Difference between revisions of "Terrain Types"
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=== Terrain Heights=== | === Terrain Heights=== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Tile Type | !Tile Type | ||
!Movement Cost | !Movement Cost | ||
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|} | |} | ||
Note: movement will be always a minimum cost of 1 order. | Note: movement will be always a minimum cost of 1 order. | ||
=== Terrain Features=== | === Terrain Features=== | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 19:04, 14 December 2021
The map on which players play in Old World is filled with geography inspired by real-world Earth and, as such, will contain many familiar features, including mountains, rivers, grasslands, volcanoes - among others. Here we list the effect of the various features.
Terrain
Terrain Heights
Tile Type | Movement Cost | Attack/Defense Bonus | Resources |
---|---|---|---|
Hill | 1 | ||
Flat | 0.33 | ||
Mountain | |||
Lake |
Note: movement will be always a minimum cost of 1 order.
Terrain Features
Tile Feature | Defending vs Ranged |
---|---|
Clear | |
Scrub | +25% |
Trees | +25% |
Terrain Properties
Tile Property | Impact |
---|---|
Arid |
|
Lush |
|
Sand |
|
Temperate | |
Tundra |
|
Urban |
|
Water |
|
Names
In order to give more life to these features, some of them have been given names - as was done previously also in Civilization VI - though it does not affect gameplay. Here we list all known names for these features. They seem to appear randomly.
Rivers
- The Tiber
- Tigris River
- Euphrates River
- Amu Darya
- Hallacmon River
- Maritsa River
- The Nile
- White Nile
Mountains
- Caucasus Mountains
- Simien Mountains
Lakes
Tharthar Lake