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Latest revision | Your text | ||
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* +400 {{icon|money}} on completion | * +400 {{icon|money}} on completion | ||
* +80 {{icon|money}} per year | * +80 {{icon|money}} per year | ||
* +1 {{icon|happiness}} per year | * +1 {{icon|happiness}} Happiness per year | ||
|} | |} | ||
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* +80 {{icon|civics}} on completion | * +80 {{icon|civics}} on completion | ||
* +8 {{icon|civics}} per year | * +8 {{icon|civics}} per year | ||
* +1 {{icon|happiness}} per year | * +1 {{icon|happiness}} Happiness per year | ||
|} | |} | ||
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* +40 {{icon|science}} on completion | * +40 {{icon|science}} on completion | ||
* +8 {{icon|science}} per year | * +8 {{icon|science}} per year | ||
* +1 {{icon|happiness}} per year | * +1 {{icon|happiness}} Happiness per year | ||
|} | |} | ||
===Infrastructure Projects=== | ===Infrastructure Projects=== | ||
Infrastructure projects are mainly used to increase the city's defence. For every completed project, the city center gains +10 maximum HP and +1 {{icon|happiness}} per year, if a Military unit of the same family is inside the city's borders. | Infrastructure projects are mainly used to increase the city's defence. For every completed project, the city center gains +10 maximum HP and +1 {{icon|happiness}} Happiness per year, if a Military unit of the same family is inside the city's borders. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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* +25% City Defense | * +25% City Defense | ||
* +1 maximum Range for ranged units | * +1 maximum Range for ranged units | ||
|} | |} | ||
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| 40{{icon|civics}} civics | | 40{{icon|civics}} civics | ||
| | | | ||
* +20{{icon|growth}} and +20 {{icon|happiness}} on completion | * +20{{icon|growth}} and +20 {{icon|happiness}} Happiness on completion | ||
* +1{{icon|culture}} per turn | * +1{{icon|culture}} per turn | ||
|- | |- | ||
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| 60{{icon|civics}} civics | | 60{{icon|civics}} civics | ||
| | | | ||
* +40{{icon|growth}} and +40 {{icon|happiness}} on completion | * +40{{icon|growth}} and +40 {{icon|happiness}} Happiness on completion | ||
* +1{{icon|culture}} per turn | * +1{{icon|culture}} per turn | ||
|- | |- | ||
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| 80{{icon|civics}} civics | | 80{{icon|civics}} civics | ||
| | | | ||
* +60{{icon|growth}} and +60 {{icon|happiness}} on completion | * +60{{icon|growth}} and +60 {{icon|happiness}} Happiness on completion | ||
* +1{{icon|culture}} per turn | * +1{{icon|culture}} per turn | ||
|- | |- | ||
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| 100{{icon|civics}} civics | | 100{{icon|civics}} civics | ||
| | | | ||
* +80{{icon|growth}} and +80 {{icon|happiness}} on completion | * +80{{icon|growth}} and +80 {{icon|happiness}} Happiness on completion | ||
* +1{{icon|culture}} per turn | * +1{{icon|culture}} per turn | ||
|} | |} | ||
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| 40{{icon|civics}} civics | | 40{{icon|civics}} civics | ||
| | | | ||
* +100{{icon|money}} and +40 {{icon|happiness}} on completion | * +100{{icon|money}} and +40 {{icon|happiness}} Happiness on completion | ||
* +1{{icon|science}} per turn | * +1{{icon|science}} per turn | ||
|- | |- | ||
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| 60{{icon|civics}} civics | | 60{{icon|civics}} civics | ||
| | | | ||
* +200{{icon|money}} and +60 {{icon|happiness}} on completion | * +200{{icon|money}} and +60 {{icon|happiness}} Happiness on completion | ||
* +1{{icon|science}} per turn | * +1{{icon|science}} per turn | ||
|- | |- | ||
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| 80{{icon|civics}} civics | | 80{{icon|civics}} civics | ||
| | | | ||
* +300{{icon|money}} and +80 {{icon|happiness}} on completion | * +300{{icon|money}} and +80 {{icon|happiness}} Happiness on completion | ||
* +1{{icon|science}} per turn | * +1{{icon|science}} per turn | ||
|- | |- | ||
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| 100{{icon|civics}} civics | | 100{{icon|civics}} civics | ||
| | | | ||
* +400{{icon|money}} and +100 {{icon|happiness}} on completion | * +400{{icon|money}} and +100 {{icon|happiness}} Happiness on completion | ||
* +1{{icon|science}} per turn | * +1{{icon|science}} per turn | ||
|} | |} |