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| 40 {{icon|stone}}stone
| 40 {{icon|stone}}stone
|
|
* +200 {{icon|money}} on completion
* +150 {{icon|money}} on completion
* +20 {{icon|money}} per year
* +20 {{icon|money}} per year
|-
|-
| Treasury III
| Treasury III
| Treasury II<br>Strong culture
| Treasury II<br>Strong culture
| 80 {{icon|civics}}civics
| 100 {{icon|civics}}civics
| 60 {{icon|stone}}stone
| 60 {{icon|stone}}stone
|
|
* +300 {{icon|money}} on completion
* +250 {{icon|money}} on completion
* +40 {{icon|money}} per year
* +40 {{icon|money}} per year
|-
|-
| Treasury IV
| Treasury IV
| Treasury III<br>Legendary culture
| Treasury III<br>Legendary culture
| 100 {{icon|civics}}civics
| 160 {{icon|civics}}civics
| 80 {{icon|stone}}stone
| 80 {{icon|stone}}stone
|
|
* +400 {{icon|money}} on completion
* +400 {{icon|money}} on completion
* +80 {{icon|money}} per year
* +80 {{icon|money}} per year
* +1 {{icon|happiness}} per year
* -1 {{icon|unrest}} per year
|}
|}


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| 40 {{icon|stone}}stone
| 40 {{icon|stone}}stone
|
|
* +40 {{icon|civics}} on completion
* +30 {{icon|civics}} on completion
* +2 {{icon|civics}} per year
* +2 {{icon|civics}} per year
|-
|-
| Forum III
| Forum III
| Forum II<br>Strong culture
| Forum II<br>Strong culture
| 80 {{icon|civics}}civics
| 100 {{icon|civics}}civics
| 60 {{icon|stone}}stone
| 60 {{icon|stone}}stone
|
|
* +60 {{icon|civics}} on completion
* +50 {{icon|civics}} on completion
* +4 {{icon|civics}} per year
* +4 {{icon|civics}} per year
|-
|-
| Forum IV
| Forum IV
| Forum III<br>Legendary culture
| Forum III<br>Legendary culture
| 100 {{icon|civics}}civics
| 160 {{icon|civics}}civics
| 80 {{icon|stone}}stone
| 80 {{icon|stone}}stone
|
|
* +80 {{icon|civics}} on completion
* +80 {{icon|civics}} on completion
* +8 {{icon|civics}} per year
* +8 {{icon|civics}} per year
* +1 {{icon|happiness}} per year
* -1 {{icon|unrest}} per year
|}
|}


===Archive===
===Archive===
Archive projects are mainly used to increase the city's {{icon|science}}science output. If the Leader is a [[Character Traits (Archetypes)|Scholar]], every Archive project also provides +2 {{icon|science}} per year in the city. If adopted [[religions|Gnosticism]] Theology, every Archive project also provides +2 {{icon|civics}} per year.
Archive projects are mainly used to increase the city's {{icon|science}}science output. If the city has a [[Character Traits (Archetypes)|Scholar]] governor, every Archive project also provides -1 {{icon|unrest}} per year in the city. If adopted [[religions|Gnosticism]] Theology, every Archive project also provides +2 {{icon|civics}} per year.


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 115: Line 115:
| 40 {{icon|stone}}stone
| 40 {{icon|stone}}stone
|
|
* +20 {{icon|science}} on completion
* +15 {{icon|science}} on completion
* +2 {{icon|science}} per year
* +2 {{icon|science}} per year
|-
|-
| Archive III
| Archive III
| Archive II<br>Strong culture
| Archive II<br>Strong culture
| 80 {{icon|civics}}civics
| 100 {{icon|civics}}civics
| 60 {{icon|stone}}stone
| 60 {{icon|stone}}stone
|
|
* +30 {{icon|science}} on completion
* +25 {{icon|science}} on completion
* +4 {{icon|science}} per year
* +4 {{icon|science}} per year
|-
|-
| Archive IV
| Archive IV
| Archive III<br>Legendary culture
| Archive III<br>Legendary culture
| 100 {{icon|civics}}civics
| 160 {{icon|civics}}civics
| 80 {{icon|stone}}stone
| 80 {{icon|stone}}stone
|
|
* +40 {{icon|science}} on completion
* +40 {{icon|science}} on completion
* +8 {{icon|science}} per year
* +8 {{icon|science}} per year
* +1 {{icon|happiness}} per year
* -1 {{icon|unrest}} per year
|}
|}


===Infrastructure Projects===
===Infrastructure Projects===
Infrastructure projects are mainly used to increase the city's defence. For every completed project, the city center gains +10 maximum HP and +1 {{icon|happiness}} per year, if a Military unit of the same family is inside the city's borders.   
Infrastructure projects are mainly used to increase the city's defence. For every completed project, the city center gains +10 maximum HP and -1{{icon|unrest}} per year, if a Military unit of the same family is inside the city's borders.   


{| class="wikitable sortable"
{| class="wikitable sortable"
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| 60 {{icon|stone}}stone
| 60 {{icon|stone}}stone
|
|
* +25% City Defense
|-
|-
| Towers
| Towers
Line 166: Line 165:
* +25% City Defense
* +25% City Defense
* +1 maximum Range for ranged units
* +1 maximum Range for ranged units
|}
===Found Religion===
The Found Religion project is available for all Clerics cities at Developing culture level, but it can only be built once per player.
{| class="wikitable sortable"
! width="80px" | Name
! width="160px" | Requirements
! width="80px" | Construction cost
! width="80px" | Resources cost
! width="200px" | Effects
|-
| Found Religion
| [[Family classes|Clerics]] family<br>Cultural level: Developing
| 60 {{icon|civics}}civics
|
| Found a [[Religions|World Religion]]
|}
|}


===Other Permanent Projects===
===Other Permanent Projects===
There are unique projects that cannot be enabled through the technology tree, but rather through certain [[Events]]. These projects are automatically installed in the city, without investing time and resources.
Some unique projects cannot be enabled through the technology tree, but rather through certain [[Events]].


{| class="wikitable sortable"
! width="160px" | Name
! width="160px" | Required Event
! width="200px" | Effects
|-
| Consular Tribune
| The Fighting Class
|
* -1{{icon|unrest}} per turn
* +10%{{icon|maintenance}} per turn
* -10%{{icon|civics}} per turn
|-
| Merchant Town
| Merchant Town
|
* +20%{{icon|money}} per turn
* -10%{{icon|civics}} per turn
|-
| Sword Cult
| Mysterious Sword
| +2{{icon|culture}} per turn
|-
| Sword Cult Tithe
| Mysterious Sword
| +10{{icon|money}} per turn
|-
| Confucism
| ?
| ?
|-
| Child Labor
| ?
| ?
|}


==Repeatable Projects==
==Repeatable Projects==
Repeatable projects may be produced by the same city more than once before it reaches its next [[Cities|cultural level]] (enabling the stronger variant of the project). Permanent effects from the different tiers of these project (excluding ''Council'' & ''Decree'') stack, in contrast to Permanent projects which replaces the effects of the previous tier. Repeatable projects cost no resources to produce.
===Council===
Council projects are different in that they always take 1 turn to build and their effects (increase in civics & money output) last only for one turn.
{| class="wikitable sortable"
! width="80px" | Name
! width="160px" | Requirements
! width="80px" | Construction cost
! width="200px" | Effects
|-
| Council I
| Cultural level: Weak
|
|
* +40%{{icon|civics}} for 1 turn
* +40%{{icon|training}} for 1 turn
* +40%{{icon|money}} for 1 turn
|-
| Council II
| Cultural level: Developing
|
|
* +60%{{icon|civics}} for 1 turn
* +60%{{icon|training}} for 1 turn
* +60%{{icon|money}} for 1 turn
|-
| Council III
| Cultural level: Strong
|
|
* +80%{{icon|civics}} for 1 turn
* +80%{{icon|training}} for 1 turn
* +80%{{icon|money}} for 1 turn
|-
| Council IV
| Cultural level: Legendary
|
|
* +100%{{icon|civics}} for 1 turn
* +100%{{icon|training}} for 1 turn
* +100%{{icon|money}} for 1 turn
|}
===Festival===
Festival projects are used mainly to battle discontent and increase growth.
{| class="wikitable sortable"
! width="80px" | Name
! width="160px" | Requirements
! width="80px" | Construction cost
! width="250px" | Effects
|-
| Festival I
| Cultural level: Weak
| 40{{icon|civics}} civics
|
* +20{{icon|growth}} and +20 {{icon|happiness}} on completion
* +1{{icon|culture}} per turn
|-
| Festival II
| Cultural level: Developing
| 60{{icon|civics}} civics
|
* +40{{icon|growth}} and +40 {{icon|happiness}} on completion
* +1{{icon|culture}} per turn
|-
| Festival III
| Cultural level: Strong
| 80{{icon|civics}} civics
|
* +60{{icon|growth}} and +60 {{icon|happiness}} on completion
* +1{{icon|culture}} per turn
|-
| Festival IV
| Cultural level: Legendary
| 100{{icon|civics}} civics
|
* +80{{icon|growth}} and +80 {{icon|happiness}} on completion
* +1{{icon|culture}} per turn
|}
===Inquiry===
Inquiry projects are available in cities with a governor of the Scholar [[Character Traits (Archetypes)|Archetype]]. They are used mainly to increase the science output in a city.
{| class="wikitable sortable"
! width="80px" | Name
! width="160px" | Requirements
! width="80px" | Construction cost
! width="200px" | Effects
|-
| Inquiry I
| Cultural level: Weak
| 80{{icon|civics}} civics
|
* +40{{icon|science}} on completion
* +1{{icon|culture}} per turn
|-
| Inquiry II
| Cultural level: Developing
| 120{{icon|civics}} civics
|
* +80{{icon|science}} on completion
* +1{{icon|culture}} per turn
|-
| Inquiry III
| Cultural level: Strong
| 160{{icon|civics}} civics
|
* +120{{icon|science}} on completion
* +1{{icon|culture}} per turn
|-
| Inquiry IV
| Cultural level: Legendary
| 200{{icon|civics}} civics
|
* +160{{icon|science}} on completion
* +1{{icon|culture}} per turn
|}
===Hunt===
Hunt projects are only available in the Family Seat of a ''Hunters'' type family and are used mainly to increase the food output in a city.
{| class="wikitable sortable"
! width="80px" | Name
! width="160px" | Requirements
! width="80px" | Construction cost
! width="200px" | Effects
|-
| Hunt I
| Cultural level: Weak
| 40{{icon|civics}} civics
|
* +100{{icon|food}} on completion
* +1{{icon|growth}} per turn
|-
| Hunt II
| Cultural level: Developing
| 60{{icon|civics}} civics
|
* +200{{icon|food}} on completion
* +1{{icon|growth}} per turn
|-
| Hunt III
| Cultural level: Strong
| 80{{icon|civics}} civics
|
* +300{{icon|food}} on completion
* +1{{icon|growth}} per turn
|-
| Hunt IV
| Cultural level: Legendary
| 100{{icon|civics}} civics
|
* +400{{icon|food}} on completion
* +1{{icon|growth}} per turn
|}
===Decree===
Decree projects are only available in the Family Seat of a ''Statesmen'' type family or in the capital city, if adopted [[laws|Constitution]] law. They are used to increase the orders output in a city for a single turn.
{| class="wikitable sortable"
! width="80px" | Name
! width="160px" | Requirements
! width="80px" | Construction cost
! width="200px" | Effects
|-
| Decree I
| Cultural level: Weak
| 40{{icon|civics}} civics
| +3{{icon|orders}} on completion
|-
| Decree II
| Cultural level: Developing
| 60{{icon|civics}} civics
| +6{{icon|orders}} on completion
|-
| Decree III
| Cultural level: Strong
| 80{{icon|civics}} civics
| +9{{icon|orders}} on completion
|-
| Decree IV
| Cultural level: Legendary
| 100{{icon|civics}} civics
| +12{{icon|orders}} on completion
|}
===Convoy===
Convoy projects are only available if adopted [[laws|Trade League]] law. They are used mainly to battle discontent and increase money output.
{| class="wikitable sortable"
! width="80px" | Name
! width="160px" | Requirements
! width="80px" | Construction cost
! width="320px" | Effects
|-
| Convoy I
| Cultural level: Weak
| 40{{icon|civics}} civics
|
* +100{{icon|money}} and +40 {{icon|happiness}} on completion
* +1{{icon|science}} per turn
|-
| Convoy II
| Cultural level: Developing
| 60{{icon|civics}} civics
|
* +200{{icon|money}} and +60 {{icon|happiness}} on completion
* +1{{icon|science}} per turn
|-
| Convoy III
| Cultural level: Strong
| 80{{icon|civics}} civics
|
* +300{{icon|money}} and +80 {{icon|happiness}} on completion
* +1{{icon|science}} per turn
|-
| Convoy IV
| Cultural level: Legendary
| 100{{icon|civics}} civics
|
* +400{{icon|money}} and +100 {{icon|happiness}} on completion
* +1{{icon|science}} per turn
|}
===Olympiad===
Olympiad projects are only available for [[Greece]]. They are used to increase training output.
{| class="wikitable sortable"
! width="80px" | Name
! width="160px" | Requirements
! width="80px" | Construction cost
! width="200px" | Effects
|-
| Olympiad I
| Cultural level: Weak
| 40{{icon|civics}} civics
|
* +50{{icon|training}} on completion
* +1{{icon|training}} per turn
|-
| Olympiad II
| Cultural level: Developing
| 60{{icon|civics}} civics
|
* +100{{icon|training}} on completion
* +1{{icon|training}} per turn
|-
| Olympiad III
| Cultural level: Strong
| 80{{icon|civics}} civics
|
* +150{{icon|training}} on completion
* +1{{icon|training}} per turn
|-
| Olympiad IV
| Cultural level: Legendary
| 100{{icon|civics}} civics
|
* +200{{icon|training}} on completion
* +1{{icon|training}} per turn
|}


[[Category:Cities]]
[[Category:Cities]]

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