile Type | Movement Cost | Attack/Defense Bonus | Vision Bonus | Effect on Improvements |
---|---|---|---|---|
Hill | 1 | +1 |
| |
Flat | 0.33 | Vs. Mounted (if Clear): -25% Defense (Melee Combat) | ||
Mountain | ||||
Lake | ||||
Coast | ||||
Ocean | ||||
Volcano |
Note: movement will be always a minimum cost of 1 order.
Terrain Features
Tile Feature | Defending vs Ranged |
---|---|
Clear | |
Scrub | +25% |
Trees | +25% |
Terrain Properties
Tile Property | Impact |
---|---|
Arid |
|
Lush |
|
Sand |
|
Temperate | |
Tundra |
|
Urban |
|
Water |
|
Names
In order to give more life to these features, some of them have been given names - as was done previously also in Civilization VI - though it does not affect gameplay. Here we list all known names for these features. They seem to appear randomly.
Rivers
- The Tiber
- Tigris River
- Euphrates River
- Amu Darya
- Hallacmon River
- Maritsa River
- The Nile
- White Nile
Mountains
- Caucasus Mountains
- Simien Mountains
Lakes
Tharthar Lake