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[[File:Orders sold.png|thumb|right|Selling remaining orders]]
Orders are important in [[Old World]], every turn you can only perform certain tasks and/or move units as much as you have [[File:Orders.png|28px|link=]] Orders.
'''The Orders system''' is a key concept in [[Old World]], determining the number of actions a [[Nations|nation]] can perform in a single turn. Orders{{icon|orders|12px}} are gained in the beginning of every turn, based on a variety of factors (listed below) and are used to move & take actions with [[units]], appoint [[Council]] members etc. Remaining orders at the end of a turn will be sold to the market for 10 gold each. Orders may also be traded between nations in a trade agreement. Some [[Events]] can also affect the number of orders in a certain turn.
 
== Gaining Orders ==
Each turn, orders are automatically gained through the following ways:
 
* +0.1{{icon|orders|12px}} for each [[Legitimacy]] point.
* +0.5{{icon|orders|12px}} for each Master Acolyte & Bishop [[Specialist]].
* +1{{icon|orders|12px}} for each Elder Acolyte & Bishop [[Specialist]].
* +0.5{{icon|orders|12px}} for each Horses [[Improvements|pasture]].
* +0.5{{icon|orders|12px}} for each Elephants & Camels [[Improvements|camp]].
* +0.5{{icon|orders|12px}} for each Garrison, Stronghold & Citadel [[Improvements]].
* +0.5{{icon|orders|12px}} for each [[Council|Spymaster]]'s [[Character Stats|Discipline]] point.
* +0.5{{icon|orders|12px}} for each Forum [[project]], if the Acropolis [[Wonders|wonder]] is completed.
* Some [[Improvements|Shrines]] (such as [[Nations|Egypt]]'s Shrine of Ra) provide a fixed +0.5{{icon|orders|12px}}, other shrines (such as [[Nations|Greece]]'s Shrine of Zeus) provide +1{{icon|orders|12px}} for each adjacent [[Wonders|wonder]].
 
via Characters:
* Leader Archetypes and Trait:
# Orator +1 {{icon|orders|12px}} per city with friendly family
# Schemer +1 {{icon|orders|12px}} per ongoing war with a nation or tribe
# Robust trait +0.5 {{icon|orders|12px}} for each city
* Governor:
# Robust trait +1 {{icon|orders|12px}}
 
Additional orders can be bought for 100{{icon|Training|12px}} or for a variable amount of {{icon|gold|12px}}, after completing Coin Debasement Technology. Leaders of the [[Character Traits (Archetypes)|Schemer]] Archetype can buy 6 additional orders for each Legitimacy point.
 
Assyria gains +2 {{icon|orders|12px}} per military unit they kill.
 
== Spending Orders ==
Orders are spent on the following actions:
 
* 1{{icon|orders|12px}} for each [[Units|unit]] movement, until reaching fatigue limit.
* 2{{icon|orders|12px}} for each [[Units|unit]] movement while forced to march (requires spending 100{{icon|Training|12px}} per unit).
* 1{{icon|orders|12px}} for each worker action (also applies to cutting & removing trees or scrub before placing an improvement).
* 1{{icon|orders|12px}} for each improvement being constructed.
* 1{{icon|orders|12px}} for promoting or upgrading a unit.
* 1{{icon|orders|12px}} for Adding or removing a General to a unit.
* 2{{icon|orders|12px}} for appointing a [[Council]] member (Chancellor, Ambassador & Spymaster), Governor or Agent.
* 2{{icon|orders|12px}} for each mission by a [[Council]] member, Courtier or Agent.
 
[[Category:Game Concepts]]

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