Tech Tree

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The tech tree from early access builds

Techs (short for "technologies") are empire upgrades that cost science and provide various benefits and make additional techs and some laws and events available.

Tier 1 (80 Science)

Technology Prerequisites Effects
Ironworking None
Stonecutting None
Trapping None
Divination None
Administration None

Tier 2 (120 Science)

Technology Prerequisites Effects
Labor Force Ironworking
Husbandry Ironworking
Drama Stonecutting
Polis Stonecutting, Trapping
Trapping Military Drill
Aristrocracy Divination
Sovereignty Divination, Administration
Rhetoric Administration

Tier 3 (200 Science)

Technology Prerequisites Effects
Navigation Labor Force
Phalanx Labor Force
The Wheel Husbandry
Ramparts Drama
Forestry Polis
Battleline Military Drill, Ironworking
Monasticism Aristocracy
Composite Bow Rhetoric
Metaphysics Rhetoric

Tier 4 (400 Science)

Technology Prerequisites Effects
Citizenship Phalanx
Drawbridge Ramparts
Land Consolidation Forestry
Steel Forestry, Battleline
Doctrine Monasticism, Metaphysics
Siegecraft Sovereignty

Tier 5 (800 Science)

Technology Prerequisites Effects
Coinage Navigation
Scholarship Citizenship
Torsion Phalanx, Siegecraft
Stirrups Spoked Wheel, Land Consolodation
Architecture Drawbridge
Manor Land Consolodation, Composite Bow
Machinery Siegecraft
Mounted Archery Siegecraft
Cartography Metaphysics, Navigation

Tier 6 (1600 Science)

  • Hydraulics
  • Lateen Sail
  • Warrior Code
  • Bodkin Arrow
  • Aesthetics
  • Unit Tactics
  • Strategy

Tier 7 (3200 Science)

  • Vaulting
  • Jurisprudence
  • Barding
  • Sarissa
  • Fiscal Policy
  • Windlass

Tier 8 (6400 Science)

  • Economic Reform
  • Military Reform
  • Political Reform