Difference between revisions of "Terrain Types"

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Note: movement will be always a minimum cost of 1 order.
Note: movement will be always a minimum cost of 1 order.
 
=== Terrain Features===
{| class="wikitable"
!Tile Feature
!xxx
!xxx
!xxx
|-
|Clear
|
|
|
|-
|Scrub
|
|
|
|-
|Trees
|
|
|
|}


== Names ==
== Names ==

Revision as of 16:35, 30 May 2020

The map on which players play in Old World is filled with geography inspired by real-world Earth and, as such, will contain many familiar features, including mountains, rivers, grasslands, volcanoes - among others. Here we list the effect of the various features.

Terrain

Effects of different tiles
Tile Type Movement Cost Attack/Defense Bonus Resources
Hill 1
Flat 0.33
Mountain
Lake

Note: movement will be always a minimum cost of 1 order.

Terrain Features

Tile Feature xxx xxx xxx
Clear
Scrub
Trees

Names

In order to give more life to these features, some of them have been given names - as was done previously also in Civilization VI - though it does not affect gameplay. Here we list all known names for these features. They seem to appear randomly.

Rivers

  • The Tiber
  • Tigris River
  • Euphrates River
  • Amu Darya
  • Hallacmon River
  • Maritsa River
  • The Nile
  • White Nile

Mountains

  • Caucasus Mountains
  • Simien Mountains

Lakes

Tharthar Lake