Difference between revisions of "Terrain Types"
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!Movement Cost | !Movement Cost | ||
!Attack/Defense Bonus | !Attack/Defense Bonus | ||
!Vision Bonus | |||
!Resources | !Resources | ||
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|Hill | |Hill | ||
|1 | |1 | ||
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|Flat | |Flat | ||
|0.33 | |0.33 | ||
|Vs. Mounted (if Clear): -25% Defense (Melee Combat) | |||
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|- | |- | ||
|Mountain | |Mountain | ||
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|Lake | |Lake | ||
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|Coast | |Coast | ||
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|Ocean | |Ocean | ||
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|Volcano | |Volcano | ||
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Revision as of 19:09, 14 December 2021
The map on which players play in Old World is filled with geography inspired by real-world Earth and, as such, will contain many familiar features, including mountains, rivers, grasslands, volcanoes - among others. Here we list the effect of the various features.
Terrain
Terrain Heights
Tile Type | Movement Cost | Attack/Defense Bonus | Vision Bonus | Resources |
---|---|---|---|---|
Hill | 1 | |||
Flat | 0.33 | Vs. Mounted (if Clear): -25% Defense (Melee Combat) | ||
Mountain | ||||
Lake | ||||
Coast | ||||
Ocean | ||||
Volcano |
Note: movement will be always a minimum cost of 1 order.
Terrain Features
Tile Feature | Defending vs Ranged |
---|---|
Clear | |
Scrub | +25% |
Trees | +25% |
Terrain Properties
Tile Property | Impact |
---|---|
Arid |
|
Lush |
|
Sand |
|
Temperate | |
Tundra |
|
Urban |
|
Water |
|
Names
In order to give more life to these features, some of them have been given names - as was done previously also in Civilization VI - though it does not affect gameplay. Here we list all known names for these features. They seem to appear randomly.
Rivers
- The Tiber
- Tigris River
- Euphrates River
- Amu Darya
- Hallacmon River
- Maritsa River
- The Nile
- White Nile
Mountains
- Caucasus Mountains
- Simien Mountains
Lakes
Tharthar Lake