Tech Tree

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The tech tree from early access builds

Techs (short for "technologies") are empire upgrades that cost science and provide various benefits and make additional techs and some laws and events available.

Tier 1 (80 Science)

Technology Prerequisites Total Science Required Effects
Ironworking None 80Science.png
Stonecutting None 80Science.png
Trapping None 80Science.png
Divination None 80Science.png
Administration None 80Science.png

Tier 2 (120 Science)

Technology Prerequisites Total Science Required Effects
Labor Force Ironworking 200Science.png
Husbandry Ironworking 200Science.png
Drama Stonecutting 200Science.png
Polis Stonecutting, Trapping 280Science.png
Trapping Military Drill 200Science.png
Aristrocracy Divination 200Science.png
Sovereignty Divination, Administration 280Science.png
Rhetoric Administration 200Science.png

Tier 3 (200 Science)

Technology Prerequisites Effects
Navigation Labor Force
Phalanx Labor Force
The Wheel Husbandry
Ramparts Drama
Forestry Polis
Battleline Military Drill, Ironworking
Monasticism Aristocracy
Composite Bow Rhetoric
Metaphysics Rhetoric

Tier 4 (400 Science)

Technology Prerequisites Effects
Citizenship Phalanx
Drawbridge Ramparts
Land Consolidation Forestry
Steel Forestry, Battleline
Doctrine Monasticism, Metaphysics
Siegecraft Sovereignty

Tier 5 (800 Science)

Technology Prerequisites Effects
Coinage Navigation
Scholarship Citizenship
Torsion Phalanx, Siegecraft
Stirrups Spoked Wheel, Land Consolodation
Architecture Drawbridge
Manor Land Consolodation, Composite Bow
Machinery Siegecraft
Mounted Archery Siegecraft
Cartography Metaphysics, Navigation

Tier 6 (1600 Science)

Technology Prerequisites Effects
Hydraulics Coinage
Lateen Sail Scholarship
Warrior Code Architecture
Bodkin Arrow Steel
Aesthesics Doctrine, Architecture
Unit Tactics Doctrine
Strategy Cartography, Torsion

Tier 7 (3200 Science)

Technology Prerequisites Effects
Vaulting Hydraulics, Aesthetics
Jurisprudence Lateen Sail
Barding Stirrups, Warrior Code
Sarissa Bodkin Arrow, Citizenship
Fiscal Policy Unit Tactics, Machinery
Windlass Mounted Archery, Strategy

Tier 8 (6400 Science)

Technology Prerequisites Effects
Economic Reform Jurisprudence
Military Reform Sarissa
Political Reform Fiscal Policy