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|Used to train military units. The maximum Training the player can hold is 2000. Any unused Training over 2000 is converted into Orders at rate of 100:1 at the end of the turn. | |Used to train military units. The maximum Training the player can hold is 2000. Any unused Training over 2000 is converted into Orders at rate of 100:1 at the end of the turn. | ||
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|{{icon| | |{{icon|civic}} | ||
|[[ | |[[Civic]] | ||
|Used to develop Specialists and finish Projects. Unused Civics go into the national stockpile, which can be used to enact Laws and establish Theologies. Increase Civics by building Courthouses and Forums. At the start of the game, the maximum Civics the player can hold is 2000. Any unused Civics over 2000 are converted into Science at a rate of 10:1 at the end of the turn. | |Used to develop Specialists and finish Projects. Unused Civics go into the national stockpile, which can be used to enact Laws and establish Theologies. Increase Civics by building Courthouses and Forums. At the start of the game, the maximum Civics the player can hold is 2000. Any unused Civics over 2000 are converted into Science at a rate of 10:1 at the end of the turn. | ||
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