Difference between revisions of "Tech Tree"
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| Rhetoric || Administration || | | Rhetoric || Administration || | ||
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= Tier 3 (200 Science) = | = Tier 3 (200 Science) = |
Revision as of 13:50, 16 May 2020
Techs (short for "technologies") are empire upgrades that cost science and provide various benefits and make additional techs and some laws and events available.
Tier 1 (80 Science)
Technology | Prerequisites | Effects |
---|---|---|
Ironworking | None | |
Stonecutting | None | |
Trapping | None | |
Divination | None | |
Administration | None |
Tier 2 (120 Science)
Technology | Prerequisites | Effects |
---|---|---|
Labor Force | Ironworking | |
Husbandry | Ironworking | |
Drama | Stonecutting | |
Polis | Stonecutting, Trapping | |
Trapping | Military Drill | |
Aristrocracy | Divination | |
Sovereignty | Divination, Administration | |
Rhetoric | Administration |
Tier 3 (200 Science)
- Navigation
- Phalanx
- Spoked Wheel
- Ramparts
- Forestry
- Battleline
- Monasticism
- Composite Bow
- Metaphysics
Tier 4 (400 Science)
- Citizenship
- Drawbridge
- Land Consolidation
- Steel
- Doctrine
- Siegecraft
Tier 5 (800 Science)
- Coinage
- Scholarship
- Torsion
- Stirrups
- Architecture
- Manor
- Machinery
- Mounted Archery
- Cartography
Tier 6 (1600 Science)
- Hydraulics
- Lateen Sail
- Warrior Code
- Bodkin Arrow
- Aesthetics
- Unit Tactics
- Strategy
Tier 7 (3200 Science)
- Vaulting
- Jurisprudence
- Barding
- Sarissa
- Fiscal Policy
- Windlass
Tier 8 (6400 Science)
- Economic Reform
- Military Reform
- Political Reform