Religions

From Old World Wiki
Revision as of 08:51, 4 July 2021 by Roy (talk | contribs) (→‎Theologies: short description, seperated tables by tiers, effects, category)
Jump to navigation Jump to search

Religions in Old World are divided into 2 categories:

  • 4 Global Religions - Founded by the first nation to complete a certain goal, can recruit disciples and establish Theologies.
  • National Paganism - Founded when the first shrine in each nation is built, cannot recruit disciples and establish Theologies.

Once founded in a certain city, a religion will passively spread to neighbouring cities. The religion's opinion towards each nation affects the discontent in cities that contain followers of that religion. Cities with followers of a global religion can use Growth.pnggrowth to produce Disciples - civilian unit that can spread religion to other cities & tribal sites, as well as establishing theologies and building unique improvements of that religion.

Global Religions

Name Requirement to found Chance to spread
Zoroastrianism 2 Acolytes 10% / turn
Judaism * Labor Force technology 10% / turn
Christianity * Metaphysics technology
  • City with followers of Judaism and at least 12 citizens
15% / turn
Manichaeism
  • Monsticism technology
  • 2 global Zoroastrianism cities
  • 2 global Christianity cities
15% / turn

Theologies

These tennets of belief can be added to a global religion, adopted as a state religion, by a disciple following that religion. Only 1 theology of each tier may be added. Adding a theology also increases the chance for the religion to spread by 5% per year.

Tier 1 Theologies

cost 200Civics.pngcivics

Name Effects
Legalism
Mythology
Veneration

Tier 2 Theologies

cost 400Civics.pngcivics

Name Effects
Revelation
  • Extra 20% increase in chance to spread
  • +0.5Orders.png for every temple
  • +30 opinion from Orthodoxy law
Gnosticism
Dualism
  • +1Science.png in each city for every religion it follows
  • -1No Icon Found from every temple
  • +30 opinion from Tolerance law

Tier 3 Theologies

cost 600Civics.pngcivics

Name Effects
Redemption
  • +20% output for mines, quarries and lumbermills
  • +20% output for harbors and hamlets in cities with a Cathedral
  • +40 opinion from Pilgrimage law
Enlightement
  • -1No Icon Found from every Elder Monk
  • +1Growth.png for every citizen in cities with a Cathedral
  • +40 opinion from Philosophy law