Difference between revisions of "Tech Tree"
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[[File: | [[File:Techs.jpg|right|thumb|400px|The tech tree from early access builds]] | ||
'''Techs''' (short for "technologies") are empire upgrades that cost [[Resources|science]] and provide various benefits and make additional techs and some [[laws]] and [[events]] available. | '''Techs''' (short for "technologies") are empire upgrades that cost [[Resources|science]] and provide various benefits and make additional techs and some [[laws]] and [[events]] available. | ||
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** Requires Monostacism and Metaphysics, Leads to Aesthetics (with Architecture) and Unit Tactics (with Machinery) | ** Requires Monostacism and Metaphysics, Leads to Aesthetics (with Architecture) and Unit Tactics (with Machinery) | ||
** Bonus Card: Orders Boost | ** Bonus Card: Orders Boost | ||
==All techs== | |||
* Administration | |||
* Aesthetics | |||
* Architecture | |||
* Aristocracy | |||
* Barding | |||
* Battleline | |||
* Bodkin Arrow | |||
* Border Boost | |||
* Cartography | |||
* Citizenship | |||
* Civics Boost | |||
* Coinage | |||
* Composite Bow | |||
* Divination | |||
* Doctrine | |||
* Drama | |||
* Drawbridge | |||
* Economic Reform | |||
* Fiscal Policy | |||
* Food Boost | |||
* Forestry | |||
* Free African Elephant | |||
* Free Akkadian Archer | |||
* Free Archer | |||
* Free Ballista | |||
* Free Battering Ram | |||
* Free Bireme | |||
* Free Camel Archer | |||
* Free Cataphract Archer | |||
* Free Catapult | |||
* Free Chariot | |||
* Free Cimmerian Archer | |||
* Free Dromon | |||
* Free Great Merchant | |||
* Free Great Minister | |||
* Free Great Scientist | |||
* Free Great Soldier | |||
* Free Hastatus | |||
* Free Hoplite | |||
* Free Horse Archer | |||
* Free Horseman | |||
* Free Kushite Cavalry | |||
* Free Legionary | |||
* Free Light Chariot | |||
* Free Maceman | |||
* Free Palton Cavalry | |||
* Free Phalangite | |||
* Free Settler | |||
* Free Siege Tower | |||
* Free Trireme | |||
* Free Turreted Elephant | |||
* Free War Elephant | |||
* Goods Boost | |||
* Husbandry | |||
* Hydraulics | |||
* Ironworking | |||
* Jurisprudence | |||
* Labor Force | |||
* Land Consolidation | |||
* Lateen Sail | |||
* Machinery | |||
* Manor | |||
* Metaphysics | |||
* Military Drill | |||
* Military Reform | |||
* Monasticism | |||
* Money Boost | |||
* Mounted Archery | |||
* Navigation</zName> | |||
* Orders Boost | |||
* Phalanx | |||
* Polis | |||
* Political Reform | |||
* Ramparts | |||
* Rhetoric | |||
* Sarissa | |||
* Scholarship | |||
* Siegecraft | |||
* Sovereignty | |||
* Spoked Wheel | |||
* Steel | |||
* Stirrups | |||
* Stone Boost | |||
* Stonecutting | |||
* Strategy | |||
* Torsion | |||
* Training Boost | |||
* Training Boost | |||
* Trapping | |||
* Unit Tactics | |||
* Vaulting | |||
* Warrior Code | |||
* Windlass |
Revision as of 02:23, 14 May 2020
Techs (short for "technologies") are empire upgrades that cost science and provide various benefits and make additional techs and some laws and events available.
List of techs
- Stonecutting (80 science)
- Unlocks Quarry:
- +5 Stone per Year
- Marble: +1 Civic, +5 Stone
- Arid: +20% Stone
- Adjacent Mountain or Volcano: +50% stone
- Enables Stonecutter (cost: 20 weapons, -1 Order/Year)
- Bonus Card: Stone Boost
- Unlocks Quarry:
- Divination (80 science)
- Unlocks Shrine improvements:
- Shrine of Athena (Urban building, +2 culture, + 2 science per year, enables Acolyte)
- Shrine of Poseidon
- Shrine of Hades
- Shrine of Zeus
- Leads to Aristocracy and Sovereignty (with Administration)
- Unlocks Shrine improvements:
- Administration (80 science)
- Unlocks Treasure I Project:
- +5 Gold per Year
- Leads to Treasury II
- Minimum Culture: Weak
- Costs: 20 [something]
- Build: 40 Civis
- Unlocks Granary Improvements:
- Granary:
- -2 [something] per year
- Adjacent Farms: +50%
- Granary:
- Leads to Sovereignity (with Divination) and Rhetoric
- Unlocks Treasure I Project:
- Trapping (80 Science)
- Unlocks Slinger Unit (Ranged and Infantry (20 HP, 2 Movement, 2 Range, 4 Strength, has ZOC, Consumes 1 food, costs 50 food, 60 Training to build, upgrades to Archer)
- Unlocks Camp Improvements (Camels: +0.5 orders, Elephants: +0.5 orders, Game: +1 something, +5 food, Fur: +2 Culture and +10 Gold (Luxury), Enables Trapper, Adjacent Lumbermills: +20%)
- Leads to Polis and Military Drill
- Husbandry (Tier 2 = 120 Science)
- Unlocks Pasture (Horses: +0.5 Orders, Cattle/Sheep/Pigs/Goats: +1 [something], +5 Food. Enables Ranchers. Adjacents Farms: +20%. Costs: 20 something, 3 years (-1 orders/year).
- Bonus Card: Food Boost
- Drama (Tier 2)
- Unlocks Theater (Odean: Urban Building (Spreads borders), +2 culture, -2 [something] per year, enables Poet, costs 40 [something], 5year (-1 order/year)
- Unlocks Amphitheater
- Unlocks Hippodrome
- Unlocks Colosseum
- Polis (Tier 2)
- Unlocks Hamlet (Urban buildng (spreads borders), +10 Gold, -2 food per year, Adjacent Baths and Theaters: +10%, Upgrades to Village in 20 years. Costs 20 [something], 4y (-1 order/year).
- Bonus Card: Free Settler
- Military Drill (Tier 2 = 120 Science))
- Unlocks Barracks (Urban Building, -2 [something] per year, +20% [something], +20XP/year for Idle Melee Units. Enables Officer. Costs 40 [something]. 5years (-1 order/year)
- Ramparts (Tier 3 = 200 Science)
- Unlocks Chancellor (+0.5 order/charisma, +5 Gold/discipline, +2 [something]/Wisdom. [??? Commander, Judge, Building ??? Scholar. Missions: Trade Mission / Family Gifts / Imprison)
- Unlocks Walls (-1 Gold/year, +10 Max HP for City. LEads to Moat. Costs 40 [something]. Build: 60 Civics)
- Bonus Card: Free Archer
- Metaphysics (Tier 3 = 200 Science)
- Orthodoxy (Tier unknown = 400 Science)
- Unlocks Temple Improvements:
- Zoroastrian Temple (Urban Building, +3 Culture/year, -2 something/year, +0.5 orders/year, enables Priests, Built by Religious Units)
- Jewish Temple
- Christian Temple
- Manichaean Temple
- Unlocks New Laws:
- Tolerance and Orthodoxy
- Requires Monostacism and Metaphysics, Leads to Aesthetics (with Architecture) and Unit Tactics (with Machinery)
- Bonus Card: Orders Boost
- Unlocks Temple Improvements:
All techs
- Administration
- Aesthetics
- Architecture
- Aristocracy
- Barding
- Battleline
- Bodkin Arrow
- Border Boost
- Cartography
- Citizenship
- Civics Boost
- Coinage
- Composite Bow
- Divination
- Doctrine
- Drama
- Drawbridge
- Economic Reform
- Fiscal Policy
- Food Boost
- Forestry
- Free African Elephant
- Free Akkadian Archer
- Free Archer
- Free Ballista
- Free Battering Ram
- Free Bireme
- Free Camel Archer
- Free Cataphract Archer
- Free Catapult
- Free Chariot
- Free Cimmerian Archer
- Free Dromon
- Free Great Merchant
- Free Great Minister
- Free Great Scientist
- Free Great Soldier
- Free Hastatus
- Free Hoplite
- Free Horse Archer
- Free Horseman
- Free Kushite Cavalry
- Free Legionary
- Free Light Chariot
- Free Maceman
- Free Palton Cavalry
- Free Phalangite
- Free Settler
- Free Siege Tower
- Free Trireme
- Free Turreted Elephant
- Free War Elephant
- Goods Boost
- Husbandry
- Hydraulics
- Ironworking
- Jurisprudence
- Labor Force
- Land Consolidation
- Lateen Sail
- Machinery
- Manor
- Metaphysics
- Military Drill
- Military Reform
- Monasticism
- Money Boost
- Mounted Archery
- Navigation</zName>
- Orders Boost
- Phalanx
- Polis
- Political Reform
- Ramparts
- Rhetoric
- Sarissa
- Scholarship
- Siegecraft
- Sovereignty
- Spoked Wheel
- Steel
- Stirrups
- Stone Boost
- Stonecutting
- Strategy
- Torsion
- Training Boost
- Training Boost
- Trapping
- Unit Tactics
- Vaulting
- Warrior Code
- Windlass