Patch 0.1.38180

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Design[edit]

  • When redrawing techs, the research bar will now update to say “Redrawing” until the next turn
  • Clicking on the research bar in this state will allow the player to choose an available tech to research - which will cancel the redraw
  • Caravan earnings are now boosted based on market inflation
  • The cost increase per unit produced has been reduced for Worker, Scout, Caravan, and Disciple units
  • Units can now be promoted, upgraded, or have generals added to them after moving
  • Cognomen Legitimacy gives diminishing returns for previous leaders, rather than each previous ruler contributing half their earned legitimacy
  • March now costs 100 Training
  • The Drawbridge Tech has been renamed to Portcullis
  • The Warrior Code Tech has been renamed to Martial Code
  • The various tiers of the amphitheater improvement have been renamed
  • Previously these tiers were: Amphitheater, Hippodrome, Colosseum
  • These tiers are now: Odeon, Amphitheater, Colosseum
  • Ashurbanipal’s intro text has been updated
  • Death and Succession events now have priority at the start of a turn
  • Highest Military and Population ambitions will now list the highest rival
  • Military comparisons now account for total strength, rather than number of units
  • Diplomacy demands have been tweaked to occur less often
  • Events that result in a General becoming injured have been tweaked to occur less often
  • Spouses who like/dislike you will now lead to having more or less children
  • Some map scripts have received name updates
  • Names have been added for salt water bodies on the Disjunction map script
  • Names have been added for oceans on the Northern Ocean map script

Art[edit]

  • The Axeman unit has been updated with hit, death and fortify animations
  • The Warrior unit has been updated with a fortify animation
  • The Barbarian Raider unit has been updated with a combat idle animation
  • Scouts will now appear in a boat when they are on water tiles
  • The art for the scrub resource has been updated
  • Event art for the Colossus has been added
  • More action icons have been added/updated
  • New resource icons have been added

UI[edit]

  • The Choose Research pop up design has been updated
  • This pop up now features a tech deck icon that will show you what is available, what is in your deck, and what is in your discard pile
  • This pop up now has icons to distinguish what each tech unlocks (Improvements that can be built, projects, etc.)
  • The research bar has received a small polish update
  • The research progress bar has been updated to appear slightly transparent
  • New recommendation icons and arrows have been added
  • The character selection panel that can be opened within the Primogeniture screen now matches the character selection panels that can be opened from other areas within the game
  • Portrait backgrounds have been added to the character select panel buttons
  • Selected family portraits will now highlight when moused over
  • The character, units, and cities tabs now update to show new additions instantly
  • Unit tooltips have been expanded, and unit mouseover help has been improved
  • Unit prerequisites are now shown in the encyclopedia
  • The choose governor/general pop up will now close when selecting something other than a city or a unit
  • The project area of the city screen has received a small polish update
  • Overall padding and layout polish updates have been added for various UI elements
  • Yield text on the city screen has been adjusted
  • New button for city project queue tab?
  • Clicking on the unit/project finished widget within the city screen should now make it disappear
  • The Religion screen has received some small adjustments
  • The Submit Bug window has been resized

Audio[edit]

  • A despair audio cue has been added to certain events
  • A unit cooldown sound has been added

New Events[edit]

  • A Terrible Loss
  • Your spouse has died and the nation attends a vigil for them
  • Laid to Rest
  • Your spouse has died and the nation mourns their loss
  • Farewell Brother/Sister
  • You receive news that your sibling has died
  • Secret of the Fool
  • You discover some interesting rumors about Pieface
  • Rise of Pieface
  • Pieface flees the palace and returns home after successfully carrying out a plot
  • World Tour
  • Plays from your finest dramatists have impressed another nation, and they arrive in court to ask if they might learn your secrets
  • Oops!
  • Scientists from another nation arrive to showcase their latest advancements, but it doesn’t go as expected
  • Between Us
  • A character from another nation requests to learn your knowledge about horse armor
  • Token of Goodwill
  • Another nation sends a gift to your nation, and requests a gift of their own in return
  • Exchange of Ideas
  • Your great scientist wishes to exchange your nation’s knowledge of Metaphysics with another nation
  • Battered
  • Another nation is impressed with your military knowledge and wishes to learn from you
  • Sharing the Loot
  • Another nation has sacked a barbarian encampment and wishes to share the loot with you
  • Under (Nation)
  • Scientists from another nation believe there may be ruins, mines, or vaults buried beneath a city and request permission to excavate
  • Suspected Spy
  • Agents from one of your families have taken an ambassador from another nation prisoner as a spy
  • Dinner with a Rival
  • A delegation from another nation is sent to help settle a dispute brewing between your nations
  • Dinner with Rivals
  • A delegation from another nation is sent to help settle a dispute brewing between your nations, and multiple suggestions are made
  • A Toast
  • While dining in the company of another nation, your general gives a toast that isn’t received well
  • A Duel
  • After a spear duel, your general dies of severe injuries
  • A Duel
  • After a spear duel, your heir dies of severe injuries
  • A Mother’s/Father’s Touch
  • After news of a duel reaches a person in your nation, they visit the tents of those injured to pray for their health
  • Mother/Father in exile
  • While in exile, a person from your nation is giving away state secrets and spreading rumors about you
  • The Return Home
  • Someone returns to the nation with dates, spiced wines, and incense - insisting on accepting their gifts as a sign of forgiveness
  • The Return Home: Dates
  • After enjoying the dates brought back to the nation, you are experiencing moderate discomfort and suspect something is amiss
  • The Return Home: Wine
  • After partaking in the wine brought back to the nation, you feel weak and suspect the wine was poisoned
  • The Return Home: Incense
  • The incense brought back to the nation feels as if it is following you everywhere and driving you mad
  • Time to Feast
  • Your spouse demands a banquet to celebrate your heir
  • The Dark Arts
  • Your spouse is impressed with the heir and wishes to teach them the dark arts of espionage
  • A New General
  • A seer discovers a strange omen before your coronation and shares their thoughts with you


AI[edit]

  • Improved AI late game performance
  • Better AI attack tile selection
  • Fixed AI trying to use barracks in cities

Miscellaneous Changes[edit]

  • A ‘Show Rival Family Colors’ option is now available in the UI options menu
  • Some Announcements have been added
  • There is now an announcement for when counselors die
  • There is now an announcement for when a nation goes to war due to an alliance
  • New city and character names have been added

Bug Fixes[edit]

  • Fixed an issue where the Submit Bug window dropdown didn’t open within the window correctly
  • Fixed an issue with the game editor where specialists could not be added to city territory tiles
  • Fixed an issue where the initial tutorial event was not occurring correctly
  • Fixed an issue where progress for the capture city ambition was not tracked correctly
  • Fixed an issue where the Game of the Week could have the wrong number of players
  • Fixed an issue where techs with longer names would not fit properly within the Choose Research pop up
  • Fixed an issue where the category button within the encyclopedia did not return to categories correctly when a search term was present
  • Fixed an issue where unit consumption values were not shown correctly in the encyclopedia screen
  • Fixed an issue that could occur with the flags on certain rotations of the amphitheater improvement
  • Fixed an issue where selecting a city from the overview screen, and then clicking outside of that city would not correctly leave the city screen
  • Fixed an issue where the city tooltip would not remain present when hovering over a city name while a unit was selected
  • Fixed an issue where city widgets would not update to show religion in that city if religion was added to that city via an event
  • Fixed an issue where characters could appear in the Primogeniture screen and Character Relatives panel more than once
  • Fixed an issue where the “Actions” label on the character selection panel opened from within the Primogeniture screen was positioned incorrectly
  • Fixed an issue with unit action icons in the unit list
  • Fixed an issues where units could march while on cooldown
  • Fixed an issue with AI barbarian colors
  • Fixed an issue with the sentry and wake icons
  • Fixed a null exception that could occur when hovering over the projects number in the city screen
  • Various exception errors have been fixed
  • General crash fixes related to Cultural differences in numeric and date formats
  • Addressed some late game memory issues and out of memory crashes

See also[edit]

References[edit]