Difference between revisions of "Tech Tree"

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(Created page with "thumb|400px|The tech tree from pre-alpha gameplay on April 15 '''Techs''' (short for "technologies") are empire upgrades that cost science...")
 
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[[File:Tech tree.png|thumb|400px|The tech tree from pre-alpha gameplay on April 15]]
[[File:Tech tree.png|right|thumb|400px|The tech tree from pre-alpha gameplay on April 15]]
'''Techs''' (short for "technologies") are empire upgrades that cost [[Resources|science]] and provide various benefits and make additional techs and some [[laws]] and [[events]] available.
'''Techs''' (short for "technologies") are empire upgrades that cost [[Resources|science]] and provide various benefits and make additional techs and some [[laws]] and [[events]] available.



Revision as of 12:46, 12 May 2020

The tech tree from pre-alpha gameplay on April 15

Techs (short for "technologies") are empire upgrades that cost science and provide various benefits and make additional techs and some laws and events available.

List of techs

  • Stonecutting (80 science)
    • Unlocks Quarry:
      • +5 Stone per Year
      • Marble: +1 Civic, +5 Stone
      • Arid: +20% Stone
      • Adjacent Mountain or Volcano: +50% stone
      • Enables Stonecutter (cost: 20 weapons, -1 Order/Year)
    • Bonus Card: Stone Boost
  • Divination (80 science)
    • Unlocks Shrine improvements:
      • Shrine of Athena (Urban building, +2 culture, + 2 science per year, enables Acolyte)
      • Shrine of Poseidon
      • Shrine of Hades
      • Shrine of Zeus
    • Leads to Aristocracy and Sovereignty (with Administration)
  • Administration (80 science)
    • Unlocks Treasure I Project:
      • +5 Gold per Year
      • Leads to Treasury II
      • Minimum Culture: Weak
      • Costs: 20 [something]
      • Build: 40 Civis
    • Unlocks Granary Improvements:
      • Granary:
        • -2 [something] per year
        • Adjacent Farms: +50%
    • Leads to Sovereignity (with Divination) and Rhetoric
  • Trapping (80 Science)
    • Unlocks Slinger Unit (Ranged and Infantry (20 HP, 2 Movement, 2 Range, 4 Strength, has ZOC, Consumes 1 food, costs 50 food, 60 Training to build, upgrades to Archer)
    • Unlocks Camp Improvements (Camels: +0.5 orders, Elephants: +0.5 orders, Game: +1 something, +5 food, Fur: +2 Culture and +10 Gold (Luxury), Enables Trapper, Adjacent Lumbermills: +20%)
    • Leads to Polis and Military Drill
  • Husbandry (Tier 2 = 120 Science)
    • Unlocks Pasture (Horses: +0.5 Orders, Cattle/Sheep/Pigs/Goats: +1 [something], +5 Food. Enables Ranchers. Adjacents Farms: +20%. Costs: 20 something, 3 years (-1 orders/year).
    • Bonus Card: Food Boost
  • Drama (Tier 2)
    • Unlocks Theater (Odean: Urban Building (Spreads borders), +2 culture, -2 [something] per year, enables Poet, costs 40 [something], 5year (-1 order/year)
    • Unlocks Amphitheater
    • Unlocks Hippodrome
    • Unlocks Colosseum
  • Polis (Tier 2)
    • Unlocks Hamlet (Urban buildng (spreads borders), +10 Gold, -2 food per year, Adjacent Baths and Theaters: +10%, Upgrades to Village in 20 years. Costs 20 [something], 4y (-1 order/year).
    • Bonus Card: Free Settler
  • Military Drill (Tier 2 = 120 Science))
    • Unlocks Barracks (Urban Building, -2 [something] per year, +20% [something], +20XP/year for Idle Melee Units. Enables Officer. Costs 40 [something]. 5years (-1 order/year)
  • Ramparts (Tier 3 = 200 Science)
    • Unlocks Chancellor (+0.5 order/charisma, +5 Gold/discipline, +2 [something]/Wisdom. [??? Commander, Judge, Building ??? Scholar. Missions: Trade Mission / Family Gifts / Imprison)
    • Unlocks Walls (-1 Gold/year, +10 Max HP for City. LEads to Moat. Costs 40 [something]. Build: 60 Civics)
    • Bonus Card: Free Archer
  • Metaphysics (Tier 3 = 200 Science)
  • Orthodoxy (Tier unknown = 400 Science)
    • Unlocks Temple Improvements:
      • Zoroastrian Temple (Urban Building, +3 Culture/year, -2 something/year, +0.5 orders/year, enables Priests, Built by Religious Units)
      • Jewish Temple
      • Christian Temple
      • Manichaean Temple
    • Unlocks New Laws:
      • Tolerance and Orthodoxy
    • Requires Monostacism and Metaphysics, Leads to Aesthetics (with Architecture) and Unit Tactics (with Machinery)
    • Bonus Card: Orders Boost