Difference between revisions of "Tech Tree"
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Technology !! Prerequisites !! Effects | ! Technology !! Prerequisites !! Total Science Required !! Effects | ||
|- | |- | ||
| Economic Reform || Jurisprudence || | | Economic Reform || Jurisprudence || 15600[[File:Science.png|12px|]] || | ||
|- | |- | ||
| Military Reform || Sarissa || | | Military Reform || Sarissa || 15060[[File:Science.png|12px|]] || | ||
|- | |- | ||
| Political Reform || Fiscal Policy || | | Political Reform || Fiscal Policy || 16140[[File:Science.png|12px|]] || | ||
|} | |} |
Revision as of 09:46, 18 May 2020
Techs (short for "technologies") are empire upgrades that cost science and provide various benefits and make additional techs and some laws and events available.
Tier 1 (80 Science)
Technology | Prerequisites | Total Science Required | Effects |
---|---|---|---|
Ironworking | None | 80 | |
Stonecutting | None | 80 | |
Trapping | None | 80 | |
Divination | None | 80 | |
Administration | None | 80 |
Tier 2 (120 Science)
Tier 3 (200 Science)
Tier 4 (400 Science)
Tier 5 (800 Science)
Tier 6 (1600 Science)
Tier 7 (3200 Science)
Tier 8 (6400 Science)
Technology | Prerequisites | Total Science Required | Effects |
---|---|---|---|
Economic Reform | Jurisprudence | 15600 | |
Military Reform | Sarissa | 15060 | |
Political Reform | Fiscal Policy | 16140 |