Difference between revisions of "Terrain Types"

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The map on which players play in Old World is filled with '''geography''' inspired by real-world Earth and, as such, will contain many familiar features, including mountains, rivers, grasslands, volcanoes - among others. Here we list the effect of the various features.             
The map on which players play in Old World is filled with '''geography''' inspired by real-world Earth and, as such, will contain many familiar features, including mountains, rivers, grasslands, volcanoes - among others. Here we list the effect of the various features.             
 
== Terrain ==
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{| class="wikitable"
|+Effects of different tiles
|+Effects of different tiles
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|Flat
|Flat
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|0.33
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Revision as of 16:22, 30 May 2020

The map on which players play in Old World is filled with geography inspired by real-world Earth and, as such, will contain many familiar features, including mountains, rivers, grasslands, volcanoes - among others. Here we list the effect of the various features.

Terrain

Effects of different tiles
Tile Type Movement Cost Attack/Defense Bonus Resources
Hill 1
Flat 0.33
Mountain
Lake

Note: movement will be always a minimum cost of 1 order.


Names

In order to give more life to these features, some of them have been given names - as was done previously also in Civilization VI - though it does not affect gameplay. Here we list all known names for these features. They seem to appear randomly.

Rivers

  • The Tiber
  • Tigris River
  • Euphrates River
  • Amu Darya
  • Hallacmon River
  • Maritsa River
  • The Nile

Mountains

  • Caucasus Mountains