Editing Orders
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
[[File:Orders sold.png|thumb|right|Selling remaining orders]] | [[File:Orders sold.png|thumb|right|Selling remaining orders]] | ||
'''The Orders system''' is a key concept in [[Old World]], determining the number of actions a [[Nations|nation]] can perform in a single turn. Orders{{icon|orders|12px}} are gained in the beginning of every turn, based on a variety of factors (listed below) and are used to move & take actions with [[units]], appoint [[Council]] members etc. Remaining orders at the end of a turn will be sold to the market for 10 gold each. Orders may also be traded between nations in a trade agreement. Some [[Events]] can also affect the number of orders in a certain turn. | '''The Orders system''' is a key concept in [[Old World]], determining the number of actions a [[Nations|nation]] can perform in a single turn. Orders{{icon|orders|12px}} are gained in the beginning of every turn, based on a variety of factors (listed below) and are used to move & take actions with [[units]], appoint [[Council]] members etc. Remaining orders at the end of a turn will be sold to the market for 10 gold each (exception for [[Character Traits (Archetypes)|Zealot]] leaders, which can store up to 10 orders between turns). Orders may also be traded between nations in a trade agreement. Some [[Events]] can also affect the number of orders in a certain turn. | ||
== Gaining Orders == | == Gaining Orders == | ||
Line 11: | Line 11: | ||
* +0.5{{icon|orders|12px}} for each Elephants & Camels [[Improvements|camp]]. | * +0.5{{icon|orders|12px}} for each Elephants & Camels [[Improvements|camp]]. | ||
* +0.5{{icon|orders|12px}} for each Garrison, Stronghold & Citadel [[Improvements]]. | * +0.5{{icon|orders|12px}} for each Garrison, Stronghold & Citadel [[Improvements]]. | ||
* +0.5{{icon|orders|12px}} for each [[Council| | * +0.5{{icon|orders|12px}} for each [[Council|Spymater]]'s [[Character Stats|Discpline]] point. | ||
* +0.5{{icon|orders|12px}} for each Forum [[project]], if the Acropolis [[Wonders|wonder]] | * +0.5{{icon|orders|12px}} for each Forum [[project]], if completed the Acropolis [[Wonders|wonder]]. | ||
* Some [[Improvements|Shrines]] (such as [[Nations|Egypt]]'s Shrine of Ra) provide a fixed +0.5{{icon|orders|12px}}, other shrines (such as [[Nations|Greece]]'s Shrine of Zeus) provide +1{{icon|orders|12px}} for each adjacent [[Wonders|wonder]]. | * Some [[Improvements|Shrines]] (such as [[Nations|Egypt]]'s Shrine of Ra) provide a fixed +0.5{{icon|orders|12px}}, other shrines (such as [[Nations|Greece]]'s Shrine of Zeus) provide +1{{icon|orders|12px}} for each adjacent [[Wonders|wonder]]. | ||
Additional orders can be bought for 100{{icon|Training|12px}} or for a variable ammount of {{icon|gold|12px}}, after completing Coin Debasement Technology. Leaders of the [[Character Traits (Archetypes)|Schemer]] Archetype can buy 4 additional orders for each Legitimacy point. | |||
Additional orders can be bought for 100{{icon|Training|12px}} or for a variable | |||
== Spending Orders == | == Spending Orders == |