Difference between revisions of "Patch 0.1.38180"
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(Created page with " == Design == * When redrawing techs, the research bar will now update to say “Redrawing” until the next turn * Clicking on the research bar in this state will allow the...") |
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* General crash fixes related to Cultural differences in numeric and date formats | * General crash fixes related to Cultural differences in numeric and date formats | ||
* Addressed some late game memory issues and out of memory crashes | * Addressed some late game memory issues and out of memory crashes | ||
== See also == | |||
*[[Patches]] | |||
== References == | |||
[[Category:Patches]] |
Latest revision as of 19:02, 19 May 2020
Design[edit]
- When redrawing techs, the research bar will now update to say “Redrawing” until the next turn
- Clicking on the research bar in this state will allow the player to choose an available tech to research - which will cancel the redraw
- Caravan earnings are now boosted based on market inflation
- The cost increase per unit produced has been reduced for Worker, Scout, Caravan, and Disciple units
- Units can now be promoted, upgraded, or have generals added to them after moving
- Cognomen Legitimacy gives diminishing returns for previous leaders, rather than each previous ruler contributing half their earned legitimacy
- March now costs 100 Training
- The Drawbridge Tech has been renamed to Portcullis
- The Warrior Code Tech has been renamed to Martial Code
- The various tiers of the amphitheater improvement have been renamed
- Previously these tiers were: Amphitheater, Hippodrome, Colosseum
- These tiers are now: Odeon, Amphitheater, Colosseum
- Ashurbanipal’s intro text has been updated
- Death and Succession events now have priority at the start of a turn
- Highest Military and Population ambitions will now list the highest rival
- Military comparisons now account for total strength, rather than number of units
- Diplomacy demands have been tweaked to occur less often
- Events that result in a General becoming injured have been tweaked to occur less often
- Spouses who like/dislike you will now lead to having more or less children
- Some map scripts have received name updates
- Names have been added for salt water bodies on the Disjunction map script
- Names have been added for oceans on the Northern Ocean map script
Art[edit]
- The Axeman unit has been updated with hit, death and fortify animations
- The Warrior unit has been updated with a fortify animation
- The Barbarian Raider unit has been updated with a combat idle animation
- Scouts will now appear in a boat when they are on water tiles
- The art for the scrub resource has been updated
- Event art for the Colossus has been added
- More action icons have been added/updated
- New resource icons have been added
UI[edit]
- The Choose Research pop up design has been updated
- This pop up now features a tech deck icon that will show you what is available, what is in your deck, and what is in your discard pile
- This pop up now has icons to distinguish what each tech unlocks (Improvements that can be built, projects, etc.)
- The research bar has received a small polish update
- The research progress bar has been updated to appear slightly transparent
- New recommendation icons and arrows have been added
- The character selection panel that can be opened within the Primogeniture screen now matches the character selection panels that can be opened from other areas within the game
- Portrait backgrounds have been added to the character select panel buttons
- Selected family portraits will now highlight when moused over
- The character, units, and cities tabs now update to show new additions instantly
- Unit tooltips have been expanded, and unit mouseover help has been improved
- Unit prerequisites are now shown in the encyclopedia
- The choose governor/general pop up will now close when selecting something other than a city or a unit
- The project area of the city screen has received a small polish update
- Overall padding and layout polish updates have been added for various UI elements
- Yield text on the city screen has been adjusted
- New button for city project queue tab?
- Clicking on the unit/project finished widget within the city screen should now make it disappear
- The Religion screen has received some small adjustments
- The Submit Bug window has been resized
Audio[edit]
- A despair audio cue has been added to certain events
- A unit cooldown sound has been added
New Events[edit]
- A Terrible Loss
- Your spouse has died and the nation attends a vigil for them
- Laid to Rest
- Your spouse has died and the nation mourns their loss
- Farewell Brother/Sister
- You receive news that your sibling has died
- Secret of the Fool
- You discover some interesting rumors about Pieface
- Rise of Pieface
- Pieface flees the palace and returns home after successfully carrying out a plot
- World Tour
- Plays from your finest dramatists have impressed another nation, and they arrive in court to ask if they might learn your secrets
- Oops!
- Scientists from another nation arrive to showcase their latest advancements, but it doesn’t go as expected
- Between Us
- A character from another nation requests to learn your knowledge about horse armor
- Token of Goodwill
- Another nation sends a gift to your nation, and requests a gift of their own in return
- Exchange of Ideas
- Your great scientist wishes to exchange your nation’s knowledge of Metaphysics with another nation
- Battered
- Another nation is impressed with your military knowledge and wishes to learn from you
- Sharing the Loot
- Another nation has sacked a barbarian encampment and wishes to share the loot with you
- Under (Nation)
- Scientists from another nation believe there may be ruins, mines, or vaults buried beneath a city and request permission to excavate
- Suspected Spy
- Agents from one of your families have taken an ambassador from another nation prisoner as a spy
- Dinner with a Rival
- A delegation from another nation is sent to help settle a dispute brewing between your nations
- Dinner with Rivals
- A delegation from another nation is sent to help settle a dispute brewing between your nations, and multiple suggestions are made
- A Toast
- While dining in the company of another nation, your general gives a toast that isn’t received well
- A Duel
- After a spear duel, your general dies of severe injuries
- A Duel
- After a spear duel, your heir dies of severe injuries
- A Mother’s/Father’s Touch
- After news of a duel reaches a person in your nation, they visit the tents of those injured to pray for their health
- Mother/Father in exile
- While in exile, a person from your nation is giving away state secrets and spreading rumors about you
- The Return Home
- Someone returns to the nation with dates, spiced wines, and incense - insisting on accepting their gifts as a sign of forgiveness
- The Return Home: Dates
- After enjoying the dates brought back to the nation, you are experiencing moderate discomfort and suspect something is amiss
- The Return Home: Wine
- After partaking in the wine brought back to the nation, you feel weak and suspect the wine was poisoned
- The Return Home: Incense
- The incense brought back to the nation feels as if it is following you everywhere and driving you mad
- Time to Feast
- Your spouse demands a banquet to celebrate your heir
- The Dark Arts
- Your spouse is impressed with the heir and wishes to teach them the dark arts of espionage
- A New General
- A seer discovers a strange omen before your coronation and shares their thoughts with you
AI[edit]
- Improved AI late game performance
- Better AI attack tile selection
- Fixed AI trying to use barracks in cities
Miscellaneous Changes[edit]
- A ‘Show Rival Family Colors’ option is now available in the UI options menu
- Some Announcements have been added
- There is now an announcement for when counselors die
- There is now an announcement for when a nation goes to war due to an alliance
- New city and character names have been added
Bug Fixes[edit]
- Fixed an issue where the Submit Bug window dropdown didn’t open within the window correctly
- Fixed an issue with the game editor where specialists could not be added to city territory tiles
- Fixed an issue where the initial tutorial event was not occurring correctly
- Fixed an issue where progress for the capture city ambition was not tracked correctly
- Fixed an issue where the Game of the Week could have the wrong number of players
- Fixed an issue where techs with longer names would not fit properly within the Choose Research pop up
- Fixed an issue where the category button within the encyclopedia did not return to categories correctly when a search term was present
- Fixed an issue where unit consumption values were not shown correctly in the encyclopedia screen
- Fixed an issue that could occur with the flags on certain rotations of the amphitheater improvement
- Fixed an issue where selecting a city from the overview screen, and then clicking outside of that city would not correctly leave the city screen
- Fixed an issue where the city tooltip would not remain present when hovering over a city name while a unit was selected
- Fixed an issue where city widgets would not update to show religion in that city if religion was added to that city via an event
- Fixed an issue where characters could appear in the Primogeniture screen and Character Relatives panel more than once
- Fixed an issue where the “Actions” label on the character selection panel opened from within the Primogeniture screen was positioned incorrectly
- Fixed an issue with unit action icons in the unit list
- Fixed an issues where units could march while on cooldown
- Fixed an issue with AI barbarian colors
- Fixed an issue with the sentry and wake icons
- Fixed a null exception that could occur when hovering over the projects number in the city screen
- Various exception errors have been fixed
- General crash fixes related to Cultural differences in numeric and date formats
- Addressed some late game memory issues and out of memory crashes