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Orders are important in [[Old World]], every turn you can only perform certain tasks and/or move units as much as you have [[File:Orders.png|28px|link=]] Orders. | |||
''NOTE: THE LIST BELOW IS INCOMPLETE - PLEASE HELP US COMPLETE IT.'' | |||
Orders are gained every turn, but in principle cannot be saved for future turns. | |||
=== Gaining Orders === | |||
Each turn, orders are gained through the following ways: | |||
* +0.1[[File:Orders.png|12px|link=]]/Legitimacy. | |||
* +0.5[[File:Orders.png|12px|link=]]/Master Cleric. | |||
* +0.5[[File:Orders.png|12px|link=]]/Elite Cleric. | |||
* +0.5[[File:Orders.png|12px|link=]]/improved Horses. | |||
* +0.5[[File:Orders.png|12px|link=]]/improved Elephants. | |||
* +0.5[[File:Orders.png|12px|link=]]/Garrison. | |||
* +0.5[[File:Orders.png|12px|link=]]/Stronghold. | |||
* +0.5[[File:Orders.png|12px|link=]]/Citadel. | |||
Alternatively, an order may be bought for 100 [[File:Training.png|12px|link=]]. | |||
=== Spending Orders === | |||
Orders are spent on the following actions: | Orders are spent on the following actions: | ||
* 1 | * 1[[File:Orders.png|12px|link=]]/movement option until fatigue. | ||
* 2 | * 2[[File:Orders.png|12px|link=]]/movement option after fatigue (note, an additional 100 [[File:Training.png|12px|link=]] has to be spent once per unit). | ||
* 1 | * 1[[File:Orders.png|12px|link=]]/worker build option (Note: building an improvement (not lumbermill) on woods would cost 3[[File:Orders.png|12px|link=]], 2 for clearing the wood and 1 for building the improvement. | ||
* 1[[File:Orders.png|12px|link=]]/year until an improvement is finished | |||
* 1 | * 1[[File:Orders.png|12px|link=]]/action for Counselors, Ambassadors, Spymasters. | ||
* 1 | * 1[[File:Orders.png|12px|link=]]/action for unit promotions. | ||
* 2[[File:Orders.png|12px|link=]]/action for Adding a General. | |||
* | |||
[[ |