Difference between revisions of "Tech Tree"

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'''Techs''' (short for "technologies") are empire upgrades that cost [[Resources|science]] and provide various benefits and make additional techs and some [[laws]] and [[events]] available.
'''Techs''' (short for "technologies") are empire upgrades that cost [[Resources|science]] and provide various benefits and make additional techs and some [[laws]] and [[events]] available.


==List of techs==
= Tier 1 (80 Science) =
* Stonecutting (80 science)
**Unlocks Quarry:
***+5 Stone per Year
***Marble: +1 Civic, +5 Stone
***Arid: +20% Stone
***Adjacent Mountain or Volcano: +50% stone
***Enables Stonecutter (cost: 20 weapons, -1 Order/Year)
**Bonus Card: Stone Boost
*Divination (80 science)
** Unlocks Shrine improvements:
*** Shrine of Athena (Urban building, +2 culture, + 2 science per year, enables Acolyte)
*** Shrine of Poseidon
*** Shrine of Hades
*** Shrine of Zeus
** Leads to Aristocracy and Sovereignty (with Administration)
* Administration (80 science)
** Unlocks Treasure I Project:
*** +5 Gold per Year
*** Leads to Treasury II
*** Minimum Culture: Weak
*** Costs: 20 [something]
*** Build: 40 Civis
** Unlocks Granary Improvements:
*** Granary:
**** -2 [something] per year
**** Adjacent Farms: +50%
** Leads to Sovereignity (with Divination) and Rhetoric
* Trapping (80 Science)
** Unlocks Slinger Unit (Ranged and Infantry (20 HP, 2 Movement, 2 Range, 4 Strength, has ZOC, Consumes 1 food, costs 50 food, 60 Training to build, upgrades to Archer)
** Unlocks Camp Improvements (Camels: +0.5 orders, Elephants: +0.5 orders, Game: +1 something, +5 food, Fur: +2 Culture and +10 Gold (Luxury), Enables Trapper, Adjacent Lumbermills: +20%)
** Leads to Polis and Military Drill
* Husbandry (Tier 2 = 120 Science)
** Unlocks Pasture (Horses: +0.5 Orders, Cattle/Sheep/Pigs/Goats: +1 [something], +5 Food. Enables Ranchers. Adjacents Farms: +20%. Costs: 20 something, 3 years (-1 orders/year).
** Bonus Card: Food Boost
* Drama (Tier 2)
** Unlocks Theater (Odean: Urban Building (Spreads borders), +2 culture, -2 [something] per year, enables Poet, costs 40 [something], 5year (-1 order/year)
** Unlocks Amphitheater
** Unlocks Hippodrome
** Unlocks Colosseum
* Polis (Tier 2)
** Unlocks Hamlet (Urban buildng (spreads borders), +10 Gold, -2 food per year, Adjacent Baths and Theaters: +10%, Upgrades to Village in 20 years. Costs 20 [something], 4y (-1 order/year).
** Bonus Card: Free Settler
* Military Drill (Tier 2 = 120 Science))
** Unlocks Barracks (Urban Building, -2 [something] per year, +20% [something], +20XP/year for Idle Melee Units. Enables Officer. Costs 40 [something]. 5years (-1 order/year)
* Ramparts (Tier 3 = 200 Science)
** Unlocks Chancellor (+0.5 order/charisma, +5 Gold/discipline, +2 [something]/Wisdom. [??? Commander, Judge, Building ??? Scholar. Missions: Trade Mission / Family Gifts / Imprison)
** Unlocks Walls (-1 Gold/year, +10 Max HP for City. LEads to Moat. Costs 40 [something]. Build: 60 Civics)
** Bonus Card: Free Archer
* Metaphysics (Tier 3 = 200 Science)
* Orthodoxy (Tier unknown = 400 Science)
** Unlocks Temple Improvements:
*** Zoroastrian Temple (Urban Building, +3 Culture/year, -2 something/year, +0.5 orders/year, enables Priests, Built by Religious Units)
*** Jewish Temple
*** Christian Temple
*** Manichaean Temple
** Unlocks New Laws:
*** Tolerance and Orthodoxy
** Requires Monostacism and Metaphysics, Leads to Aesthetics (with Architecture) and Unit Tactics (with Machinery)
** Bonus Card: Orders Boost


* Ironworking
* Stonecutting
* Trapping
* Divination
* Administration


==All techs==
= Tier 2 (120 Science) =


* Administration
* Labor Force
* Aesthetics
* Husbandry
* Architecture
* Drama
* Polis
* Military Drill
* Aristocracy
* Aristocracy
* Barding
* Sovereignty
* Rhetoric
 
= Tier 3 (200 Science) =
 
* Navigation
* Phalanx
* Spoked Wheel
* Ramparts
* Forestry
* Battleline
* Battleline
* Bodkin Arrow
* Monasticism
* Border Boost
* Composite Bow
* Cartography
* Metaphysics
 
= Tier 4 (400 Science) =
 
* Citizenship
* Citizenship
* Civics Boost
* Coinage
* Composite Bow
* Divination
* Doctrine
* Drama
* Drawbridge
* Drawbridge
* Economic Reform
* Fiscal Policy
* Food Boost
* Forestry
* Free African Elephant
* Free Akkadian Archer
* Free Archer
* Free Ballista
* Free Battering Ram
* Free Bireme
* Free Camel Archer
* Free Cataphract Archer
* Free Catapult
* Free Chariot
* Free Cimmerian Archer
* Free Dromon
* Free Great Merchant
* Free Great Minister
* Free Great Scientist
* Free Great Soldier
* Free Hastatus
* Free Hoplite
* Free Horse Archer
* Free Horseman
* Free Kushite Cavalry
* Free Legionary
* Free Light Chariot
* Free Maceman
* Free Palton Cavalry
* Free Phalangite
* Free Settler
* Free Siege Tower
* Free Trireme
* Free Turreted Elephant
* Free War Elephant
* Goods Boost
* Husbandry
* Hydraulics
* Ironworking
* Jurisprudence
* Labor Force
* Land Consolidation
* Land Consolidation
* Lateen Sail
* Steel
* Doctrine
* Siegecraft
 
= Tier 5 (800 Science) =
 
* Coinage
* Scholarship
* Torsion
* Stirrups
* Architecture
* Manor
* Machinery
* Machinery
* Manor
* Metaphysics
* Military Drill
* Military Reform
* Monasticism
* Money Boost
* Mounted Archery
* Mounted Archery
* Navigation
* Cartography
* Orders Boost
 
* Phalanx
= Tier 6 (1600 Science) =
* Polis
 
* Political Reform
* Hydraulics
* Ramparts
* Lateen Sail
* Rhetoric
* Warrior Code
* Sarissa
* Bodkin Arrow
* Scholarship
* Aesthetics
* Siegecraft
* Unit Tactics
* Sovereignty
* Spoked Wheel
* Steel
* Stirrups
* Stone Boost
* Stonecutting
* Strategy
* Strategy
* Torsion
 
* Training Boost
= Tier 7 (3200 Science) =
* Training Boost
 
* Trapping
* Unit Tactics
* Vaulting
* Vaulting
* Warrior Code
* Jurisprudence
* Barding
* Sarissa
* Fiscal Policy
* Windlass
* Windlass
= Tier 8 (6400 Science) =
* Economic Reform
* Military Reform
* Political Reform

Revision as of 02:44, 14 May 2020

The tech tree from early access builds

Techs (short for "technologies") are empire upgrades that cost science and provide various benefits and make additional techs and some laws and events available.

Tier 1 (80 Science)

  • Ironworking
  • Stonecutting
  • Trapping
  • Divination
  • Administration

Tier 2 (120 Science)

  • Labor Force
  • Husbandry
  • Drama
  • Polis
  • Military Drill
  • Aristocracy
  • Sovereignty
  • Rhetoric

Tier 3 (200 Science)

  • Navigation
  • Phalanx
  • Spoked Wheel
  • Ramparts
  • Forestry
  • Battleline
  • Monasticism
  • Composite Bow
  • Metaphysics

Tier 4 (400 Science)

  • Citizenship
  • Drawbridge
  • Land Consolidation
  • Steel
  • Doctrine
  • Siegecraft

Tier 5 (800 Science)

  • Coinage
  • Scholarship
  • Torsion
  • Stirrups
  • Architecture
  • Manor
  • Machinery
  • Mounted Archery
  • Cartography

Tier 6 (1600 Science)

  • Hydraulics
  • Lateen Sail
  • Warrior Code
  • Bodkin Arrow
  • Aesthetics
  • Unit Tactics
  • Strategy

Tier 7 (3200 Science)

  • Vaulting
  • Jurisprudence
  • Barding
  • Sarissa
  • Fiscal Policy
  • Windlass

Tier 8 (6400 Science)

  • Economic Reform
  • Military Reform
  • Political Reform