Orders
The Orders system is a key concept in Old World, determining the number of actions a nation can perform in a single turn. Orders are gained in the beginning of every turn, based on a variety of factors (listed below) and are used to move & take actions with units, appoint Council members etc. Remaining orders at the end of a turn will be sold to the market for 10 gold each. Orders may also be traded between nations in a trade agreement. Some Events can also affect the number of orders in a certain turn.
Gaining Orders
Each turn, orders are automatically gained through the following ways:
- +0.1
for each Legitimacy point.
- +0.5
for each Master Acolyte & Bishop Specialist.
- +1
for each Elder Acolyte & Bishop Specialist.
- +0.5
for each Horses pasture.
- +0.5
for each Elephants & Camels camp.
- +0.5
for each Garrison, Stronghold & Citadel Improvements.
- +0.5
for each Spymater's Discpline point.
- +0.5
for each Forum project, if completed the Acropolis wonder.
- Some Shrines (such as Egypt's Shrine of Ra) provide a fixed +0.5
, other shrines (such as Greece's Shrine of Zeus) provide +1
for each adjacent wonder.
via Characters:
- Leader Archetypes and Trait:
- Orator +2
per city with friendly family
- Schemer +2
per ongoing war with a nation or tribe
- Robust trait +1
for each city
- Governor:
Additional orders can be bought for 100 or for a variable amount of No Icon Found, after completing Coin Debasement Technology. Leaders of the Schemer Archetype can buy 6 additional orders for each Legitimacy point.
Assyria gains +2 per military unit they kill.
Spending Orders
Orders are spent on the following actions:
- 1
for each unit movement, until reaching fatigue limit.
- 2
for each unit movement while forced to march (requires spending 100
per unit).
- 1
for each worker action (also applies to cutting & removing trees or scrub before placing an improvement).
- 1
for each improvement being constructed.
- 1
for promoting or upgrading a unit.
- 1
for Adding or removing a General to a unit.
- 2
for appointing a Council member (Chancellor, Ambassador & Spymaster), Governor or Agent.
- 2
for each mission by a Council member, Courtier or Agent.