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[[File:Orders sold.png|thumb|right|Selling remaining orders]]
[[File:Orders sold.png|thumb|right|Selling remaining orders]]
'''The Orders system''' is a key concept in [[Old World]], determining the number of actions a [[Nations|nation]] can perform in a single turn. Orders{{icon|orders|12px}} are gained in the beginning of every turn, based on a variety of factors (listed below) and are used to move & take actions with [[units]], appoint [[Council]] members etc. Remaining orders at the end of a turn will be sold to the market for 10 gold each. Orders may also be traded between nations in a trade agreement. Some [[Events]] can also affect the number of orders in a certain turn.
'''The Orders system''' is a key concept in [[Old World]], determining the number of actions a [[Nations|nation]] can perform in a single turn. Orders{{icon|orders|12px}} are gained in the beginning of every turn, based on a variety of factors (listed below) and are used to move & take actions with [[units]], appoint [[Council]] members etc. Remaining orders at the end of a turn will be sold to the market for 10 gold each (exception for [[Character Traits (Archetypes)|Zealot]] leaders, which can store up to 10 orders between turns). Orders may also be traded between nations in a trade agreement. Some [[Events]] can also affect the number of orders in a certain turn.


== Gaining Orders ==
== Gaining Orders ==
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* +0.5{{icon|orders|12px}} for each Elephants & Camels [[Improvements|camp]].
* +0.5{{icon|orders|12px}} for each Elephants & Camels [[Improvements|camp]].
* +0.5{{icon|orders|12px}} for each Garrison, Stronghold & Citadel [[Improvements]].
* +0.5{{icon|orders|12px}} for each Garrison, Stronghold & Citadel [[Improvements]].
* +0.5{{icon|orders|12px}} for each [[Council|Spymaster]]'s [[Character Stats|Discipline]] point.  
* +0.5{{icon|orders|12px}} for each [[Council|Spymater]]'s [[Character Stats|Discpline]] point.  
* +0.5{{icon|orders|12px}} for each Forum [[project]], if the Acropolis [[Wonders|wonder]] is completed.
* +0.5{{icon|orders|12px}} for each Forum [[project]], if completed the Acropolis [[Wonders|wonder]].
* Some [[Improvements|Shrines]] (such as [[Nations|Egypt]]'s Shrine of Ra) provide a fixed +0.5{{icon|orders|12px}}, other shrines (such as [[Nations|Greece]]'s Shrine of Zeus) provide +1{{icon|orders|12px}} for each adjacent [[Wonders|wonder]].
* Some [[Improvements|Shrines]] (such as [[Nations|Egypt]]'s Shrine of Ra) provide a fixed +0.5{{icon|orders|12px}}, other shrines (such as [[Nations|Greece]]'s Shrine of Zeus) provide +1{{icon|orders|12px}} for each adjacent [[Wonders|wonder]].


via Characters:
Additional orders can be bought for 100{{icon|Training|12px}} or for a variable ammount of {{icon|gold|12px}}, after completing Coin Debasement Technology. Leaders of the [[Character Traits (Archetypes)|Schemer]] Archetype can buy 4 additional orders for each Legitimacy point.
* Leader Archetypes and Trait:
# Orator +1 {{icon|orders|12px}} per city with friendly family
# Schemer +1 {{icon|orders|12px}} per ongoing war with a nation or tribe
# Robust trait +0.5 {{icon|orders|12px}} for each city
* Governor:
# Robust trait +1 {{icon|orders|12px}}
 
Additional orders can be bought for 100{{icon|Training|12px}} or for a variable amount of {{icon|gold|12px}}, after completing Coin Debasement Technology. Leaders of the [[Character Traits (Archetypes)|Schemer]] Archetype can buy 6 additional orders for each Legitimacy point.
 
Assyria gains +2 {{icon|orders|12px}} per military unit they kill.


== Spending Orders ==
== Spending Orders ==

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