Projects

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City Projects are produced directly by a city, using its Civics.pngcivics output per year. Projects are located within the city center tile and affect the overall yields of the city (in contrast to Improvements, which are built by Worker units on the map). The effects of completing a project may vary depending on nation and Archetypes of the Leader & Governor of the city. Most projects have stronger variants for every cultural level. Some projects are freely repeatable, others are permanent and cannot be produced again in the same city until it reaches the next cultural level.

Permanent projects

Permanent projects can only be done once. When a city reaches the next cultural level, it may produce the stronger variant of the project, replacing the effects of the previous one (i.e., when completing Treasury II a city gains a net of +10 Money.png per year).

Treasury

Treasury projects are mainly used to increase the city's Money.pngmoney output. If playing as Babylonia, every treasury project also provides +2 Culture.png per year in the city. If adopted Professional Army law, every treasury project also provides +2 Training.png per year.

Name Requirements Construction cost Resources cost Effects
Treasury I Administration technology 40 Civics.pngcivics 20 Stone.pngstone
  • +100 Money.png on completion
  • +10 Money.png per year
Treasury II Treasury I
Developing culture
60 Civics.pngcivics 40 Stone.pngstone
  • +150 Money.png on completion
  • +20 Money.png per year
Treasury III Treasury II
Strong culture
100 Civics.pngcivics 60 Stone.pngstone
  • +250 Money.png on completion
  • +40 Money.png per year
Treasury IV Treasury III
Legendary culture
160 Civics.pngcivics 80 Stone.pngstone
  • +400 Money.png on completion
  • +80 Money.png per year
  • -1 No Icon Found per year

Forum

Forum projects are mainly used to increase the city's Civics.pngcivics output. If built The Acropolis wonder, every forum project also provides +0.5 Orders.png per year in the city. If adopted Philosophy law, every forum project also provides +1 Science.png per year.

Name Requirements Construction cost Resources cost Effects
Forum I Rhetoric technology 40 Civics.pngcivics 20 Stone.pngstone
  • +20 Civics.png on completion
  • +1 Civics.png per year
Forum II Forum I
Developing culture
60 Civics.pngcivics 40 Stone.pngstone
  • +30 Civics.png on completion
  • +2 Civics.png per year
Forum III Forum II
Strong culture
100 Civics.pngcivics 60 Stone.pngstone
  • +50 Civics.png on completion
  • +4 Civics.png per year
Forum IV Forum III
Legendary culture
160 Civics.pngcivics 80 Stone.pngstone
  • +80 Civics.png on completion
  • +8 Civics.png per year
  • -1 No Icon Found per year

Archive

Archive projects are mainly used to increase the city's Science.pngscience output. If the city has a Scholar governor, every Archive project also provides -1 No Icon Found per year in the city. If adopted Gnosticism Theology, every Archive project also provides +2 Civics.png per year.

Name Requirements Construction cost Resources cost Effects
Archive I Metaphysics technology 40 Civics.pngcivics 20 Stone.pngstone
  • +10 Science.png on completion
  • +1 Science.png per year
Archive II Archive I
Developing culture
60 Civics.pngcivics 40 Stone.pngstone
  • +15 Science.png on completion
  • +2 Science.png per year
Archive III Archive II
Strong culture
100 Civics.pngcivics 60 Stone.pngstone
  • +25 Science.png on completion
  • +4 Science.png per year
Archive IV Archive III
Legendary culture
160 Civics.pngcivics 80 Stone.pngstone
  • +40 Science.png on completion
  • +8 Science.png per year
  • -1 No Icon Found per year

Infrastructure Projects

Infrastructure projects are mainly used to increase the city's defence. For every completed project, the city center gains +10 maximum HP and -1No Icon Found per year, if a Military unit of the same family is inside the city's borders.

Name Requirements Construction cost Resources cost Effects
Walls Polis technology 60 Civics.pngcivics 40 Stone.pngstone
Moat Portcullis technology
Walls
80 Civics.pngcivics 60 Stone.pngstone
Towers Martial Code technology
Moat
100 Civics.pngcivics 80 Stone.pngstone
  • +25% City Defense
  • +1 maximum Range for ranged units

Other Permanent Projects

Some unique projects cannot be enabled through the technology tree, but rather through certain Events.


Repeatable Projects