Editing Terrain Types
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The map on which players play in Old World is filled with '''geography''' inspired by real-world Earth and, as such, will contain many familiar features, including mountains, rivers, grasslands, volcanoes - among others. Here we list the effect of the various features. | The map on which players play in Old World is filled with '''geography''' inspired by real-world Earth and, as such, will contain many familiar features, including mountains, rivers, grasslands, volcanoes - among others. Here we list the effect of the various features. | ||
== Terrain == | == Terrain == | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Effects of different tiles | |||
!Tile Type | !Tile Type | ||
!Movement Cost | !Movement Cost | ||
!Attack/Defense Bonus | !Attack/Defense Bonus | ||
! | !Resources | ||
|- | |- | ||
|Hill | |Hill | ||
|1 | |1 | ||
| | | | ||
| | | | ||
|- | |- | ||
|Flat | |Flat | ||
|0.33 | |0.33 | ||
| | | | ||
| | | | ||
Line 27: | Line 21: | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|Lake | |Lake | ||
Line 38: | Line 27: | ||
| | | | ||
| | | | ||
|} | |||
|} | |||
Note: movement will be always a minimum cost of 1 order. | Note: movement will be always a minimum cost of 1 order. | ||
== Names == | == Names == | ||
Line 131: | Line 44: | ||
* The Nile | * The Nile | ||
* White Nile | * White Nile | ||
=== Mountains === | === Mountains === | ||
* Caucasus Mountains | * Caucasus Mountains | ||
* Simien Mountains | * Simien Mountains | ||
=== Lakes === | === Lakes === | ||
Tharthar Lake | |||