Editing Terrain Types

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
The map on which players play in Old World is filled with '''geography''' inspired by real-world Earth and, as such, will contain many familiar features, including mountains, rivers, grasslands, volcanoes - among others. Here we list the effect of the various features.             
The map on which players play in Old World is filled with '''geography''' inspired by real-world Earth and, as such, will contain many familiar features, including mountains, rivers, grasslands, volcanoes - among others. Here we list the effect of the various features.             
== Terrain ==
== Terrain ==
=== Terrain Heights===
{| class="wikitable"
{| class="wikitable"
|+Effects of different tiles
!Tile Type
!Tile Type
!Movement Cost
!Movement Cost
!Attack/Defense Bonus
!Attack/Defense Bonus
!Vision Bonus
!Resources
!Effect on Improvements
|-
|-
|Hill
|Hill
|1
|1
|
|
| +1
|
|
*+1 Build Year
*Mine: +60% Iron
*Laurion Mine: +50% Iron
|-
|-
|Flat
|Flat
|0.33
|0.33
|Vs. Mounted (if Clear): -25% Defense (Melee Combat)
|
|
|
|
Line 27: Line 21:
|
|
|
|
| +2
|
|
*Quarry (Adjacent): +40% Stone
*Shrine of Ereshkigal (Adjacent): +100% Culture
*Shrine of Osiris (Adjacent): +100% Culture
*Shrine of Hades (Adjacent): +100% Culture
|-
|-
|Lake
|Lake
Line 38: Line 27:
|
|
|
|
|
|}    
|-
|Coast
|
|
|
|
|-
|Ocean
|
|
|
|
|-
|Volcano
|
|
| +2
|
*Farm (Adjacent): +40% Food
*Quarry (Adjacent): +40% Stone
*Shrine of Ereshkigal (Adjacent): +100% Culture
*Shrine of Osiris (Adjacent): +100% Culture
*Shrine of Hades (Adjacent): +100% Culture
|}  
Note: movement will be always a minimum cost of 1 order.
Note: movement will be always a minimum cost of 1 order.


=== Terrain Features===
{| class="wikitable"
!Tile Feature
!Defending vs Ranged
|-
|Clear
|
|-
|Scrub
| +25%
|-
|Trees
| +25%
|}
=== Terrain Properties===
{| class="wikitable"
!Tile Property
!Impact
|-
|Arid
|
* Farm: -40% Food
* Quarry: +20% Stones
|-
|Lush
|
* Farm: +40% Food
|-
|Sand
|
* No Roads
|-
|Temperate
|
|-
|Tundra
|
* Laurion Mine: -20% Iron
|-
|Urban
|
* can only have Urban Improvements
* spreads Borders
* supports 2 Population
* can only have Urban Improvements
* Siege +50% (seems to be a malus against defender)
* Infantry Defence +25%
|-
|Water
|
* Defending (if own Territory) +25%
|}


== Names ==
== Names ==
Line 131: Line 44:
* The Nile
* The Nile
* White Nile
* White Nile
* Aufidas River


=== Mountains ===
=== Mountains ===
* Caucasus Mountains
* Caucasus Mountains
* Simien Mountains
* Simien Mountains
* Paropamisadae


=== Lakes ===
=== Lakes ===
* Tharthar Lake
Tharthar Lake
* Lake of Tunis
* Toshka Lakes
* Lake Oubeira
 
=== Forests ===
* Barajin Forest

Please note that all contributions to Old World Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Old World Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)