Promotions

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Summary Table[edit]

Promotion Prereq Infantry Melee Ranged Siege Ship Effects
Combat I +5% Strength
Combat II Combat I +10% Strength
Combat III Combat II +15% Strength
Strike I Melee Ship +10% Attack
Strike II Strike I Melee Ship +15% Attack
Strike III Strike II Melee Ship +20% Attack
Guard I Infantry Ship +10% Defense
Guard II Guard I Infantry Ship +15% Defense
Guard III Guard II Infantry Ship +20% Defense
Focus I +10% Crit
Focus II Focus I +15% Crit
Focus III Focus II +20% Crit
Tracker Infantry Ship +3 Vision, +1 Reveal
Swift Tracker Infantry Ship +1 Movement
Eagle Eye Ranged Ignores distance penalty
Marksman Eagle Eye Ranged +1 Range
Amphibious Melee Ship +50% Cross-River Attack, +50% Water-to-Land Attack
Besieger Infantry Siege Ship +25% Into Urban Attack
Warden Infantry Siege +25% Strength From* Urban (when standing on Urban Tile)
Tough +10% Strength when Unit (self) is damaged
Bloodthirsty +10% Strength when target Unit is damaged
Heckler +25% Strength vs. any Unit with a General
Steadfast Melee Ranged Ship +25% Strength vs. Tribal Units
Herbalist +4 HP from Healing action
Healer Herbalist +1 HP automatic HP regeneration per turn
Highlander Infantry Ranged +25% Strength From Hill
Ranger Infantry Ranged +25% Strength From Forest
Brave Melee Ranged +10% Strength vs. Melee Units
Shieldbearer Melee Ranged +10% Strength vs. Ranged Units
Fierce Melee Ranged Ship +10% Strength vs. Infantry Units
Horsebane Melee Ranged Ship +25% Strength vs. Mounted Units (including Elephants and Camels)
Engineer Infantry +25% Strength vs. Siege and Ship Units
Shrapnel Attacks Splash* at 25% (damages all six tiles surrounding the target)
Cockswain Ship Ship can Rout
Grappler Ship -50% Attack, Stuns Target for one Turn (Water only)
Seaborn Ship +20% Strength on Ocean Tiles
Overwhelm Ship Attacks Cleave* at 25% (attacks 3 Units in an arc, hitting the center Target at full Strength, and the targets left and right at reduced Strength)
Fireship Ship +10% Attack against Ships, Target attempts to Retreat or else Stunned (Water only)
Lading Ship +1 Water Control Range (when Anchored)
Ingenuity +20% Strength
Saddleborn +25% Attack from Flanking
Sentinel +20% Strength from Own Territory
Maneuvers +1 Fatigue Limit, Ignores Zone of Control
Marines +25% Attack Land/Water Combat, +25% Attack into Settlement* (Cities, Tribal Sites)