Orders
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Orders are important in Old World, every turn you can only perform certain tasks and/or move units as much as you have Orders.
Orders are gained every turn, but in principle cannot be saved for future turns.
Gaining Orders
Each turn, orders are gained through the following ways:
- +0.1/Legitimacy.
- +0.5/Master Cleric.
- +0.5/Elite Cleric.
- +0.5/improved Horses.
Alternatively, an order may be bought for 100 .
Spending Orders
Orders are spent on the following actions:
- 1/movement option until fatigue.
- 2/movement option after fatigue (note, an additional 50 has to be spent once per unit).
- 1/worker build option (Note: building an improvement (not lumbermill) on woods would cost 3, 2 for clearing the wood and 1 for building the improvement.
- 1/year until an improvement is finished