Difference between revisions of "Orders"

From Old World Wiki
Jump to navigation Jump to search
(Created page with "Orders are important in Old World, every turn you can only perform certain tasks and/or move units as much as you have 28px|link= Orders.")
 
(Added information.)
Line 1: Line 1:
Orders are important in [[Old World]], every turn you can only perform certain tasks and/or move units as much as you have [[File:Orders.png|28px|link=]] Orders.
Orders are important in [[Old World]], every turn you can only perform certain tasks and/or move units as much as you have [[File:Orders.png|28px|link=]] Orders.  
 
Orders are gained every turn, but in principle cannot be saved for future turns.
 
=== Gaining Orders ===
Each turn, orders are gained through the following ways:
 
* +0.1[[File:Orders.png|12px|link=]]/Legitimacy.
* +0.5[[File:Orders.png|12px|link=]]/Master Cleric.
* +0.5[[File:Orders.png|12px|link=]]/Elite Cleric.
* +0.5[[File:Orders.png|12px|link=]]/improved Horses.
 
Alternatively, an order may be bought for 100 [[File:Training.png|12px|link=]]
 
=== Spending Orders ===
 
Orders are spent on the following actions:
 
* 1[[File:Orders.png|12px|link=]]/movement option until fatigue.
* 2[[File:Orders.png|12px|link=]]/movement option after fatigue (note, an additional 50 [[File:Training.png|12px|link=]] has to be spent once per unit).
* 1[[File:Orders.png|12px|link=]]/worker build option (Note: building an improvement (not lumbermill) on woods would cost 3[[File:Orders.png|12px|link=]], 2 for clearing the wood and 1 for building the improvement.
* 1[[File:Orders.png|12px|link=]]/year until an improvement is finished

Revision as of 12:15, 16 May 2020

Orders are important in Old World, every turn you can only perform certain tasks and/or move units as much as you have Orders.png Orders.

Orders are gained every turn, but in principle cannot be saved for future turns.

Gaining Orders

Each turn, orders are gained through the following ways:

  • +0.1Orders.png/Legitimacy.
  • +0.5Orders.png/Master Cleric.
  • +0.5Orders.png/Elite Cleric.
  • +0.5Orders.png/improved Horses.

Alternatively, an order may be bought for 100 Training.png

Spending Orders

Orders are spent on the following actions:

  • 1Orders.png/movement option until fatigue.
  • 2Orders.png/movement option after fatigue (note, an additional 50 Training.png has to be spent once per unit).
  • 1Orders.png/worker build option (Note: building an improvement (not lumbermill) on woods would cost 3Orders.png, 2 for clearing the wood and 1 for building the improvement.
  • 1Orders.png/year until an improvement is finished