Difference between revisions of "Terrain Types"

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=== Terrain Heights===
=== Terrain Heights===
{| class="wikitable"
{| class="wikitable"
|+Effects of different tiles
!Tile Type
!Tile Type
!Movement Cost
!Movement Cost
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Note: movement will be always a minimum cost of 1 order.
Note: movement will be always a minimum cost of 1 order.
=== Terrain Features===
=== Terrain Features===
{| class="wikitable"
{| class="wikitable"

Revision as of 19:04, 14 December 2021

The map on which players play in Old World is filled with geography inspired by real-world Earth and, as such, will contain many familiar features, including mountains, rivers, grasslands, volcanoes - among others. Here we list the effect of the various features.

Terrain

Terrain Heights

Tile Type Movement Cost Attack/Defense Bonus Resources
Hill 1
Flat 0.33
Mountain
Lake

Note: movement will be always a minimum cost of 1 order.

Terrain Features

Tile Feature Defending vs Ranged
Clear
Scrub +25%
Trees +25%

Terrain Properties

Tile Property Impact
Arid
  • Farm -40% Food
  • Quarry +20% Stones
Lush
  • Farm +40% Food
Sand
  • No Roads
Temperate
Tundra
  • Laurion Mine -20% Iron
Urban
  • can only have Urban Improvements
  • spreads Borders
  • supports 2 Population
  • can only have Urban Improvements
  • Siege +50% (seems to be a malus against defender)
  • Infantry Defence +25%
Water
  • Defending (if own Territory) +25%

Names

In order to give more life to these features, some of them have been given names - as was done previously also in Civilization VI - though it does not affect gameplay. Here we list all known names for these features. They seem to appear randomly.

Rivers

  • The Tiber
  • Tigris River
  • Euphrates River
  • Amu Darya
  • Hallacmon River
  • Maritsa River
  • The Nile
  • White Nile

Mountains

  • Caucasus Mountains
  • Simien Mountains

Lakes

Tharthar Lake