Tech Tree

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The tech tree

Techs (short for "technologies") are empire upgrades that cost science and provide various benefits and make additional techs and some laws and events available.

Tier 1 (80 Science)

Technology Prerequisites Leads To Effects
Ironworking None Warrior
Stonecutting None Fort, Quarry
Trapping None Slinger, Camp
Divination None Shrine
Administration None Rhetoric, Free Worker Treasury, Granary

Tier 2 (120 Science)

Technology Prerequisites Leads To Effects
Labor Force Ironworking
Husbandry Ironworking
Drama Stonecutting
Polis Stonecutting, Trapping
Military Drill Trapping
Aristocracy Divination Border Boost, Sovereignty (with Rhetoric), Monasticism Ambassador, Centralization / Vassalage
Rhetoric Administration

Border Boost - All Cities +6 Border Tiles

Tier 3 (200 Science)

Technology Prerequisites Leads To Effects
Navigation Labor Force
Phalanx Labor Force
Spoked Wheel Husbandry
Forestry Polis
Steel Military Drill, Ironworking
Sovereignty Aristocracy, Rhetoric
Metaphysics Rhetoric

Tier 4 (400 Science)

Technology Prerequisites Leads To Effects
Coinage Navigation Money Boost, Lateen Sail (with Cartography) Market, Pacify City, Automate Workers
Citizenship Phalanx Scholarship, Stirrups (with Spoked Wheel), Free Court Minister Courthouse, Divine Rule / Legal Code
Portcullis Drama
Land Consolidation Forestry
Composite Bow Military Drill Manor (with Land Consolidation), Free Akkadian Archer, Free Archer, Free Palton Cavalry Archer, Range
Monasticism Aristocracy
Machinery Sovereignty

Tier 5 (600 Science)

Technology Prerequisites Leads To Effects
Scholarship Citizenship
Stirrups Spoked Wheel, Citizenship
Architecture Portcullis Vaulting, Free Siege Tower Bath, Philosophy / Engineering
Manor Land Consolidation, Composite Bow
Battle Line Steel, Phalanax Barding (with Martial Code), Cohorts (with Land Consolidation), Free Court Soldier Maceman
Doctrine Monasticism
Torsion Machinery
Cartography Metaphysics, Navigation Lateen Sail (with Coinage), Ballistics (with Hydraulics) Trireme, Harbor, Steal Research

Tier 6 (800 Science)

Technology Prerequisites Leads To Effects
Hydraulics Coinage
Jurisprudence Scholarship
Martial Code Stirrups
Vaulting Architecture
Bodkin Arrow Manor Infantry Square, Free Longbowman, Free Cimmerian Archer Longbowman
Cohorts Land Consolidation, Battle Line Military Prestige (with Barding and Infantry Square), Free Legionary Swordsman
Windlass Torsion

Tier 7 (1000 Science)

Technology Prerequisites Leads To Effects
Lateen Sail Hydraulics
Fiscal Policy Jurisprudence
Barding Steel, Martial Code Military Prestige (with Infantry Square and Cohorts) Cataphract
Infantry Square Bodkin Arrow
Chain Drive Windlass Industrial Progress (with Ballistics) Polybolos
Ballistics Hydraulics, Cartography Industrial Progress (with Chain Drive) Mangonel

Tier 8 (1200 Science)

Technology Prerequisites Leads To Effects
Economic Reform Lateen Sail, Fiscal Policy
Military Prestige Barding, Infantry Square, Cohorts
Industrial Progress Chain Drive, Ballistics