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* +400 {{icon|money}} on completion
* +400 {{icon|money}} on completion
* +80 {{icon|money}} per year
* +80 {{icon|money}} per year
* +1 {{icon|happiness}} per year
* +1 {{icon|happiness}} Happiness per year
|}
|}


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* +80 {{icon|civics}} on completion
* +80 {{icon|civics}} on completion
* +8 {{icon|civics}} per year
* +8 {{icon|civics}} per year
* +1 {{icon|happiness}} per year
* +1 {{icon|happiness}} Happiness per year
|}
|}


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* +40 {{icon|science}} on completion
* +40 {{icon|science}} on completion
* +8 {{icon|science}} per year
* +8 {{icon|science}} per year
* +1 {{icon|happiness}} per year
* +1 {{icon|happiness}} Happiness per year
|}
|}


===Infrastructure Projects===
===Infrastructure Projects===
Infrastructure projects are mainly used to increase the city's defence. For every completed project, the city center gains +10 maximum HP and +1 {{icon|happiness}} per year, if a Military unit of the same family is inside the city's borders.   
Infrastructure projects are mainly used to increase the city's defence. For every completed project, the city center gains +10 maximum HP and -1{{icon|discontent}} per year, if a Military unit of the same family is inside the city's borders.   


{| class="wikitable sortable"
{| class="wikitable sortable"
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* +25% City Defense
* +25% City Defense
* +1 maximum Range for ranged units
* +1 maximum Range for ranged units
|}
===Found Religion===
The Found Religion project is available for all Clerics cities at Developing culture level, but it can only be built once per player.
{| class="wikitable sortable"
! width="80px" | Name
! width="160px" | Requirements
! width="80px" | Construction cost
! width="80px" | Resources cost
! width="200px" | Effects
|-
| Found Religion
| [[Family classes|Clerics]] family<br>Cultural level: Developing
| 60 {{icon|civics}}civics
|
| Found a [[Religions|World Religion]]
|}
|}


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| 40{{icon|civics}} civics
| 40{{icon|civics}} civics
|
|
* +20{{icon|growth}} and +20 {{icon|happiness}} on completion
* +20{{icon|growth}} and +20 {{icon|happiness}} Happiness on completion
* +1{{icon|culture}} per turn
* +1{{icon|culture}} per turn
|-
|-
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| 60{{icon|civics}} civics
| 60{{icon|civics}} civics
|
|
* +40{{icon|growth}} and +40 {{icon|happiness}} on completion
* +40{{icon|growth}} and +40 {{icon|happiness}} Happiness on completion
* +1{{icon|culture}} per turn
* +1{{icon|culture}} per turn
|-
|-
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| 80{{icon|civics}} civics
| 80{{icon|civics}} civics
|
|
* +60{{icon|growth}} and +60 {{icon|happiness}} on completion
* +60{{icon|growth}} and +60 {{icon|happiness}} Happiness on completion
* +1{{icon|culture}} per turn
* +1{{icon|culture}} per turn
|-
|-
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| 100{{icon|civics}} civics
| 100{{icon|civics}} civics
|
|
* +80{{icon|growth}} and +80 {{icon|happiness}} on completion
* +80{{icon|growth}} and +80 {{icon|happiness}} Happiness on completion
* +1{{icon|culture}} per turn
* +1{{icon|culture}} per turn
|}
|}
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| 40{{icon|civics}} civics
| 40{{icon|civics}} civics
|
|
* +100{{icon|money}} and +40 {{icon|happiness}} on completion
* +100{{icon|money}} and +40 {{icon|happiness}} Happiness on completion
* +1{{icon|science}} per turn
* +1{{icon|science}} per turn
|-
|-
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| 60{{icon|civics}} civics
| 60{{icon|civics}} civics
|
|
* +200{{icon|money}} and +60 {{icon|happiness}} on completion
* +200{{icon|money}} and +60 {{icon|happiness}} Happiness on completion
* +1{{icon|science}} per turn
* +1{{icon|science}} per turn
|-
|-
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| 80{{icon|civics}} civics
| 80{{icon|civics}} civics
|
|
* +300{{icon|money}} and +80 {{icon|happiness}} on completion
* +300{{icon|money}} and +80 {{icon|happiness}} Happiness on completion
* +1{{icon|science}} per turn
* +1{{icon|science}} per turn
|-
|-
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| 100{{icon|civics}} civics
| 100{{icon|civics}} civics
|
|
* +400{{icon|money}} and +100 {{icon|happiness}} on completion
* +400{{icon|money}} and +100 {{icon|happiness}} Happiness on completion
* +1{{icon|science}} per turn
* +1{{icon|science}} per turn
|}
|}

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